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Watch trailer on Steam ↗Six Ages 2: Lights Going Out
A Sharp · Published by Kitfox Games · Official site ↗
Very Positive — 96% positive (180 reviews) · 37 achievements
Last updated 27 Sept 2026
Survive as the last horse riders as the world ends and myths die. Plan ahead and manage your clan’s relationships with the remaining gods and their followers in this standalone survival storybook. Immerse yourself in the land of magic also seen in King of Dragon Pass.
£22.49
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Price history
Simulation, Strategy · 2023 · More £15 - £30 games
In Six Ages 2: Lights Going Out, manage your clan’s relationships with gods and their followers while surviving a world on the brink. A Sharp brings you a blend of strategy and simulation in this standalone survival storybook from 2023.
About this game
Life after myths. Death, disaster, despair.
This new instalment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers. Play as the only Storm people who also ride, a hybrid culture in the Gloranthan end times.

Managing your clan is complex, but may require you to:
explore the wilderness
trade with (or raid!) your neighbors
settle disputes mundane, spiritual, or political
improve livestock pastures
make offerings
build altars
travel to the Otherworld
Whether you’re dealing with angry ghosts or clan policy, there’s rarely one “right” or “wrong” answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades.

Your clan struggles to survive in the world of Glorantha, one of the richest, oldest game settings ever created, perhaps familiar from other games such as RuneQuest or King of Dragon Pass. This bronze age world is facing an existential crisis as it undergoes a transformation. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.
In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.
Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.
Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10+
- Memory: 2 GB RAM
- Graphics: 1024x768 or larger resolution
- DirectX: Version 9.0
- Storage: 2 GB available space
Supported Languages
Latest news
Press Coverage
Thousand Hells: The Underworld Heists is a surreal tactical RPG journey into mythical underworlds from Six Ages' devs
If I went to hell, I can't imagine the first thing on my mind would be trying to pull off a bank job with a crew of fellow damned souls. However, in freshly announced tactical RPG Thousand Hells: The Underworld Heists, that's the sort thing you'll be doing, with plenty of choice and consequence if things go pear-shaped. Thousand Hells is the latest cool thing from Six Ages and King of Dragon Pass devs A Sharp. While they're working with Kitfox Games as publisher again, there's plenty of different stuff going on, including a move away from world of Glorantha as a setting. That's in favour of fantasy pastures new, inspired by myths of the ancient proto-Indo-European, Norse, and Mesopotamian varieties. Oh, and a dash of Hieronymus Bosch's lovely paintings. Read moreRead full article on Rock, Paper, ShotgunAnnouncementsOfficial
The next A Sharp game is coming: Thousand Hells is on the way!
Hey Chieftains, Today is the beginning of the Kitfox Festival and we just announced the next new procedural adventure game by A Sharp, Thousand Hells: The Underworld Heists. Thousand Hells takes place in a stand-alone fantasy world where four heroes are hired to take on the trials of the underworld. There’s lots here that you’ll like from the Six Ages series: Lots of life or death choices, mythological logic, tactical party management and beautiful hand-painted scenes. You can watch the announcement trailer here and wishlist the game on Steam now: https://store.steampowered.com/app/3794210/Thousand_Hells/ To celebrate, Six Ages 1 and 2 (as well as the rest of the Kitfox catalogue) are on sale or you can get both in bundle form for an extra discount if you own one but not the other! Happy Festival! -AlexandraRead full article on Community Announcements (Not Alex)AnnouncementsOfficial
The Next Game
Working on the Six Ages games was amazing. It gave me a chance to revisit King of Dragon Pass’s genre of narrative strategy games. And another chance to explore Greg Stafford’s richly detailed world of Glorantha. To say nothing about working with a talented creative team. It’s also touching how many of you have enjoyed the games and would like another. We really appreciate it. So it wasn’t easy to step away, but I’m excited to try something different for my next project. Instead of a narrative strategy game set in Glorantha, it’s a tactical narrative game in a new setting. But a lot of the core elements will be the same, the ingredients that combine to make interesting stories. You’ll still direct a set of characters with their own personalities and goals. Mythology is still at the heart of the game, which will draw on some of our oldest epics. This will help give the stories layers of meaning. Procedural generation means that each playthrough will be different. And of course your choices matter. A big reason to set aside Six Ages was how long the games take to create. I had hoped that the second game would be much quicker to make, since all the infrastructure would be in place. That was true—I didn’t have to create a user interface or a scripting language or a system for automated testing—but it didn’t account for the fact that the story would be longer, and thus take longer to write, illustrate, and test. Six Ages: Ride Like the Wind took nearly 4 years to create. Six Ages 2: Lights Going Out took nearly 5 years. So I’m hoping that by switching gears I can get a game out before 2028. I should be able to share more in upcoming months. Sign up to our mailing list (hosted by our publisher) or follow A Sharp on Mastodon to find out. {STEAM_CLAN_IMAGE}/43900600/4ff2b341f8536e607329a1a1db8330a1376953aa.png Map concept art Thanks for your support! DavidRead full article on Community Announcements (Not Alex)AnnouncementsOfficial
20% off, and Eurogamer learns how to stop save-scumming
Six Ages 2: Lights Going Out might be one of the darkest games in the 2024 Steam Summer Sale, with all-too-relevant tidings of apocalypse, climate crisis, and needs for new ideologies. But we can still have a laugh together about all of the despair, as proven by this hilarious write-up from Cedric Voets (writer for Cracked, BBC Radio, and others): "A brutal story RPG beat the save scumming out of me". {STEAM_CLAN_IMAGE}/43900600/b36ce7be28c6674b35f9dd7222fbbcc66412b01e.png The game is also 20% off, so tell all of your (hopefully not already despairing) friends to pick it up and give it a go! Happy summer shopping! Tanya on behalf of Kitfox and A#Read full article on Community Announcements (kiwihotaru)AnnouncementsOfficial
Version 1.0.4
Given the nature of Glorantha before the Dawn, maybe a destroyed clan raiding you makes sense. But it still feels off. So that’s one of the issues we addressed in the latest update. Here’s a summary: ▹ Clans won’t raid after they perish ▹ Healers don’t fight in battle ▹ Fixed logical inconsistencies with a blessing earned winning Ride Like the Wind ▹ A few additional bug fixes ▹ A little more advice Thanks to everyone who sent in bug reports to bugz@a-sharp.com!Read full article on Community Announcements (david)






