
Screenshots

Watch trailer on Steam ↗Arms Evolution: ZOMBIE DESTROYER
Ash Game Studio · Published by LP Game
Mixed — 66% positive (284 reviews) · 52 achievements
Last updated 27 Sept 2026
"Arms Evolution: ZOMBIE DESTROYER" is a unique Roguelite tower defense game. You will slaughter thousands of zombies in the game and enhance your weapon towers through build character in the RPG way. and , the game also offers an idle mode, so you can enjoy building weapons anytime and anywhere.
£4.99
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Price history
Indie, Strategy, Casual · 2023 · More under £5 games
Arms Evolution: ZOMBIE DESTROYER challenges you to defend against endless waves of undead foes in this indie strategy game. Build and enhance your weapon towers through RPG-style character progression, or enjoy the idle mode for a relaxing build experience.
About this game
About us
Our game is now officially released! If you enjoy this game, don't hesitate to get it and start experiencing it. Thank you for your continuous support, and we will strive to do even better in the future!
About the Game
Game Features
- Roguelite Tower Defense
- Unique Progression Rewards
- Endless Evolution of Weapons
- Special Talent Systems
- Additional AFK Progression
- Endless Challenges
On this planet devoid of survivors, filled with death and despair, you must use various deadly weapons to eliminate the constantly invading zombies, nest insects, and monsters in the gates of hell. Strategically utilize equipment, precisely adjust weapon attributes, and configure upgraded technologies and talents to have a chance at survival in the darkness.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows
- Processor: Intel I3-6100
- Memory: 8 GB RAM
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows
- Processor: Intel I3-6100
- Memory: 12 GB RAM
- Storage: 4 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update Ver.1.0.14
1. Add a new feature called "Cloud Map Favorites", which allows you to view and disable or remove the cloud map nodes that have been bookmarked 2. The pagination in the 'Battle Memory' system will now record the level of each memory separately, and there will no longer be an increase in numbers other than+1 3. Optimizing the Star Map to Solve Stuck Problems when Unlocking Difficulties and Adding Nodes 4. Add three combat memories with explosive range level bonuses. Players with a combat level greater than 300 before the update will automatically receive them. In other cases, you will need to collect them yourself 5. Fixed the issue of missing skill upgrade bonus prompts in the skill guidebook 6. Fixed an issue where the skill 'Quick Loading' cannot trigger immediate loading completion after a loading time greater than 1.8 seconds 7. Added a 30 second interval for submitting leaderboard data to prevent excessive submissions from temporarily blocking specific users for Steam 8. Special Challenge "Scarlet Tide" Changes: When a small enemy is about to die, there is a chance to be immune to death and restore 30% health When the probability of immune death is greater than 95%, the excess will become the probability of immune death for elite enemies 9. Now the cumulative increase in monster movement speed can only reach 10 times the initial speed 10. Difficulty growth after lowering the dangerous difficulty Lv.190Read full article on Community Announcements (SkyAsh)Patch NotesOfficial
8.28 Update
1. Fixed an issue where bullying execution caused an incorrect increase in "ignoring defense damage" 2. The probability of dual barrel weapons appearing has significantly increased 3. The higher the difficulty level now, the more basic combat experience gained by killing 4. Fixed an issue where the enhanced preview attribute may be incorrect due to skills 5. Now the "base ammunition capacity" will also increase the minimum ammunition capacity 6. Improved the effect of the skill 'Explosive Energy Strong Scattering' 7. Fixed an issue with incorrect display of damage range in the "Basic Attributes" panel of dual barreled weapons 8. Skill 'Explosive Energy Diffusion' has reduced total damage 9. Increased the basic attack power of the main cannon by 30% 10. 50% increase in damage skill correction for main cannon 11. Modified the basic explosion range algorithm and now no longer fixes the basic explosion range 12. Now auxiliary weapons will also increase the explosion range 13. Strengthening weapons now will also increase the explosion rangeRead full article on Community Announcements (SkyAsh)Patch NotesOfficial
8.21 Update
1. Fixed a problem where in the later stages of the game, if the shooting speed was too low, a continuous shooting correction overflow would occur, causing the weapon to not attack normally 2. Fixed an issue where the display of weapon basic attributes may not be correct when enabled 3. Strengthening weapons now will also increase missile capacity 4. Fixed issue where combat level experience values may be negative at higher levels 5. Using Mind Points to Increase Combat Experience Now only consumes up to 500000 Mind Points, this limit does not affect the amount of experience added 6. Blocked and deleted the ranking data of cheating users 7. Now the ranking weapons will not display basic attributes because the ranking weapons do not have this data, and the previous display was incorrect local data 8. Fixed the issue of kinetic energy conversion not being enhanced by auxiliary weapons and incorrect enhanced firing rateRead full article on Community Announcements (SkyAsh)Patch NotesOfficial
Update ver.1.0.12
1. Fixed an issue where the damage increase in the skill 'Assault Mode' was actually an increase in total damage, and as a reinforcement, increased the value of the total combo shot increase. 2. Fixed an issue where in extreme cases, the weapon UID may be the same, causing some skills to fail 3. The "basic range" in the cloud image will now increase the minimum range 4. The setting for displaying basic weapon attributes has been added to the settings prompt settings. Once enabled, you can view the random range of weapon attributes, which is only valid for updated weapons 5. The special effects of the laser proprietary skill 'Ultimate Mode' are now displayed as regular laser effects in performance mode 6. Now, barrages greater than 300 will also be converted to damage multiplier, rather than being converted to damage multiplier after (firing rate * burst * barrage) exceeds 700 7. Now, archives with an archive time greater than 80 hours in the DEMO version will also be able to participate in the leaderboard 8. Fixed a problem where the weapon's basic firing rate bonus was increased in high difficulty, causing the firing rate to be much higher than normal when converted to continuous firing 9. Cloud images, now with rare effects such as auxiliary basic efficiency, will reappear in purple nodes 10. The weapons in the leaderboard will now display all skills, not just the skills in the weapon level bonus 11. New feature: Weapon Enhancement You can spend terminal energy to strengthen weapons in the terminal database up to 100 times. Skill adjustment Poisonous Damage Increase: Decreased Total Firing Speed has been lowered, and increased Total Damage has been increased Hanging Sword: The damage will be affected by the "Penetration Damage" attribute and the charging speed will be increased Nightmare System: Damage will be affected by the 'Penetration Damage' attribute Ion Explosion: Now causes damage that disregards defense levels and is affected by the "Penetration Damage" a...Read full article on Community Announcements (SkyAsh)Patch NotesOfficial
8.10 Update
1. The cloud image has been added to the statistical panel of the current cloud image, and node types can be bookmarked. The bookmarked nodes will be highlighted thereafter 2. Restricted the random attribute types in the main nodes of the cloud map, and now the main nodes will no longer have low rarity attributes 3. Now the cloud map can also be continuously refreshed by right-clicking 4. Reduced the enemy's defense level in difficult situations 5. Fixed the issue of inheriting different types of weapons and ammunition through bonus inheritance 6. Optimized the problem of long open time for star maps in high breadth situations 7. Fixed the issue of experience overflow when the combat level was too highRead full article on Community Announcements (SkyAsh)






