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Watch trailer on Steam ↗Kingsvein
Rad Codex · Published by Rad Codex · Official site ↗
Very Positive — 92% positive (317 reviews) · 14 achievements
Last updated 27 Sept 2026
Explore and reclaim the infested castle-city of Kingsvein! Ride into its depths on your trusty wyvern, and lead your customizable party of Knights and Mystics in deep tactical combat.
£16.75
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Strategy · 2024 · More £15 - £30 games
Ride into the depths of the infested Kingsvein castle-city atop your trusty wyvern. Lead a customizable party of Knights and Mystics in deep tactical combat as you explore and reclaim this strategic adventure realm.
About this game
- Adventure through the castle and its outer reaches as you see fit - secret treasures and skulking beasts hide around every corner!
- Dynamic, deep, and challenging tactical combat - toss your enemies into spikes then electrify their blood, or cover the battlefield in flames
- Customize your team by mixing and matching 16 different classes, each with upgradeable abilities and equippable passives
- Use your abilities to explore - freeze rivers with your magic, blast through cave walls, and throw chains to topple statues
- Ride your loyal steed in and out of combat, and train it to be as fierce as any Knight
- Set in the realm of Graven, a weird subterranean world of living soil and half-stone Diecast
- From the maker of the highly-rated Horizon's Gate, Voidspire Tactics and Alvora Tactics
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: 64-bit only
- Memory: 4 GB RAM
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
v1.2.11: Steam cards!
Surprise! Over a year after launch, Kingsvein gets Steam cards and other community items, like little emoticons {STEAM_CLAN_IMAGE}/43900604/bb6c9235ce12cf6fac5b3728c0c37a77cac11d83.png and profile backgrounds! I commissioned some beautiful artwork from TEOFT for the cards, and they turned out awesome! He has a fun gritty style that matches Kingsvein well. I can't wait for people to get cards and see full hi-res versions of the art! {STEAM_CLAN_IMAGE}/43900604/8e6ba9b6059f5010c78f625f8f205e6910fb7717.png CHANGES Steam cards, emoticons, and profile backgrounds added! {STEAM_CLAN_IMAGE}/43900604/9d677debf467c83f5d588fbe739c4548eb37eacc.png Fixed incorrect damage estimation with delayed abilities using Opportunist with other weapon passives Slightly optimized texture loading Fixed crash on launch for users with certain language settings MODDING Added Lua function 'getGlobal_string()' Fixed formula 'w2:weight' using main hand weapon instead of offhand Modded drawOrderFX now use texture size as sourceRect if it isn't specified Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format Moved some hardcoded formulas to c_formulas.txt Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit Fixed m:randSign not working Build mode Fill tool (hotkey: f) rework! Highlights all affected tiles beforehand Now only selects contiguous tiles, like a normal fill tool Can select non-contiguous if Ctrl is held Range increased from 8 -> 15Read full article on Community Announcements (Rad Codex)AnnouncementsOfficial
v1.2.1: Fangs for playing
Here's a new flail to play with, and lots of fixes to smooth out issues with Fangs, Suplex, and Trigger-like weapons. That, and modders can now add dialog directly to the menu if they choose! CHANGES New flail, the Stoneripper, which deals bonus damage to Poisoned or Bleeding targets found in the northwest chamber below the Commoners' Grounds (only for saves that haven't visited yet) Triggers and Lanterns wielded as weapons now work with Venom, Shield Bash, Fell Shards, and Vix Mark passives Inner Eye and Full Power passives now work with Titan's Suplex Fanger's 'Fang' ability rework! {STEAM_CLAN_IMAGE}/43900604/aac8d95cfbd13edd3c2ff3793e01a9fa1a3d6417.gif Fangs now always explode AFTER being pushed by Bash, Smite, or similar 'damage and push' attacks Fangs now consistently explode when pulled then struck, such as by Razorwire or Wave Crash 'Fang' can now be cast on an existing Fang Fixed Fangs sometimes getting pushed under characters and not dealing damage Fixed Fangs pushing items 3 tiles instead of 2 {STEAM_CLAN_IMAGE}/43900604/f50b90a5d1cab772b2569410eae505c69ff7cb69.gif Teamwork now only boosts stats during combat Fixed Flails used with Bash showing wrong push direction when attacking diagonally (you can choose direction with the Arrow keys or Right Joystick) Fixed Arcshot Bow showing wrong tile for electric damage when attacking diagonally using Artillery passive Team colors when pressing Highlight All now doesn't show for KO'd creatures Added dust FX when an item on the ground bonks into an object or character Slightly optimized loading various data types MODDING Added new "Mods" config menu! Only appears outside combat when you have a mod that can be configured. You can add a dialog for setting your mod's configuration by giving your mod a DialogOption with ID=modsDialog; ItemEffect, ItemReaction, etc. no longer crash if the ItemType ID they reference does not exist Fixed incorrect description of 'cancelIf' task ItemTypes with special=timer; and timer=0; wi...Read full article on Community Announcements (Rad Codex)Patch NotesOfficial
v1.2: Anniversary patch! (Ability demos & new passive!)
It's been exactly one year since Kingsvein launched, so let's celebrate with a big new usability feature: ability demos! Now when you look at an ability in your class window, you get to see an example preview of it! There's also two new items and a new passive to play with, plus plenty of little bug fixes. FEATURES New ability previews! Hover abilities in the class window to see a demonstration! {STEAM_CLAN_IMAGE}/43900604/0e1722d88d0e0c638c206168d28f38f5a1879039.gif New accessory, Shattered Heirloom, which powers up Defy Death, found in the Pale Ravine, but only for saves that haven't visited it yet New accessory, Lamprey Disc, which adds a debuff to shield attacks, found in the bottom of the Pale Ravine, but only for saves that haven't visited it yet New Titan passive, 'Full Power', which increases club, fist, and shield damage based on your HP {STEAM_CLAN_IMAGE}/43900604/56e998aa174d7706ce6d30ba2f77c28a42c11079.png BALANCE Fanger's 'Whiplash' base range increased by +1 Marksman's 'Backscatter' primary shot base damage is now always 100% instead of starting at 80% Reduced most Knight and Mystic base ability XP costs to improve early game pacing Slightly increased XP reward for defeating Wisps Slightly increased average starting XP Remir now starts with Brave learned FIXES Advanced Tips section now mentions that damage always rounds up Fixed AI aiming Catalyze at empty tiles Fixed AI sometimes using the wrong weapon for their Counter Fixed NPCs being able to rank up Defy Death Fixed unnecessary delay when ending turn with Chilling Curse passive Fixed being able to cure Vixflies of their time limit Fixed tooltips not pointing at object Fixed Dendal saying his peaceful dialog when you attack after befriending him MODDING Fixed procgen items with toMake=; creating 'blank' items Reverted extra, unnecessary fReq check on ItemReaction actions Converted Zone.actors to MyDictionary for better error detection AI now ignores ActorValueAffecters with forActEvalPurposesOnly Ad...Read full article on Community Announcements (Rad Codex)AnnouncementsOfficial
v1.1.32: Re-Desecrated
Work to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities. CHANGES Crysolith's Desecrate reworked: It now deals 50% Ruin damage to all contiguous tiles, and 50% Ice damage to tiles with Blood Base damage and range increased by +1 It now highlights the entire area you will affect when previewing Echo Casted Desecrate now works properly instead of dealing 0 damage It can now spread through and deal damage to Dark Ice {STEAM_CLAN_IMAGE}/43900604/b7b2228fd48608cf902cf41cefc5cb378360602e.gif Ashen's Catalyze reworked: It now deals full damage through all tiles with Blood, instead of only 1 damage Base damage reduced by 1 It now highlights the entire area you will affect when previewing Vanguard's Cover now also cures the ally's negative status effects Vanguard's Revitalize base healing increased from 4 -> 5 Vanguard's Barge base damage increased from 60% -> 70%, rank up reduced from +20% -> +15% 'Bright Spark', 'Fireburst', 'Impaler', 'Brute', and 'Antipode' passives now also work during your delayed abilities BUGFIXES Fixed frozen targets sometimes sliding out when elements are applied to Dark Ice Fixed being able to dupe items by swapping them out of a Projection's hands using hotkeys Held items are now automatically put back where they came from when swapping characters in combat Fixed glitchy behavior when using character switch keybinds with class window open in combat Fixed being able to take items from others using the class window during combat Fixed pressing Class Window button on controller opening it for past highlighted characters Fixed D-pad preventing Joystick inputs from registering if they are both bound to the same command Fixed typo in Knobby Tendril journal entry Fixed Stealth Sense tooltip keybind extending past the tooltip window Slightly optimized main menu load time on start up MODDING Added bool ActorValue.append...Read full article on Community Announcements (Rad Codex)AnnouncementsOfficial
v1.1.22: Big Tooltips
Here's a little update just in time for the Turn-based RPG fest! Gouge is a little weaker when maxed out, dumb enemies are even dumber, and tooltips can be made way bigger (perfect for playing on the small screen of a Steam Deck). {STEAM_CLAN_IMAGE}/43900604/fa625faa7d396d7306e45f46b6bf7b1032571a0e.gif v1.1.22 Added 'Double Tooltip Size' option Chisel's Gouge max ranks decreased to 4 and XP costs increased (characters who already have 5 ranks will keep them) Very stupid enemies (Groaches, Lotches, & Ogres) will now blithely walk into delayed abilities such as Bide or Inferno Fixed Sigil-scarred bonus not working with conditional bonuses such as the Groach Necklace Fixed Leap Strike buff being removed when undoing movement in certain circumstances Enemy Vixflies no longer scale with difficulty setting Fixed AI being able to use armor/accessory abilities when they are not equipped Fixed crash with certain characters in text (they are now replaced by *) Added extra null checks to turn start to fix rare crash (Modding) Fixed ActorType cloning not working (Modding) Added element 'moveSelected', applied when a player's move is selected but before it happens (Modding) Fixed enterZone and leavingZone elements not being applied to Actors (Modding) Fixed rare softlock when selecting a random name for a new Actor (Modding) Fixed custom ActorValues not being properly applied to custom ActorPrefabs (Modding) 'removeItemFromParty' task now properly removes items from inside carried containersRead full article on Community Announcements (Rad Codex)






