
Screenshots

Watch trailer on Steam ↗Turbo Dismount® 2
Secret Exit Ltd. · Published by Secret Exit Ltd. · Official site ↗
Overwhelmingly Positive — 95% positive (790 reviews) · 17 achievements
Last updated 27 Sept 2026
Turbo Dismount 2 is a comedy physics racing sandbox with Mr. Dismount and his friends. It is the officially ambitious sequel to the wildly popular, immensely successful, world-renowned entertainment juggernaut - Turbo Dismount.
£16.75
Lowest price we've ever recorded
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Price history
Action, Indie, Simulation, Racing · 2026 · More £15 - £30 games
Dive into Turbo Dismount® 2, an action-packed simulation where you race as Mr. Dismount in a comedic physics-driven adventure. Experience the thrill of the track with Secret Exit Ltd., released in 2026.
About this game
Turbo Dismount 2 is a tragic kinetic racing physics sandbox with Mr. Dismount and his friends.
It has taken us years to improve upon our nostalgic masterpiece of physics and comedy - so, with exceptional humility and modesty, this is what we present for your enjoyment:
Challenge Mode where skills are rewarded
Sandbox Mode with everything instantly available
Multiple characters on vehicles
Multiple types of game goals
Immensely capable level editing tools in Unity for your Steam Workshop delight
Live face support with webcams!
Animated bobblehead faces, with custom photo support!
AAA-level driving physics
Manual first-person driving
A full visual upgrade from object detail to lighting to special effects
An even more awesome replay system with support for Steam Gameplay Recording
An incomprehensibly slick sense of style oozing with confidence
The goals of the game vary per level: try racing stunt courses, solve physics puzzles, simply chill on the stage... the possibilities are endless with Steam Workshop support.
Now with his friends by his side, Mr. Dismount never has to feel alone again!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or newer
- Processor: Dual-core 2.5GHz or better
- Memory: 16 GB RAM
- Graphics: DX11 Integrated Graphics
- DirectX: Version 11
- Storage: 4 GB available space
- Additional Notes: Targeting ~30-60 fps at 720p resolution at Very Low Quality. The frame rate depends on the size and complexity of the level.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or newer
- Processor: Octa-core 3.5GHz or better
- Memory: 16 GB RAM
- Graphics: Nvidia 1070 GTX or AMD equivalent
- DirectX: Version 11
- Storage: 10 GB available space
- Additional Notes: Targeting ~60 fps at 1080p at Medium / High Quality. The frame rate depends on the size and complexity of the level.
Supported Languages
Latest news
AnnouncementsOfficial
Jamboree Season!
Hello Dismounters!The game has now migrated from Unity 6.3 to Unity 6.5, and while we think every issue has been caught and fixed, let us know if you find any surprises!A hefty dose of nostalgia also with our post-summer-vacation update. The much-requested beach buggy Jamboree is now in Turbo Dismount 2 together with the fan favorite level Roadblock Bridge.ImprovementsNew Level: Roadblock Bridge! The classic returns!New Vehicle: Jamboree! Jambo! Jamborghini! The Jam-Jam! The beloved beach buggy is back.Technical: Migrated from Unity 6.3 to 6.5Technical: RAM consumption and bandwidth use optimizationsGameplay: NPC wheel contact fixes for overlapping collidersLevel Editor Package: Now supports Unity 6.5Level Editor Package: Scene Utils updated. Better gameobject replication when instancing. Misc fixes.Known IssuesThe migration to Unity 6.5 came with one drawback. Devices running SteamOS appear to be affected by Unity engine issue UUM-147746 which causes a silent crash on quit.The safe attached to a chain has more than occasional erratic behaviorThe feature request for mouse-only controls is still being investigatedSwitching camera devices in the game settings may require toggling Live Face off and on againAttaching a USB webcam while the game is running may lead to unexpected behavior. Please connect the camera before starting the game.Read full article on Community Announcements (Secret Exit)AnnouncementsOfficial
Skate or Bye!
Hello Dismounters!This is no regular update!For a long time now, we've wanted to have ability to put a specific level in the spotlight, to give everyone a common challenge and a leaderboard to compete in. That's now in, with our first slot going to Skate or Bye, a new skateboarding level.After the feature window is taken up by the next highlighted level, Skate or Bye will be available normally in Challenge and Sandbox modes.Let us know how you feel about this update! Our plan is to improve this according to feedback, and possibly seeing if this could even be used with Workshop levels.Now, on to the release notes...New thingsNew Game Mode: Featured level on the Title Screen gives time-limited access to a level that the player may still have locked in the Challenge mode. While Featured, the level may limit which vehicle or vehicles may be used. This is so the competition leaderboard is fair for everyone.New level: Skate or Bye! Collect golden hot dogs to beat a time limit!New hat: Mallard! Mr. Dismount's favorite cap while carving up the streets.New controls: Vehicles have secondary sideways spin air control while the handbrake button is pressed downNew controls: Width/height sliders added to Low Blow obstacleLevel Editing Toolkit: Collectible hot dog added, useful for levels where you want the player to pick up something generic for points.Level Editing Toolkit: Improved NPC Train asset addedImprovementsLevels polished: Stair Chase, Tropic Cruise, Slam DunkMade Barrel Jump's challenge less difficultOwtobahn: trains now have more accurate collidersTuning for characters' leg jointsVisual effects improvementsMemory usage optimizedDebris particle meshes optimizedFixes to hat placement on ragdolls and custom facesAir control engages faster, tweaked for all vehiclesGeneral driveability updates for a number of vehiclesCorley: fixes to some ragdoll posesRicky-Tick: ragdoll poses added to front passenger seatRicky-Tick has an extra gearBoss Throne & Pivot: colors now better m...Read full article on Community Announcements (sxantti)AnnouncementsOfficial
Skid Marks Season!
Hello Dismounters!ImprovementsNew Level: Skid Marks! It's drag racing time!Gameplay: Manual Vehicle Control types now available in game settings! See if Arcade or Hardcore is more to your taste for vehicle handling!Vsync off frame rate now capped to display refresh rateGameplay: Free Flight now possible after Steering LossGameplay: Motor Jousting challenge text clarifiedLevels: Hoops of Doom, Curly Dunes, Out of Office, and Gridiron received minor improvementsLevels: NPC behaviors more aggressive in a number of levelsAudio: Boxing gloves sound effect now... punchierGameplay: Road collider improvementsLevel Editor Package: Ability to add Spline control points at scene camera position and rotation.Known IssuesThe safe attached to a chain has more than occasional erratic behaviorThe feature request for mouse-only controls is still being investigatedSwitching camera devices in the game settings may require toggling Live Face off and on againAttaching a USB webcam while the game is running may lead to unexpected behaviorRead full article on Community Announcements (sxantti)Patch NotesOfficial
Trading Cards Update!
Hello Dismounters!NOTE: Trading cards are enabled in Steam, please allow for possible server side delays!Two weeks since Full Release! Thank you everyone who has reported issues on the discussion forums, this update addresses quite a few, yet the work continues.Full update details below.ImprovementsSteam Trading Cards - nuff saidLive Face disabled when game is out of focusReplay Playback Speed correctly restored after returning from Main Menu to Replay ModeUI: Selected Camera and Mic devices properly persist over game restartsGameplay: Duke of Donuts achievement limit corrected to 5000 pointsGameplay: Smooth Cruiser, Banditt, Milk Van, Ricky-Tick, and Wedge sturdiness tweaksGameplay: Penelope's Challenge now unlocked from Slam DunkGameplay: Character pose fixes on the Smooth CruiserGameplay: Wheels now catch fire on Shuriken and Lean MeansGameplay: Road collision improved on Space Program and Safe TravelsCamera bugs fixed related to character selectionHigh Steaks faulty prominent neon sign fixedKnown IssuesThe safe attached to a chain has more than occasional erratic behaviorManual steering sensitivity needs improvementThe feature request for mouse-only controls is still being investigatedSwitching camera devices in the game settings may require toggling Live Face off and on againAttaching a USB webcam while the game is running may lead to unexpected behaviorRead full article on Community Announcements (Secret Exit)Patch NotesOfficial
Release Patch!
Hello Dismounters!Thank you for a wonderful Full Release week! We've followed the reviews and feedback on the forums to the best of our ability, and here is a version that addresses the most immediate issues.Full update details below.ImprovementsCamera target at Dismount Complete no longer points to a wrong location.UI: Challenges displayed as spots on level cards in Challenge ModeUI: Invert Air Control settings addedUI: Better indication for next level in TutorialsUI: Leaderboard screens now display more entriesUI: Live face disabled by defaultUI: Updated icons on Wobbles & High SteaksGameplay: Unlocking of Donut Drop fixedGameplay: Reaching 450m in Space Program fixedGameplay: Hoops of Doom level unlocking goal for Fifty Sixty fixedGameplay: Mr. Ego's front pose on the Pink Lightning improvedGameplay: Fixed challenge configuration in Pizza DeliveryGameplay: Springboard fixed in Manual Triggers tutorial levelThe volume of engine sounds when close to camera reducedLean Means and Shuriken leaderboard icons addedVertical seam no longer appears in the game skybox in certain environmentsJelly Cube color changes with its strengthKnown IssuesLive Face webcam device and microphone device selections reset to the first devices on the list every time the game is started and the user goes to the settings. The selections persist for the duration of the play session.Read full article on Community Announcements (talous)






