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TraumaCore Violence

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TraumaCore Violence screenshot 1
Trauma Mode Update Trailer trailerWatch trailer on Steam ↗

TraumaCore Violence

Discade Project · Published by Discade Project · Official site ↗

Content notice: Excessive CPU Destroying Gore, as well as Themes of Trauma and other Mature Subjects, Possibly Disturbing Imagery.

Very Positive — 98% positive (165 reviews)

Last updated 27 Sept 2026

TraumaCore Violence is a 2D Action Game with a focus on intense, snappy combat and in-depth movement mechanics; set within the psyche of a woman who has just had her mind snap.

DJCTQ 14Co-opFull Controller Support

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.49 · Highest: £2.499 Oct 2026

Action, Indie · 2023 · More under £5 games

Navigate TraumaCore Violence, where every move counts as you fight through the fragmented mind of your character. Dive into deep movement mechanics and relentless action in this indie title from Discade Project.

About this game

"You always hear about this happening, but never expect it to happen to you"

'TraumaCore Violence' is a 2D Action Game starring "Uzi",

a girl who has just receded into the depths of her psyche.

//COMBAT:

Combat is done through crazy high flying combos with an in-depth input and animation cancelling system.

Almost all attacks are frame-1-startup leading to a particularly snappy and fast paced combat feel,

allowing you pull off to insane chains and combos once you master your moveset.

//MOVEMENT:

Your attacks aren't just attacks, each move can alter or add to your momentum,

allowing for insane speed once you understand how every move works and effects your speed/direction.

//COMBO SYSTEM:

Every kill, a combo.

Kills will increase your combo meter, keep a combo going until the end of the level and you will receive a massive point bonus,

or cash-out your combo for its weight in health, whichever you feel matters most.

//FULL CAMPAIGN CO-OP:

At any time, you can go into the game options to enable a fully functional 2-player co-op mode,

take on your problems with a (imaginary) friend.

(This requires two controllers to be connected)

//STORY&VISUALS:

Uzi is trapped within her own psyche, plunged into the depths of her own mind trying to figure out how to escape.

The atmosphere and visual style intentionally pulls from a style coined "TraumaCore",

in which heavily edited stock and/or familiar images and/or art are used to fuel a sense of overwhelming stress and dread.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Win7
  • Processor: i5
  • Memory: 50 MB RAM
  • Graphics: GT1030
  • Storage: 400 MB available space
  • Additional Notes: This game can run on almost anything as long as you turn the Gore settings down enough or fully disable gore.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Win11
  • Processor: i9
  • Memory: 50 MB RAM
  • Graphics: GT1030
  • Storage: 400 MB available space
  • Additional Notes: Maxing out the Gore settings is going to bring down even the most towering of setups

Supported Languages

English

Latest news

  • Patch NotesOfficial

    trauma mode text, go away....

    fixed a bug where the traumamode text was ALWAYS ON!! Having to find this out through much-cherished and much-appreciated youtube coverage was a little embarrassing :3
    Read full article on Community Announcements (LynnV)
  • AnnouncementsOfficial

    TRAUMA MODE ADDED

    -Added Trauma Mode, which has a written tutorial at the start of the mode -Actually fixed bug where you would get softlocked in slide tunnels -Some co-op bugs fixed Trauma Mode: -removes the parry -shotgun costs health instead of ammo -parry key trades combo for health -no other differences and NO changes have been made to the main game outside fixing the slide bug, any other differences are exclusive to trauma mode (mostly changed behavior for a single enemy)
    Read full article on Community Announcements (LynnV)
  • AnnouncementsOfficial

    SPEEDRUN MODE ADDED "I didnt know you could do that..."

    -added a speed run mode, unlocked by beating the game, selected from the Mode Select Menu. -fixed a warp bug -fixed the sliding bug yet again -added ability in the game options to toggle on and off the hitstun removing the hitstun DRASTICALLY changes how the game plays, its a bit fast but its very refreshing I HOPE YOU ADHD RIDDLED SPEED-BROS HAVE FUN WITH THE SPEEDRUN MODE its not really how I wanted the game to be played, I think playing for score is much more fun but whatever you guys ask I will give
    Read full article on Community Announcements (LynnV)
  • Patch NotesOfficial

    "Huh. Okay..." SLIDE ISSUE MITIGATED

    OKAY so I think I finally actually found the line of code causing the slide bug, and while I don't think its entirely fixed (there's still one way to activate it I don't really understand) the way I've most commonly seen people activating it is for-sure fixed. so that and a bug that let you shotgun out of the teleport animation so you could go flying through walls at insane speeds has also been fixed. Have fun! and be sure to join the Discade Discord if you wanna share clips, speedrun times, highscores, or bug findings! Discade Server
    Read full article on Community Announcements (LynnV)
  • Patch NotesOfficial

    Once again, this time with vitriol (New Micro-Patch)

    Hi guys, I finally decided to get off my ass and make a small patch to the game! -MAYBE POSSIBLY MAYBE SUPER MAYBE the sliding getting stuck in walls issue is finally fixed, idk I've "fixed" it so many time I have no clue at this point. -Stages can no longer be stopped from ending because the player wont collect a point during the stage end animation, there is now a timer that overrides if this happens (Uzi will very suddenly go pop and the stage will forcefully end)
    Read full article on Community Announcements (LynnV)

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