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Red Glare

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Red Glare

BT Studios · Published by BT Studios

Content notice: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore.

Mostly Positive — 70% positive (77 reviews)

Last updated 27 Sept 2026

Red Glare is a WW2 real-time tactics game where you play agents of the OSS, the precursor to the CIA, combating a secret German expedition in South America. With five well balanced characters and a story campaign playing out across a continent.

DJCTQ 16

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.798 Oct 2026

Action, Adventure, Indie, Strategy · 2024 · More £5 - £15 games

Command unique OSS operatives across South America in Red Glare's 2024 real-time strategy adventure from BT Studios. Engage in tense battles against secret German expeditions with a diverse cast of five well-balanced agents.

About this game

Red Glare is a WW2 real-time tactics game where you play agents of the OSS, the precursor to the CIA, combating a secret German expedition in South America. With five well balanced characters and a story campaign playing out across a continent with jungle, desert, and snow maps, this game will revive your old-school memories of real-time tactics.

KEY FEATURES

  • Dynamic Day/Night cycles in each map, giving new scenarios in the same missions. Nighttime makes for easier sneaking as enemies’ view cones become shorter except Enemies with flash lights and enemy snipers. Enemies can not see footprints at Night.
  • Dynamic weather system, such as rain reducing the noise of guns.
  • Tactical Pause Mode, use this mode to plan your moves and use multiple characters to take down multiple enemies at same time.
  • In addition to the story campaign, there are five Challenge maps.
  • Enemies can detect blood trails left by moving bodies killed by knife or gun shots, so players will have to be creative with takedowns, such as poison syringe and wire kills do not cause enemy to bleed.
  • Wide variety of enemies, including Tanks, Dogs, and Snipers.
  • Optimized huge maps filled with more than 200 enemies, more than ever seen in a real-time tactics game.
  • And many more gameplay details.

I am a Solo game developer and a fan of real time tactics genre so i combined all the ideas of old classic and modern games and mixed them with my own ideas to make a perfect real time tactics game.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11
  • Processor: Intel Core i5-2500K@3.3GHz or AMD FX 6300@3.5GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB)
  • DirectX: Version 11
  • Storage: 6 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11
  • Processor: Intel Core i7-4770K@3.5GHz or Ryzen 5 1500X@3.5GHz
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB)
  • DirectX: Version 11
  • Storage: 6 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Play Demo of Red Glare The Reckoning

    Red Glare: The Reckoning — DemoThe war is over. But the hunt has just begun.It is 1946. The Third Reich has fallen, but its architects are still at large. High-ranking Nazi officers, scientists, and collaborators have vanished into the shadows, escaping justice with the help of false papers, foreign agents, and sympathetic governments.You are part of an elite Allied squad, reactivated under clandestine orders. Track fugitives across the globe, from the ruins of Berlin to scorching deserts, frozen snowfields, and dense jungles.PLAY THE DEMO YOUR WAYThe demo lets you experience one hour of Red Glare: The Reckoning and choose how you want to play:Roguelike Mode — Earn XP, choose powerful perks with drawbacks, and adapt your strategy as each run changes.Fog of War Mode — Explore an uncertain battlefield where bushes, enemies, and hidden threats are revealed only through scouting and discovery.Normal Real-Time Tactics — Experience the classic Red Glare gameplay with full map visibility and traditional tactical planning.Play for one hour each mode and experience the game in whichever mode suits your playstyle. Your progress and saves from this demo will carry over to the full game.
    Read full article on Community Announcements (Noyan)
  • Patch NotesOfficial

    Update v1.22

    Fixed Trapper's Toy not explode on enemy who has taken it but explode on random enemy. Now Johny's Explosive toy can be seen in far range viewcone but Sniper's cigarette can only be seen in close range viewcone.
    Read full article on Community Announcements (Noyan)
  • Patch NotesOfficial

    Small Update

    Fixed a bug where noise circles visible after killing enemies with wire kill skill of Max. Fixed other issues where sometimes enemies leave noise circles visible even after death. more optimization.
    Read full article on Community Announcements (Noyan)
  • AnnouncementsOfficial

    Wishlist Red Glare The Reckoning

    Wishlist Red Glare The Reckoning on steam. KEY FEATURESRogue-Like ModeEvery run offers new challenges and new ways to test your skills. Earn XP through kills — stealth kills reward more XP than loud kills. Fill your XP bar and choose one perk from three options. Each perk comes with an advantage and a disadvantage. Earn up to 3 perks per mission and build your playstyle as you fight.Fog of War ModeA genre first in real-time tactics. Map layout and objectives are visible — but bushes and enemies are hidden until discovered. Send Fritz ahead to reveal cover positions and scout enemy locations. Track last known enemy positions marked by red triangles. No two runs feel the same.New commando to the team, Fritz the dog.He handles dead body management automatically so players can focus on tactics instead of cleanup can also be used in tactical pause to distract enemies.Two New Enemy TypesDrunk: Wanders randomly instead of following patrol routes. Has a shorter close-range view cone while retaining the same long-range vision as a normal guard, making encounters less predictable.Inspector: Dynamically changes the patrol routes and positions of other enemies, including guards, strict guards, and snipers. Each playthrough becomes less predictable, making the Inspector a high-priority target.
    Read full article on Community Announcements (Noyan)
  • Patch NotesOfficial

    Update 21 v.1.2

    Fixed an issue where issuing a move command with all characters selected would only stop one character.Fixed several noise circles not working correctly, including the Wire Kill noise zone and noise generated by players while running near enemies.Fixed snow maps being overly bright, making the cursor difficult to see. Adjusted map lighting for better visibility.Fixed running not generating visible noise correctly. Replaced the shockwave effect with standard yellow noise circles for improved clarity.Fixed the noise circle not appearing for Johny's new Strangle ability.
    Read full article on Community Announcements (Noyan)

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