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DunHero

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DunHero

Dev Kacper · Published by Dev Kacper

Very Positive — 88% positive (605 reviews) · 20 achievements

Last updated 27 Sept 2026

DunHero is an Action Roguelike. Choose your class, level up and collect powerful items. Defeat bosses and free the world from evil in unique adventures. Play solo or with friends in up to 4-player co-op.

DJCTQ 101 DLC available ↗Co-opFull Controller Support
-35%

£4.86

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£4.86£7.49

Price history

3 Sept 2026Lowest: £4.86 · Highest: £4.868 Oct 2026

Action, Adventure, Indie, RPG · 2026 · More under £5 games

Embark on unique adventures in DunHero, where you can choose your class and level up through roguelike challenges. Join forces with three friends for 4-player co-op battles against evil.

About this game

DunHero is Fantasy Action Roguelite

Choose a hero to start your journey in different worlds. Each hero has different starting items and strengths. The deeper you go, the more items you will find to help you and the stronger you will become

There is always something new waiting for you in Dunhero - such as a trader, a powerful item or a powerful enemy

DunHero in a nutshell

  • 600+ Items

  • 28 Playable Classes

  • 80+ Rare Cards gained from leveling up

  • 8 Worlds with their bosses and enemies

Play With Your Friends!

Gather a team of 2-4 players and enjoy Multiplayer CO-OP experienc

Get Powerful Items and Cards

In DunHero there is a lot of items and cards from leveling up to create great build

Pick Your Class!

You can play many Classes, each with different starting Items and strengths

Procedurally Generated Maps!

The world and dungeons changes each time you play. So none of the gameplay will be the same!

Come play Dunhero - every game is a new fun adventure!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 10, 8, 7, Vista (64 Bit)
  • Processor: Dual core 3Ghz+
  • Memory: 4 GB RAM
  • Graphics: 512Mb Video Memory
  • DirectX: Version 10
  • Storage: 200 MB available space

Supported Languages

English, Polish

Latest news

  • Patch NotesOfficial

    1.1.1 Patch Notes + Announcement of a New Game

    Hello Heroes!In this patch, I've included some fixes for the bugs you reported after the release of 1.1If you encounter any bugs, please report them on the appropriate channel on the DunHero Discord server. This helps me get feedback faster and improve the gameMy New GameI'm currently working on a new game called Emojis vs Zombies 👉 Wishlist Here: Emojis vs Zombies It's an idle/incremental game where you open packs to get new emojis, weapons, and items, and you can keep the game running in the corner of your screen. A demo for this game will be available soon That's why I'd really appreciate it if you added it to your Wishlist Patch NotesAdded: From now on, the difficulty level grants more village experience. For example, with a 200% difficulty multiplier, you'll receive 200% experience after the gameChanged: From now on, movement is faster in the upgrade treeChanged: The range of all enemies has been adjusted. Enemies now have a more balanced projectile range. The range of enemies in the first worlds has been slightly reduced.Fixed: Unlocking the FoolFixed: The minimap was invisible after the game endedFixed: bug where the “Quick Death” button didn't work because the tooltip would sometimes cover itFixed: The perk that grants 50 maximum HP now heals the player to full healthFixed: Minor localization errorsOptimization: Many of the game's processes have been optimized, so the game should run even better on less powerful hardware
    Read full article on Community Announcements (Cowboy Crab Games)
  • AnnouncementsOfficial

    DunHero Mobile is out now!

    🎮 DunHero is now on Mobile!Hello heroes! I'm happy to announce that DunHero is now available on Android📱 Download now on Google Playhttps://play.google.com/store/apps/details?id=com.devkacper.dunheroThank you for your amazing support! ⚔️— DunHero Dev
    Read full article on Community Announcements (Dev Kacper)
  • Patch NotesOfficial

    1.1 Patch Notes [CO-OP Update]

    Hello!After version 1.0, there were still a few things I wanted to add but didn't manage to include in the initial release. So they're being released in version 1.1 :) Patch Notes🎮 Split-Screen ModeI miss this feature in most new games, so I wanted to make sure DunHero had a split-screen mode. From now on, you’ll be able to play with friends on a split screen with up to 4 players at once🎒 New Slots - ArtifactsArtifacts can easily help boost a build with additional stats that synergize well with it.Full Patch NotesAdded local split-screen co-op mode: From now on, you can play with 2 to 4 players on one deviceAdded: 52 New Items (from 620 to 672)Added: 3 new classes (Explorer, Cursed, and True Hero)Added: A new item type, Artifact, and 3 artifact slots. Artifacts are items that are rarer than regular items but can help supplement your build with stats or effects.Added: new final bosse and a new ending where you choose between the path of good or evil.Updated: Damage-over-time effects no longer have a maximum number of stacks; instead, they have a duration, and the damage per stack is based on the total damage dealt. As a result, builds with low attack speed will deal damage just as effectively as those with high attack speedChange: The Town has been removed. Currently, the base game worlds feature more NPC locations, which are better distributed, so the locations that would have been in the town are now integrated into the main game map.Curse have been added. Curse have a chance to weaken attacks and loot, but items and cards with curses provide powerful bonusesBoss phases: Each boss now has two or more phases in which the fight becomes increasingly difficultAlternative Bosses: Alternative bosses have been added to the first 7 worlds to make the gameplay more diverseAll the mini-bosses have been reworked to make their attacks more interesting and better suited to the game's difficulty level.Changed max health from 250 to 200 \Change: From now on, all characters in the...
    Read full article on Community Announcements (Dev Kacper)
  • Patch NotesOfficial

    Patch notes 1.0.2 and info about patch 1.1

    Hello!I am currently working on a large patch 1.1, but in the meantime, I wanted to release a small patch with fixes for reported bugs :)I will post more information about patch 1.1 soon. But I can already say that it will be a significant update for the game state. It will include things like split-screen co-op, boss phases, alternative bosses, new mini bosses, an improved NPC reaction system, new world progression system, alternative ending with new boss fight and more... Most likely, a beta version will be available about three weeks before the patch release so that everyone can test it in advance :) Patch NotesFixed: bug where teleport icons on the map were covered by other iconsFixed: In the meta progression, the first level of the village was -1 instead of 0Fixed: Bug where enemies killed by summons or hired NPCs did not give the player XPFixed: An error that sometimes caused creatures to spawn incorrectly in multiplayerFew other minor bugsHave Fun! - Dev Kacper
    Read full article on Community Announcements (Dev Kacper)
  • Patch NotesOfficial

    1.0.1 Patch Notes

    Hello, Heroes!In this patch, I focused on bug fixes, Gameplay improvements, and companions rework to make Quartermaster gameplay and companion hiring more meaningful for build creation.In the upcoming updates, I want to focus on content. Mainly the random event system during the game, boss phases, new slots, and local split-screen mode.Patch NotesCompanions Rework: from now on, all hired companions stay with us permanently (unless we dismiss them) and provide us with stats and help in combat. Companions cannot die and have their own rarity and levels, which give them various bonuses. All items that were in the game and provided companion stats have been changedAdded 3 new items (from 617 to 620)Added 8 new upgrades to the meta progression treeFrom now on, guided projectiles will not pass through walls to avoid situations where we attack enemies in a building without having any contact with themBandits now have tiers, and every few worlds they become stronger and have more powerful attacksAdded: Stronger variants of common cards that have a much lower chance of appearingThe chance of enemies randomly attacking NPCs has been reduced by 50%NPC Forgiveness System: If you attack an NPC by accident, walk away from them for a few seconds to a certain distance. They will no longer be angry at the player. If you attack them more than a few times, he will become permanently hostile towards playerFrom now on, attacking doors does not make NPCs aggressive. Only destroying them will cause this.From now on, you can use Dice to reroll a store even if it does not have the option to reroll for gold by defaultAdded option: Windowed FullscreenAdded a setting that allows you to change the text sizeSeveral errors in the English localization have been fixedFixed cards animation while covering edges of card. Now they are smootherFixed bug which made comparing items not work on GamepadFixed changing movement keybinds on keyboardFixed a bug where it was impossible to unlock the bard charact...
    Read full article on Community Announcements (Dev Kacper)

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