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Watch trailer on Steam ↗Folk Emerging
Curious Dynamics · Published by Curious Dynamics · Official site ↗
Very Positive — 86% positive (80 reviews) · 55 achievements
Last updated 27 Sept 2026
Lead nomadic families through the Stone Age in this turn-based 4X strategy game with in-depth characters, cultures, and ecosystems. Explore the wilderness, hunt megafauna, outsmart competitors in trade & autobattler combat. Discover fire, agriculture, politics... and survive to tell the tale.
£22.49
£24.99Lowest price we've ever recorded
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Price history
Indie, RPG, Simulation, Strategy · 2026 · More £15 - £30 games
Lead nomadic families in Folk Emerging, a 2026 indie RPG where you explore, hunt, and strategize your way through the Stone Age. Build unique cultures and outmaneuver rivals in this richly detailed turn-based adventure.
About this game

Lead nomadic families through the Stone Age in this turn-based 4X strategy game with deeply simulated characters, cultures, and ecosystems. Explore the vast wilderness, gather and trade scarce resources, and stand your ground in risky autobattler combat. Discover fire, domestication, politics—and survive to tell the tale.
Experience what prehistoric life was like by diving into this exploration of ecology, paleolithic societies, and the origins of culture.

Before agriculture and settlements, we spent hundreds of thousands of years as nomadic hunter-gatherers. Guide your people as you migrate through harsh climates, each posing unique challenges.

Manage the relationships between individuals, families, and tribes. Watch your collective adapt over countless generations. Beware the unintended consequences current choices can have on your great-great-great-grandchildren.

Optimize your strategy before each autobattler skirmish, because a warrior is not just a warrior. When one falls in combat, the tribe loses not only a fighter but also a skilled hunter, family member, and carrier of hard-won wisdom passed down through the ages.

Hunt, gather, and extract resources from the ecosystems around you, but tread carefully: nature is ruthless and you are at its mercy. Maintain the natural equilibrium or face sudden and unexpected challenges.

Features
Technology: a tech tree spanning the Pleistocene up to the start of the Bronze Age, covering skills from controlled fire and cooking, through domestication and agriculture, all the way to megalithic construction and the first cities.
Culture: shape your tribe’s unique culture, with evolving cultural norms that differentiate you from your neighbors, affecting trade and war.
Economy: resources are finite and their extraction affects the environment.
Ecology: 9 unique climates, each with a complex and dynamic food web.
Procedurally generated Earth-like maps based on realistic climate simulations.
Many generations of deeply simulated individuals with heritable traits, all affecting various game systems.
Narrative events that can alter the trajectory of your entire tribe.
Social Networks: Dynamic social network visualization, enabling a new way to understand and manage family trees and relationships between members of your band.
Diplomacy: trade, fight, or collaborate with other tribes.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel® Core™ i5, or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 750 Ti (2GB), or AMD® Radeon™ R7 370 (2GB), or equivalent
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel® Core™ i7, or equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce® GTX 970 (4GB), or AMD® Radeon™ RX 570 (4GB), or equivalent
- DirectX: Version 11
- Storage: 4 GB available space
- Additional Notes: SSD recommended, particularly for larger and later-game saves.
Supported Languages
Latest news
Patch NotesOfficial
Folk Emerging - Customization + Endless Mode Update
This is a larger update that addresses lots of player feedback, adds more customization, and lengthens time with late-game content. It includes the following changes:DesignAdded the much-requested "keep playing" option after victory/defeat! (only in full game, not demo)WARNING: anything beyond that point is outside the designed experience, will not unlock Steam Achievements, and performance will degrade as global population keeps increasing indefinitely!Added game setting for Victory Threshold, starting with two options: 300 or 400. This should allow for more time spent with late-game content and proto-civilizations. (only in full game, not demo)More granular difficulty settings: Calm (used to be "Easier") Favorable (new default)Precarious (used to be "Standard")HarshRelentless (used to be "Harder")(NOTE: if you first load into an older saved game to finish that session, please then exit & restart the game before starting a new playthrough with the new difficulty settings)"See map" button on game outcome screen reworked to be "Reveal map" and fully reveals the entire map (but if so, cannot keep playing)Increase splitting threshold preferences for non-player bands, they now split less frequentlyTemples now also give +5 VPBuffed Attack Strength of various units: clubs 2->3; shields 2->3; spears 3->4; daggers 2->3; bows 4->5; raiders 4->6; sumerian war carts 4->6; kurgan chariots 4->6; celtic champions 4->6; indic militia 3->4; chinese ge 4->6Flint now gives +1 Attack Strength instead of +10% Attack StrengthAll three spiritual site worship point levels now give +1 Culture/turn, meaning +1/+1/+1 (cumulative) instead of +1/+2/+3 (cumulative) for each levelAll cultural norms now give +1 Worship PointClan mediation effect duration increased from 10 turns to 15Positive happiness levels no longer boost FertilityShaman's boost to Fertility decreased from +10% Fertility per 1 Discipline , to +5% per 1 DisciplineFertility boost from Festivals decreased from +0.2 to +0.1Mount Ar...Read full article on Community Announcements (Curious Dynamics)Patch NotesOfficial
Folk Emerging - Patch, August 27th 2026
This patch includes the following changes:DesignSettlers clan effect changed from +0.2 Fertility if Not Migrated This Turn to +25% Production if Not Migrated This TurnReliable Freshwater now gives -20% Risk of Disease, down from -25%Maker specialist's Courage now gives -5% Risk of Disease per 1 Courage, down from -10%Cattle risk of disease increased from +0.01 to +0.02Urban Dwellings now also give +2 Morale (when defending base)Proto-Indic Drainage Works: Irrigation now gives -20% risk of disease instead of -30%Caution norm now gives -20% Risk of Disease instead of -30%Non-player bands are more likely to upgrade their existing units rather than recruit new onesBoosted probabilistic outcome of fishing event to give 30 food instead of 20UITurns Since Migration now shown in the selected band's Moves tooltipFixed bugs:Fixed band conquest event sometimes soft-locking playerFixed Earth tribe effect text leftover from demoFixed Hazelnut foraging bonus text mismatchFixed Pine foraging bonus, now correctly gives +0.1 Fertility instead of +0.5Fixed bug in likelihood calculation of non-player bands backing off from intended attacks based on band size differencePlease leave a review on the Steam page,and join the discussions on Discord!Read full article on Community Announcements (Curious Dynamics)AnnouncementsOfficial
🎮 Game is OUT NOW!
Excited to announce that Folk Emerging is out now on Steam!Compared to the free demo, the full version of Folk Emerging includes:6 playable Tribes6 Proto-Civilizations your Tribe could become (36 Tribe-Civ combinations)2x as many Technologies, extending to the start of the Bronze Age2x as many Cultural Norms, allowing a broad range of playstyles & societiesMore content across most systems (e.g. events, producibles, items, foodwebs)Randomized procedurally generated maps with more climatesSteam Achievementsand much more!Please leave a review for the game,and join the discussions on Discord.MASSIVE THANKS to everyone that has supported this game! Cheers :)EnkiduRead full article on Community Announcements (Curious Dynamics)Patch NotesOfficial
Folk Emerging Demo - Glory & Reinforcements Update
This is a larger update addresses lots of player feedback and expands the combat system, including the following changes:DesignReinforcements:Bands preparing for battle can now pull reinforcements from adjacent bands, to increase total available fighters that can be assigned to units. This makes smaller bands less vulnerable if clustered together.When using reinforcements for an attack, reinforcing bands also go on Attack Cooldown.Glory:Total damage dealt to enemies during battle is tracked and displayed, and it accumulates as tribe-level GloryEvery 100 Glory triggers a beneficial event with tribe-wide bonuses, and some factions and norms get other bonuses that scale with Glory, making a militaristic focus more rewarding long-termUnit size no longer impacts Attack Strength, only Morale. This increases the impact of technology and other Attack bonuses, and means larger units survive longer but without doing more damage.Injuries:Total damage taken during battle is tracked and displayedInjuries no longer work via a probability roll with every unit hit. Instead, total damage taken gets multiplied by Risk of Injuries from Battle to calculate number of injuries. This makes injuries more aligned with battle performance and outcome.Risk of Injuries from Battle is now baseline 0.1Warmaster's Curiosity now modifies Risk of Injuries from Battle by -10% for each +1 CuriosityBattle Objectives:Attacker bands can now choose 1 of several battle objectives, with different mid-battle effects and victory outcomes:Repel: if attackers win, they push away target bandLoot: if attackers win, they steal a resource (via event)Plunder: if attackers win, they steal an item (via event)Capture: if attackers win, they take captive a non-fighter (via event)if attackers win, they push away target band +0.2 Risk of Injuries during this battle-5 Opinion from target for 10 turns-5 Opinion from target's friends for 5 turnsDestroy: if attackers win with x4 more fighters than target, they fully conquer t...Read full article on Community Announcements (Curious Dynamics)Patch NotesOfficial
Folk Emerging Demo - Debt & Diplomacy Update
This is a larger update that includes the following changes:DesignImproved trade deals offered by non-player factionsAdded more detailed agendas for non-player factions (e.g. based on clans, norms, etc) to make their diplomacy actions more consistent Non-player factions can now issue Requests for a specific item to be delivered within a certain number of turns. If fulfilled, it gives +10 Opinion and triggers a reward event.New relationship state, Trade Embargo, during which the 2 factions can't trade or issue Requests. Triggered after each battle, lasting 5 turns.Trade no longer has a minimum Opinion requirementNew relationship state, Non-Aggression Pact, during which the 2 factions can't attack each other. Triggered by 'Declare Friendship' and 'Declare Alliance' diplomacy actions.Alliances: New relationship state, Alliance, Triggered by 'Declare Alliance' diplomacy action Requires 25+ Opinion and both sides having less than 2 ongoing alliances Comes with an unlimited Non-Aggression Pact and Right of Passage Triggers an alliance event with a long-term bonus Causes an Alliance Cooldown for 10 turns, during which the alliance can't be broken Broken by new 'Break Alliance' diplomacy action, which applies a long-term Opinion malus Added Opinion malus for attacking another faction's allies New tribe state, Coalition Leader, which requires being allied to 2 factions with fewer Victory Points, and gives +50% Culture/turn to the Coalition LeaderToo Much Debt no longer impacts Happiness/turn, instead it now blocks issuing of Requests and most diplomacy actions Debt tolerances at each opinion level are doubled (Angry: 5 -> 10, Upset: 25 -> 50, Cautious: 50 -> 100, Friendly:100 -> 200)'Right of Passage' diplomacy action reworked into 'Temporary Passage' and only offers right of passage for 2 turns'Invite to Feast' now costs 30 Food, increased from 20 FoodAdded Opinion malus based on number of Spiritual Sites in which both tribes have invested Worship PointsTraders Clan now giv...Read full article on Community Announcements (Curious Dynamics)






