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Diceheart

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Diceheart screenshot 1
Diceheart 1.1 - Free Content Patch Trailer trailerWatch trailer on Steam ↗

Diceheart

Bad Impression Games, SiFire Ltd · Published by SiFire Ltd · Official site ↗

Positive — 91% positive (23 reviews) · 62 achievements

Last updated 27 Sept 2026

Diceheart is a roguelite dungeon-crawler with turn-based tactical dice battles. Delve deep into the Quantum Realm, gather powerful reality-bending items, upgrade your dice, and conquer luck itself!

DJCTQ 10

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.997 Oct 2026

Indie, Strategy · 2023 · More £5 - £15 games

Embark on a turn-based roguelite adventure where each roll of the dice decides your fate. Gather powerful items to bend reality and navigate treacherous corridors in this 2023 indie strategy game from Bad Impression Games and SiFire Ltd.

About this game

Diceheart is a roguelite dungeon-crawler with turn-based tactical dice battles, inspired by Slay the Spire, the Mother series, and Dungeons & Dragons.

Setting

Armed with only your dice and a few tricks up your sleeves, venture into the mysterious Quantum Realm, a bizarre subterranean landscape where spacetime has folded in on itself. Fight your way through rogue chestnuts, clerical crabs and a plethora of other dangerous weirdos as they attempt to halt your exploration of this strange place.

Bolster your arsenal of dice, cast devastating gambits, and gather powerful trick items that seem to have uncanny influence over the flow of fate. Uncover the secrets of the Quantum Realm, and conquer luck itself!

Features

  • Collect and Upgrade an Arsenal of Elemental Dice: Dice are your means of attack and defence in this game, and mastering the intricacies of their elements, such as fire, poison, frost, and nature, will be key to surviving the threats the Realm throws at you!
  • Find Mighty Trick Items and Gambit Cards: Dice won't be your only weapon in this world, but fortunately the Quantum Realm is ripe with wondrous items to sway luck in your favour. Create a multitude of character builds by collecting dice-powered gambit cards with versatile effects, and discover trick items plucked from the multiverse which grant you strange bonuses and abilities!
  • The Random Nature of the Quantum Realm: Each playthrough is different, as the quantum nature of the world is in constant flux. Items, enemies and level layouts are randomised, so it is up to you to tip the odds in your favour - not just to survive, but to come out on top!

Release Includes:

  • Six characters that have their own unique starting dice, gambits, tricks, and stats!
  • 300+ gambit cards to find and craft!
  • 280+ trick items to plunder!
  • 70+ unique enemies to encounter!
  • 7 separate levels of different landscapes, enemies and bosses to explore!
  • Upgrade your equipment at scattered labs, forges, and altars!
  • Meta progression, including a levelling system, character upgrades, and unlocks!

For more information about Diceheart, including planned features and to submit direct feedback, please visit our website.

System Requirements

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Minimum

Minimum:
  • OS *: Windows XP, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: 2Gb Video Memory, with Vulkan and DirectX11 support
  • Storage: 2 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 1.1

    https://youtube.com/watch?v=BJ_c0dDzM3s Speed Stars Move fast! {STEAM_CLAN_IMAGE}/43537395/828ede29da805ac0c0d34fd9ff567e7f18919ded.png Introducing the new speed star system! You'll now receive increased rewards for winning battles in fewer turns - meaning more gems and a higher chance for trick offers! Of course, the opposite is also true, so better get cracking! Character Expert Tricks Incredible new gameplay styles! {STEAM_CLAN_IMAGE}/43537395/5dccebe47ba02b3264eba6f09c39703e72d16673.png Each character now has a a brand new unlockable expert trick, greatly expanding their unique playstyles! You'll want to nab these as soon as you can! 70+ New Tricks Multiverse keeps growing! {STEAM_CLAN_IMAGE}/43537395/6209a02f5c7677d1cf16f7f80ea54a02856f83ee.png We've added a huge variety of new tricks with a wide range of effects for you to incorporate into your runs! We've got everything from uncommon modifier-granting tricks to shiny legendaries that will drastically alter your gameplay! Huge Gambit Buffs It's time to d-d-d-duel! {STEAM_CLAN_IMAGE}/43537395/d7877d4204e784ae1a76d27710eb6a4356a288a9.jpg We've rebalanced gambits from the ground up! Huge buffs across the board, plus 60+ brand new combinations! Additionally, you can now combine every single base gambit with one another, greatly expanding their ease of access. Expanded Laboratory Cash in your dud cards! {STEAM_CLAN_IMAGE}/43537395/be0d89d791b78950b30fedfd05476156d1b6b725.png The gambit lab now offers 2 additional services: Recycling - Trade in up to 3 cards and receive a random new one - for free! Duplication - Pay a nominal fee to get a copy of any gambit of your choice! Balance Improvements Souped-up foes and greater rewards! {STEAM_CLAN_IMAGE}/43537395/67aaaa9b5379b5e4213fb64bd15bb9b5aa5d5608.png Enemies throughout the game have been given a tune-up! In particular: Revamped Elites - Elite battles are now much more threatening, and have received a brand new coat of paint to hammer home their lofty status! Blood R...
    Read full article on Community Announcements (optosi)
  • Patch NotesOfficial

    1.0.5.2 (Hotfix)

    Just a quick fix, but don't worry we are still hard at work getting ready for 1.1, so stay tuned. Fixes Fixed altar warning showing up when it shouldn't Fixed holy/necro icons not showing in some text
    Read full article on Community Announcements (Kotegiri)
  • Patch NotesOfficial

    1.0.5.1 (Hotfix)

    Oopsie, we broke it! Sorry about that. We've also sneaked in a few other miscellaneous fixes to improve the experience. Fixes You can now launch the game properly on all platforms. Fixed a potential hard crash if Obligatory Thorns triggered off of Spiky. Fixed Obligatory Thorns triggering an additional time off of burn damage. Fixed Omniscient being awarded in every run, even if you took damage (we'll be adjusting other scores to make up for this deficit in future patches). Fixed Octosader not generating the correct transient die in one of its conditional movesets. Fixed incoming damage prediction miscalculations for certain enemy movesets. Fixed some conditional movesets not working correctly on the first round of battles. Nature dice no longer show a grey value when withered. Dice with non-standard modifiers that get calculated on use (e.g. One With the World) will now show a green/red value for increased/decreased values respectively. Fixed Pontiff Crabicus' heal prediction not disappearing when you defeat one of its spawned mobs. Fixed an issue that occurred when swapping a die in the forge's anvil slot with another, which tricked the blacksmith into thinking the new die was the old one. Added a dialogue prompt to the altar that warns you if you're about to reduce a die's quality during its realignment. Fixed the die in the Holy Sea's shop being far more expensive than intended. Fixed the shopkeeper's arms overlapping certain background elements.
    Read full article on Community Announcements (optosi)
  • Patch NotesOfficial

    Profile System, QoL, and More - 1.0.5 (Patch)

    We've got a fresh new update hot out the oven, this time with numerous smaller improvements and several bug fixes. A lot of these changes are here to pave the way to 1,1, which should be coming out early February, but in the meantime, we hope you continue to enjoy Diceheart! New Features Added a profile system, so you can now have up to 10 runs with different meta progression states going at once. Balance Adjustments Made elements offered at the forge more consistent, so levels will now always offer 4 elements (and all 5 in the first and last). Reduced Himitsu's trick upgrade requirement from 50 healing to 20. Changed BF Sound Wave's quantum D8 into a D4. Made Unrefined Randinium, Refined Randinium, and Tempering Temperance able to upgrade holy and necro dice. Further increased chance of getting offered subsequent Blessings/Curses, and gave Curses a bigger increment to reflect the higher difficulty of playing with them. Made Order recharge your once per battle tricks upon defeat. Added more trick charge points to the final boss. Stopped Punch from counting boss mobs for its secret purpose. Reduced Rechargeable Battery's charge requirement from 6 to 5. Minor Changes Withered enemies' attack dice now display their penalised damage value in grey. You can now auto-allocate holy/necro dice to your power gauge by clicking on it. Marked gambit slots with X, Y, and Z to help certain descriptions make more sense. Reduced the volume of the Flying Agaric's mine beeps. Gambits now prioritise normal dice if they have the same value as an elemental die and both are valid for the slot. Added another indicator for D-Booster that shows its bonus damage. Fixes Fixed Himitsu's trick upgrade requirement being set to 100 in code (woops). Fixed Glacistov's trick upgrade condition not checking non-overcharged Memento Timorem use. Fixed Suppliant Soul's block prediction not working correctly when you had frozen dice. Fixed the Undieing being misconfigured as a passive trick. Fixed single-u...
    Read full article on Community Announcements (Kotegiri)
  • Patch NotesOfficial

    1.0.4.1 (Hotfix)

    Last patch we accidentally introduced a softlock with the sentinels in the final level (sorry!). We've resolved this issue, and included a few small adjustments. Fixed softlock when defeating any of the sentinels (introduced in 1.0.4) Fixed Subscription Service error when you change the die and run out of money Fixed dice tooltip potentially going off-screen in the forge Added frame limiter to settings screen Adjusted Cave of the Dicehearts enemy spawn distribution Added corrupted save file protection Made Marksman work on non-transient dice and changed its overcharge effect Adjusted a secret trick's charge requirement
    Read full article on Community Announcements (Kotegiri)

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