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Soar

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Soar screenshot 1
InitialFootage trailerWatch trailer on Steam ↗

Soar

iNFINITE PRODUCTION · Published by iNFINITE Production

Last updated 27 Sept 2026

Soar through the mountains at breakneck speeds. Experience the thrill of adrenaline as you maneuver through canyons and fly over majestic peaks.

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

View on Steam

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Indie, Simulation, Sports, Racing · More free games

Soar through breathtaking canyons and majestic peaks in this indie simulation racing experience. Maneuver your vehicle with precision to achieve breakneck speeds in a thrilling test of skill and endurance.

About this game



Take on the ultimate adrenaline challenge with Soar, the realistic wingsuit game. Base jumping is known as the most dangerous recreation sport, but now you can experience the thrill without the risk. Soar through the mountains and maneuver through narrow canyons and over majestic peaks.



The game features realistic physics, beautiful graphics, and challenging courses that will keep you coming back for more. Take the leap and join the ultimate base jumping experience with Soar, the safest way to satisfy your thirst for adventure.



Soar it's still early in development, so expect full list of game modes at later date. Meanwhile, feel free to wishlist and connect with us!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i5-4590K
  • Memory: 8 GB RAM
  • Graphics: GTX 1650
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i7-6800
  • Memory: 16 GB RAM
  • Graphics: RTX 3060
  • Storage: 4 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    DevLog #1: Using CoPilot to speed up development

    When Soar development started, after one weekend we had a solid prototype of the flight model scripted in blueprints. The next step was to move it to C++, as we eventually need to execute it as part of the physics substep / asynchronous tick. So the task is to rewrite the blueprint code to C++, something I wanted to test Copilot with. {STEAM_CLAN_IMAGE}/43510207/85602d3e9b3822ea8584cb71f18dec338da8774a.png My expectation? Be able to help with function names and correct syntax, something like Intellisense 2.0. Reality? {STEAM_CLAN_IMAGE}/43510207/50dbe913385afe7036e3fe6ace9f8449f42544e4.gif I was seriously mindblown. At first by knowing by what an angle of attack is and how to calculate it. Secondly by understanding that wing is generating lift when angle of attack is below critical angle of attack (when above, the wing will enter a stall state, where it's no longer generating lift. There is however one problem with the code - the local speed. It simply takes the speed in world coordinates instead of local, which is needed for lift and drag calculations. Despite this, the Angle of Attack is calculated correctly. {STEAM_CLAN_IMAGE}/43510207/192c4807b7cafaec2c4161adc9c976940dbf4da6.gif I was interested what else it can do, so I let it write the lift function for me. It took the lift equation and tried to apply it our environment. It substituted the air density with the mass of the wing, which is an understandable mistake. Then it tried to apply lift in direction of forward vector, instead of up vector, which is a less understandable mistake. Does Copilot generate bug free code that always makes sense? Far from it. But can it greatly improve performance when used carefully? Absolutely If you found this interesting, you can wishlist Soar to get more updates in the future. And if you're not a technical person, you can wishlist Soar anyway!
    Read full article on Community Announcements (ENiKS)

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