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Duelyst GG

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Duelyst GG

Distant Melody Studio · Published by Distant Melody Studio · Official site ↗

Very Positive — 81% positive (73 reviews) · 11 achievements

Last updated 27 Sept 2026

Duelyst is a unique hybrid 1v1 card game where you play your units and spells onto a 9x5 board where you can position them to your advantage. You can pick from different generals with unique Bloodbound spells. All 800+ cards are unlocked so you can play anything you want from the start.

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Strategy · 2023 · More free games

Dive into Duelyst GG, a strategy card game from 2023 where you command generals with Bloodbound spells across a tactical 9x5 battlefield. Explore an expansive deck of over 800 cards right from the start.

About this game

A UNIQUE CARD GAME / BOARD GAME HYBRID
Assemble your deck and play units and spells onto a board. A game that focuses on thoughtful decision-making and strategic positioning.

  • All cards Unlocked
All 800+ cards are unlocked, ready for you to use. Pick from 6 factions with distinguishing characteristics and different generals with unique Bloodbound spells.

  • Highly Competitive
Face people in Ladder 1v1 or draft a deck and fight in the gauntlet. Apart from Steam, Duelyst GG can be played on iPhone and Android all using the same account. Fight across platforms!

  • Gameplay focused
While Duelyst GG is fully functional on the gameplay front, we are still working on the UI and User experience. New features are added at a rapid pace. Soon we plan on releasing a roguelike deck builder for single player too.

  • For those who played the original Duelyst:
Duelyst GG was written from scratch based off the last patch. From there we have balanced and added new cards. This means 1 draw and Bloodbound Spells are in. But old bugs like broken Vale Ascension and annoying ddos decks are out.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 7
  • Processor: 1.5Ghz dual-core Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Open GL 3.1+ Compliant
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 7
  • Processor: 2.0Ghz dual-core Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce 600 series
  • Storage: 3 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    January 2026 - patch!

    Equipment will now drop on the nearest open tile following a set pattern of preference.Dispelling a General now removes 1 durability from all equiped artifacts.Fixed a bug where equipment effects could be replicated with cloning spells like Fractal Replication.New keyword: Tech. Tech works the same as Ability but it does not exhaust the minion when using it. Dreadbought and Unbound Berserker had abilities with text stating they did not exhaust. Changed their abilitis to Tech. This means they remain functionally the same.Furor Chakram: Attack bonus reduced from 2 to 1.Beastbound Savage. attack increased by 1. 2 health and frenzy moved to equipment.Prongbok. 1 attack, 2 health and the extra movement moved to equipment.Timekeeper. Removed from the game.Huldra. Ability cost reduced from 2 to 1.Taegon the Citrine Dragon. Effect is now Opening Gambit and Tech 4.Slo. is now a 1/3 with equipment that grants +1 health and heals for 1 at the end of owners turn.Sunstone Bracers. Now grants the general another +2 attack (for a total of +3) if the general is standing on friendly hallowed ground.Grandmaster Nosh Rak returns. Grandmaster Nosh Rak is now a 6 mana 2/8 with flying. He now has an effect that reads "Whenever a friendly non-Dervish minion dies, Summon a Wind or Sand dervish on it's location depending on who's turn it is.". Wind dervishes will be summoned during your turn and sand dervishes during your opponents turn.Barren Shrike. Ability(2) changed to dying wish.Sunbond Pavise. Now also grants Armour.Kitara. Ability changed to Tech.Windcliffe Alarmest. Reworked to a 3 mana 2/5 that has "Tech 2: Transform this minion into Windcliffe Protector"Windcliffe Protector. Reworked to a 6 mana 5/6 with Provoke that has "Opening Gamit. put a Windcliffe Alarmist into your action bar"Kaido Assassin. 1 attack and backstab(1) moved to equipment.Crystal Arbiter. 2 Health moved to equipment.Blood Baronette. Opening Gambit is now Aopening Gambit and Ability 1.Fountain of Youth. now also...
    Read full article on Community Announcements (Hellgin)
  • AnnouncementsOfficial

    Fusion weekend: Concordat of six

    This weekend, come mix your favorite factions or uncover the ultimate combos. {STEAM_CLAN_IMAGE}/43485418/cba46a6d3573c0a6d653e14eb397fbdefd0b4587.png From 28 February to 3 March
    Read full article on Community Announcements (Hellgin)
  • AnnouncementsOfficial

    Aspects

    Reintroduced Trials as "Aspects". Aspects are 0 mana cards that gives their owner permanent advantage and disadvantage. Like trials they are also added to the starting hand as a 6'th card. If the player players any card before the Aspect, the Aspect will automatically activate. The following Aspects has been created. Mythron Wanderer Hatefurnace Underlord Xorxuul Grand Strategos {STEAM_CLAN_IMAGE}/43485418/5ff5f4babb3a9546d0145210d7358f5b39111ce2.png
    Read full article on Community Announcements (Hellgin)
  • Patch NotesOfficial

    20th August 2024 - patch

    Added a visual indicator when selecting a Ranged unit to show it's range on the board. Introduced "Reach". Spell, opening gambit and ability effects now all have a "Reach". It is similiar to ranged in that it limits how far you can target them. It is indicated by a number on a little eye icon infront of the relevant effect text. It is also shown on the board when selecting a spell/ability or summoning a minion with an opening gambit. The origin of spells will always be your general. The origin of abilities and opening gambits will be the minion. As a side effect Twilight Sorcerer will now use BBS's abilities relative to himself (as if he was the general). The text for many BBS spells and opening gambit's are changed to remove "nearby" or "adjacent" since those can now be indicated by reach. By default all existing spells, opening gambits and abilities that had targeted global range effects now have infinite reach (indicated by a infinity symbol over the eye icon) Gotatsu's Reach reduced to 2. Phoenix Fire Reach reduced to 3. Thunderbomb reach reduced to 3. Faie Bloodwing BBS reach reduced to 3. Ritual Banishing reach reduced to 4. Ghost Lynx, Keeper of the Value, Omniseer and Blood Baronette opening gambit reach increased from 0 (wich is nearby) to 1. Omniseer can now target the tile it is summoned on. Azure Summoning mana discount reduced from 2 to 1. Denadoro stats reduced from 4/5 to 3/4.
    Read full article on Community Announcements (Hellgin)
  • Patch NotesOfficial

    1st August 2024- BIG patch

    We have made huge changes. We've nerfed all removal, Changed the ranged keyword and creep tiles, reworked a bunch of underplayed cards into new ones and balanced a lot more. We removed a few cards, most notably the trial cards, and increased the maximum hand size to 7. We want to make the game more focused on the board and positioning of minions. This means nerfing some "answer or die" cards too since most of the removal is also nerfed. Here're the full patch notes: Ranged minions attack range is now limited depending on the strength of the Ranged keyword. Most ranged minions are Ranged (2), some have more. Small stat increases have been givin to certain ranged minions. Widowmaker now has equipment (Blacksteel Glave) that gives Range (2) Ephemeral Shroud mana cost increased from 2 to 3 and attack from 1 to 2. Reworked Plasma Storm. It now gives all minions Grow -2/-2 EMP openging gambit changed to Ability 0. Blood of air. Removed the increasing mana cost effect. Mana cost increased from 5 to 6. Reworked Unstable Leviathan. It is now a 5 mana 12/12 that has Grow -3/-3 wich cannot be dispelled. Bloodtide Priestess now only summons wraithlings adjacent. Attack increased from 3 to 4. New Keyword: Echo. When a card with Echo is played from your hand, a copy of that card is imediatly added to your hand but the Echo keyword is removed. Dauntless Advance, Blind Scorch, Auryn Nexus, Auroraboros gains Echo. Increased max hand size from 6 to 7. Reworked Huldra. It now costs 4 mana. It now has Ability 2: Return a minion to it's owners hand. It gains Echo. Mana cost of all wall tokens reduced from 1 to 0. Gravity Well, Luminous Charge, Bonechill Barrier, Blazing Spines. Chittering Tiller opening gambit changed to: "Opening Gambit and Ability 1: Teleport the enemy General one space.". Note that it is one space in any direction as opposed to before where it was one space forward. Aperions Claim reworked. It now costs 6 mana. Now creates 3x3 hallowed ground. At the end of your oppo...
    Read full article on Community Announcements (Hellgin)

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