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Watch trailer on Steam ↗Ardent Wilds
Spellware Studios · Published by Spellware Studios
Last updated 27 Sept 2026
Dive into a fast-paced open-world survival crafting game built around flashy, arcade-style combat. Discover powerful spells and power-ups, experiment with character builds, and push your limits through increasingly dangerous environments and intense boss fights.
Action, Adventure, Indie, RPG · More free games
Embark on a thrilling adventure in Ardent Wilds, an action-packed RPG where you craft, fight, and survive using flashy combat and creative character builds.
About this game
Roadmap

About the Game
Dive into a fast-paced open-world survival crafting game built around flashy, arcade-style combat.
Discover powerful spells and power-ups, experiment with character builds, and push your limits through increasingly dangerous environments and intense boss fights.
Cleanse the land of the Eldran, an encroaching eldritch hivemind consuming everything in its path, and grow strong enough to challenge their god: Yorgoroth, the Devourer of Worlds...

In Ardent Wilds, combat is fast-paced, skill-driven, and deeply customizable. Discover powerful rare artifacts that unlock unique abilities, and forge your own path as a fireball-wielding wizard, a deadly warrior, or a precision marksman.
Test your skills by facing off against formidable bosses or by completing difficult PvE challenges.
Rebuild a shattered world where your skill tree exists in the world itself. Restore ancient spires and forgotten facilities to unlock new powers and forge your own path.
Every node you unlock grants a passive bonus and serves as a fast-travel location to boot!
Create your dream fantasy home with a wide range of furniture and decorations, or elevate your journey by growing crops, cooking delicious meals, and brewing powerful elixirs to aid you in battle.
Venture deep into ancient caves and underground mines, where danger lurks around every corner. As you explore these dark, labyrinthine caverns, you'll face deadly traps, fierce enemies, and hidden secrets waiting to be uncovered. The risk is worth the reward: valuable loot, rare materials, and powerful artifacts await...
Gather materials to construct and upgrade your base and craft powerful armor and weapons at specialized crafting stations.
Ardent Wilds offers online co-op for up to 6 players*, letting you and your friends explore and conquer together.
(*Player count can be increased beyond 6, though the game is not balanced for larger groups.)
Additional Features
Extensive modding capabilities: all game objects, creatures, abilities and combat effects are programmable using our Lua API. Need some examples? All scripts for our existing content is shipped with the game and is visible and accessible for you to tinker with.
Customize your hero with a myriad of hair styles, beards, colors & other customization options.
No internet? No problem! The game can be played in multiplayer over the Local Network (LAN) as well as via Steam.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 or better (OpenGL 4.6)
- Storage: 15 GB available space
- Additional Notes: Integrated graphics (such as Intel HD/UHD) are not supported.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Demo Patch Notes - Version 0.5.34 (August 25 - 2026)
This patch contains a variety of onboarding and QoL changes: in-game tutorials, crafting from nearby chests, mining feel, and a batch of stability work. Onboarding, QoL and Gameplay changesTutorials: New on-screen callouts walk you through equipping gear, attacking, abilities, digging, and dodge rolling. You can enable, disable and reset the tutorials from the Settings menu, under "Gameplay & Interface".Crafting, upgrading crafting stations, repairing, and placing structures using Construction Plans will now use materials from nearby chests if the required materials aren't currently held in the inventory. The intro boss void pull can now be dodged properly with the dodge rollMining has distinct dirt / stone / ore sounds and visuals, more precise targeting, and no longer sometimes leaves a looping VFX behindReduced the duration of the Krell Ice Mage Ice pellet ground Area of Effect to 3 seconds (was 10 seconds), also significantly reduced their aggro radiusStatus effect VFX scale more cleanly on some creatures (particularly on void tendrils) Added an Inventory & Crafting button in the bottom-left of the HUD which also shows the keybindAbility-bar selection rollout arrows are easier to spot, and only show when appropriateBrittle Obsidian Shard renamed to Brittle Obsidian Dagger Misc FixesFix minimap chunks sometimes not rendering correctly, leaving black spots on the mapFixed a rare crash when repairing items with missing dataFix a crash related to invalid equipped itemsImproved chunk save / entity spawn stabilityThe Ardent Watcher could get stuck in its sleep animation if intro stages were skippedRead full article on Community Announcements (Spellware Studios)AnnouncementsOfficial
Ardent Wilds Roadmap
Greetings all Ardent Wilds enjoyers!It was great seeing so many of you try out and play the demo over the weekend! The reception has been incredible! We already got so much feedback and are working hard to address it. Please bear with us as we work through everything, we're a (very) small team!In the meantime, we've also been hard at work at what comes next for Ardent Wilds. Take a look at our development roadmap:We can't wait for you all to dive into this new content, and we're excited to continue building the game together with your feedback.Sincerely, The Spellware teamRead full article on Community Announcements (Spellware Studios)Patch NotesOfficial
[Demo] Patch Notes - Update 0.5.29 (August 3, 2026)
Greetings adventurers. Here's the latest round of bugfixes and QoL improvements (more coming soon!) Quality of Life & Gameplay Tweaks Rend no longer applies its attack/movement slow to bossesVoid Apparitions no longer scales with multiplayer player count Reduced multiplayer health scaling for most bosses to +35% per extra player (was +50% per extra player)Pyromancer Staff no longer requires Mark of Fire to craftMark of Fire drop rate from Krell camp mages increased to 75% (up from 15%) You can now right-click various consumable items to use them straight from your inventory (potions, etc.) Added some additional info to some early quests Bug Fixes Consumables now correctly remove from the slot they were used from Fixed Aether Rush status effect icon Tentacle POI chest shields no longer get stuck if not all tentacles had a valid spawn Alchemist tower shield collision now disables as soon as the destroy animation starts Aetherium Conflux cutscenes now only play if you're nearby Teleports no longer count as lethal fall damage under certain circumstances Fixed a crash with terrain details during shutdown Fixed digging and shield-block related crashes Assorted stability fixes across combat, movement, and world systemsKnown IssuesThese are some issues we're aware of and working on fixing right now, but we weren't able to incorporate them in this patch yet. Certain structures have awkward snapping behavior when combined (notably stairs+floors and some walls+roofs)Under certain circumstances, some game objects can fail to replicate after either moving very fast or teleporting a great distance. This can sometimes cause buildings to disappear and result in players falling to their deaths. Thanks for playing! As always, keep the feedback coming!Read full article on Community Announcements (Spellware Studios)AnnouncementsOfficial
The Ardent Wilds Demo is OUT NOW!
Hello, gamers. The wait is over! We are incredibly excited to announce that the official demo for Ardent Wilds is available to play on Steam right now!Whether you've been following our development for a while or are just discovering us today, we can't wait for you to jump in and experience what we've been building.Explore the first two biomes of the Heartlands region, and test your combat skills against a variety of creatures and two fearsome bosses.If you want to give feedback make sure to join our Discord and let us know what you think!Thank you all, we hope you enjoy the game!Read full article on Community Announcements (Spellware Studios)Patch NotesOfficial
Patch Notes - v0.5.9
Patch notes for game version 0.5.9 (June 10, 2026) World & GenerationAdded pre-generated worlds so new games load faster without live worldgen. Runtime worldgen has been temporarily disabled as it caused some issues on certain older hardware. (Though it will keep functioning for old worlds.)Added main menu UI for selecting and loading pre-generated worlds.Improved floating island generation in the Plains biome, and added some new rewards to them.Mining & DiggingReworked digging/mining — smoother targeting, faster digging, and improved behavior.Improved Shovelpick placement gizmo so it doesn't obscure what you're doing as much.Updated terrain mining durations and tool tier requirements for several voxel types.Combat & AbilitiesAdded Poison Dagger Throw ability with new VFX.Added visual model for the Poison Coated Shiv.Added Magic Missile VFX and SFX.Added wind, frost, poison, and fire hand-casting SFX.Fixed Shockwave ability VFX and SFX.Improved Rend ability VFX.Fixed fireball SFX.Fixed targeted ability telegraphs not rendering on ceilings.Fixed swimming direction being locked to forward while casting abilities.Added ability icons for Hoe, Shockwave, and Teleport.Intro, Quests & NPCsFixed the House Party quest not completing when talking to or summoning Elder Krug.Tweaked Krell NPC casting animations.Fixed intro dialog lore text in several places.Polished the intro sequence with some new animations, dialog and props.Fixed multiple bugs in the intro scripting.Mines & MinecartsUpdated mine POI visuals, cobwebs, improve rail trackbed colliders, and cave generation noise.Changed some mine interior visuals.Improved minecart behavior and added minecart SFX.Added ability icons related to minecart-related changes.AudioAdded water, swimming, door opening, and chest opening SFX/VFX.Added Zyrrhak boss fight music.Fixed many SFX category assignments so sounds play in the correct contexts.Added area-based audio reverb for more atmospheric sound.Added various UI interaction sounds...Read full article on Community Announcements (Spellware Studios)






