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Speedway Ringer

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Speedway Ringer screenshot 1
Speedway Ringer Trailer trailerWatch trailer on Steam ↗

Speedway Ringer

Bryan Blackford · Published by Speedway Labs, LLC

Positive — 80% positive (30 reviews)

Last updated 27 Sept 2026

Speedway Ringer is a top-down racer inspired by American stock car oval racing and the real-life challenges of Motorsports. Drivers will need a balance of aggression and patience to perfect their technique and succeed in a chaotic online multiplayer environment.

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Free

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Simulation, Casual, Sports, Racing · 2023 · More free games

Speedway Ringer challenges you to master aggressive yet patient driving techniques in a top-down racing experience inspired by real motorsports. Compete against others in chaotic online sessions for the crown of the best driver.

About this game

Overview

Speedway Ringer is a top-down racer inspired by American stock car oval racing and the real-life challenges of Motorsports. Drivers will need a balance of aggression and patience to perfect their technique and succeed in a chaotic online multiplayer environment.



Whether you're a seasoned racer or just a gamer looking for a new challenge, Speedway Ringer is a quick, fun way to race with your friends.

Tracks

Speedway Ringer features 7 short tracks, each with its own unique characteristics and challenges. The tracks are inspired by real-life American stock car racing circuits. Additional track types are currently in development. Drivers must tune their car to find the right balance of speed and control to achieve the best lap times.

In addition to the standard tracks, the game will also feature special event tracks throughout the year that provide unique challenges.

Dynamic Track System

Driving lines themselves affect the track grip, making every race a unique and challenging experience. As drivers take a line through the turns, they can affect the grip of the track in that area, creating a dynamic optimal line. This means that players must not only focus on their driving skills but also adapt to the changing conditions. This system is tuned to be extremely sensitive and adds to the chaos.

Paint Schemes

Set your favorite paint scheme and race it online against your friends! For a limited time, join our Discord to submit your own scheme and have it added to the game!

Indie Developer

Speedway Ringer was primarily developed by one person. Join our Discord to submit feedback and get help from the community. By supporting our first title, you're helping us improve our netcode, physics model, implementing AI, as well as creating the foundation for more racing games in the future!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64 bit only
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 16 GB RAM
  • Graphics: [TBD]
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: 9.0c compliant
  • VR Support: No
  • Additional Notes: Minimum specs to be determined after open beta.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64 bit only
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 32 GB RAM
  • Graphics: Intel Core i7 @3.60 GHz / Nvidia RTX 2080 or similar
  • Storage: 4 GB available space
  • Sound Card: 9.0c compliant
  • VR Support: No

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Speedway Ringer v1.607

    Enhanced determinism applied to the physics model, making lap-to-lap feel more consistent. Increased grip on the outside of Steele Creek
    Read full article on Community Announcements (BBlackford33)
  • Patch NotesOfficial

    Speedway Ringer v1.606

    Netcode improvements Horsepower increased slightly Server browser appears to be working as expected
    Read full article on Community Announcements (BBlackford33)
  • Patch NotesOfficial

    Speedway Ringer v1.605

    Fixed an issue where the loading screen wouldn't collapse after leaving a session.
    Read full article on Community Announcements (BBlackford33)
  • Patch NotesOfficial

    v1.604

    Catch fence models are now nanite (virtualized geometry system which uses a new internal mesh format and rendering technology to render pixel scale detail) meshes, which will definitely improve performance Dynamic Global Illumination has been disabled for now in exchange for massive scalability improvements IMPORTANT: If you had issues running the game before this build, give it another shot and let me know if it helps.
    Read full article on Community Announcements (BBlackford33)
  • Patch NotesOfficial

    Speedway Ringer 1.602/1.603

    Dynamic track model sensitivity has been reduced significantly to avoid the feeling of plowing when the track gets hot Added the ability to spawn after missing the grid from pit road (you won't receive a UI though, we'll work on fixing that.) Increased grid countdown from 15 to 30 seconds You can now spawn on the grid after the countdown from 5 starts. I'm face palming as I type this. Created the ability to flip your car back over your car by hitting Y on Xbox (top face button) or F on the keyboard. You can do this once every 4 seconds. Otherwise people fly 5000 feet into the air when the spam it (might be fun). Netcode should use more interpolation, so you should see far less lag and smoother movement for cars. Updated network smoothing - if cars are in the incorrect position on track, they should more smoothly correct back to their last known position. Slightly adjusted horsepower Slightly adjusted tire grip Slightly adjusted maximum slip angle (the car will skew slightly less in the corners) Adjusted camera angle slightly (closer to the car, less lag, smaller FOV) Changed how sessions are destroyed when a server goes offline, and when a driver leaves a session. This should cause fewer issues when refreshing the server browser and having old sessions appear when they are no longer online. I'm not sure if this is going to entirely fix the issue, but we'll get this fixed 100% soon
    Read full article on Community Announcements (BBlackford33)

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