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Watch trailer on Steam ↗ArcRacer
foxel_ · Published by foxel_
Very Positive — 95% positive (59 reviews) · 20 achievements
Last updated 27 Sept 2026
ArcRacer is a fast-paced, aggressive, and stylistic anti-gravity racer. Inspired by classic series such as F-Zero and WipEout, ArcRacer aims to provide a fresh new challenge for genre veterans, while also creating an accessible and engaging experience for newcomers.
£6.70
Lowest price we've ever recorded
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Price history
Racing · 2023 · More £5 - £15 games
Dive into the neon-lit arenas of ArcRacer, where foxel_ delivers fast-paced action inspired by F-Zero and WipEout. This 2023 release offers both seasoned racers and new players an engaging and stylistic anti-gravity racing experience.
About this game
So What's In the Box?
- Fourteen unique courses to race on
- Eight ships with distinct playstyles
- A full campaign with hand-crafted progression
- Track editor with Steam Workshop support
- No multiplayer!
- Custom race mode configuration
- In-game tutorial and manual with tips
- Pixel-perfect Y2K-inspired artstyle
- Full soundtrack by composer Tempxa
- Love
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows XP or higher
- Graphics: OpenGL 3.3
- Storage: 100 MB available space
Recommended
- Requires a 64-bit processor and operating system
- Processor: 2GHz
- Memory: 2 GB RAM
Supported Languages
Latest news
Patch NotesOfficial
Bugfix Update
It's been a while, hasn't it? This update squashes a good number of longstanding bugs: Fixed issue where certain events would fail to award a medal Fixed unresponsive/duplicated gamepad inputs in various menus Increased the rate at which lore entries unlock Increased gorm of Windhund ship model League/race select menus remember last selection Fixed typos Updated demo Various smaller fixes... and more And as always, thanks for playing!Read full article on Community Announcements (foxel_)Patch NotesOfficial
Update 1.6
A small update for ArcRacer is now live! Logos for each team have been added, and are visible in the team guide entries. Some teams also have a bit of extra background information added in their entries. To get the full picture, of course, you will need to cross-reference with the historical timeline. You've been reading the timeline entries, haven't you? A few more statistics that have been tracked since game launch are now finally exposed in the Records menu, including global totals for said stats. This is more of a curiosity than a big feature update, but I hope you enjoy it all the same. Finally, I wish to share with you the somewhat unfortunate news that due to external factors, ArcRacer will not be receiving any significant content and feature updates for some time. This is not to say that no new features will ever be added, and bugfixes/community support will continue as normal. Thank you so much for playing ArcRacer!Read full article on Community Announcements (foxel_)Patch NotesOfficial
Small Update
This is a small update to address some input oversights and bugs. Broke out separate steering/pitch actions to let them be bound to truly anything. F11 actually toggles fullscreen now. And some other assorted glitches.Read full article on Community Announcements (foxel_)Patch NotesOfficial
Steam Input Update
Another requested feature is here: ArcRacer now supports the full Steam Input API. Besides fixing some lingering input issues and irregularities, gamepad controls can be fully remapped! Steer with gyro controls if you so desire. Future updates will focus on improving the track editor, but if there's a missing feature you're dying to see in ArcRacer, share your thoughts! More tracks? A grand prix mode? Multiplayer? The world is full of wonder.Read full article on Community Announcements (foxel_)Patch NotesOfficial
1.4 Steam Workshop Update
Steam Workshop support is released in update 1.4. Custom courses can now be uploaded and shared, so get creating! Changelog: Added Steam Workshop support Pre-existing terrain maps can now be used for editor courses Added (lenient) build limits to courses to prevent potential issues with custom content Improved AI pathfinding to handle less-optimal waypoint layouts Bugfixes As always, it's hard to thoroughly QA test big updates like these despite my best efforts, so please report any bugs you encounter. Happy racing!Read full article on Community Announcements (foxel_)






