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The Karters 2: Turbo Charged

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The Karters 2: Turbo Charged screenshot 1
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The Karters 2: Turbo Charged

Pixel Edge Games · Published by Pixel Edge Games · Official site ↗

Very Positive — 92% positive (1,106 reviews) · 1 achievements

Last updated 27 Sept 2026

Get ready for the ultimate kart racing experience on Steam & Steam Deck! Inspired by Crash Team Racing, built with its own identity, advanced gameplay systems, tons of new features and massive modding support for endless replayability!

Early AccessDJCTQ l1 DLC available ↗Co-opPvPSteam WorkshopFull Controller Support

£24.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £24.99 · Highest: £24.998 Oct 2026

Action, Adventure, Indie, Simulation, Early Access, Casual, Sports, Racing · 2025 · More £15 - £30 games

Explore a vibrant kart-racing world filled with thrilling challenges and customization options. Experience the exhilaration of speeding through diverse tracks, all while pushing the boundaries of early access gameplay in The Karters 2: Turbo Charged.

About this game

Get ready for The Karters 2: Turbo Charged, a fast-paced, action-packed racer built for casual chaos and competitive mastery. With intense multiplayer, deep mechanics, and full modding support available from day one, it’s a karting experience with no speed limit and no limits on creativity.

Key Features:

  • Split-Screen (up to 6 players!) with Split-Screen Online Support

  • Ghost Race with an option to download and share ghost data from Leaderboards

  • Steam Workshop support (1500+ mods already - Tracks, Characters and more)

  • Integrated Mod Browsing support directly in the game

  • Online support with dedicated servers

  • Ranked matchmaking support

  • Single-Player Campaign 

  • Global Rankings (Leaderboards, Monthly ELO rankings, All-Time ELO Rankings, Tournaments)

  • 16 official Race Tracks

  • 6 Battle Arenas

  • Team VS Team (online and local)

  • Cups with up to 24 rounds (Team VS Team & Online support)

  • Next Best Ghost option

  • 7 Game Modes ( Race, Time Trial, Duo-Time Trial, Battle without time limit, Elimination, Road Breaker, Quick Cut, more to come!)

We are a small indie studio from Poland with a goal to create the best kart racing game on the platform!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i3 4130T (2.9GHz)
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 960 (2GB) / AMD R9 280 (2GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: Internet connection required only for online features.

Recommended

Recommended:
  • OS: Windows 10 (64 bit) or Newer (64 bit) Windows OS
  • Processor: Intel i5 – 8600K (3.6 GHz) / AMD Ryzen 5 1600X (3.6 GHz)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1080 (4GB) / AMD Radeon RX Vega 64 (4GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: Internet connection required only for online features.

Supported Languages

English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Ukrainian
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Hot Fix 1 - Performance Fix (v0.1.2.08)

    Hey everyone,The performance issues affecting official and modded tracks have now been fixed. Sorry for the trouble.Please restart Steam to make sure you download the latest update, and verify that your game version is: v0.1.2.08
    Read full article on Community Announcements (Pixel Edge Games sp. z o.o.)
  • Patch NotesOfficial

    Daily Deal now live - 55% OFF! Massive update - Localization & Tracks!

    Hello everyone!For the past two months, we’ve been working incredibly hard to prepare for this Daily Deal, and today we’re finally ready to share it with you.This update brings major improvements across the entire game:Full localization support for 13+ languagesCompletely updated UI for better multi-language supportImproved Steam Deck experienceUltra-wide monitor supportTons of fixes, improvements, and polish across the gameOptimization passes and visual improvements on all official tracksThis is also the BEST deal we’ve ever had for the game, so if you’ve been waiting to jump in - now’s the time.Be sure to tell your friends about the sale, check out the amazing community-made mods, and join us on the tracks for Time Trial challenges and online multiplayer races!We truly appreciate all the support and feedback from the community. Seeing players create mods, compete online, and share their passion for the game keeps us motivated every day.Full changelog is listed below.See you on the tracks!If Steam has trouble downloading the update, try clearing the download cache:Steam → Settings → Downloads → Clear Download CacheRaceTracksScuba Diving - LEADERBOARD RESETMoon jumps fixed by disabling upper fence colliders (same approach as Beach Blast). The problematic starfish and box near the end were replaced with a smooth rock.Shortcut balance adjusted with light rocks for controlled bouncing and dark rocks as visual blockers.Rebuilt the starfish collider to properly match the model.Fixed lighting and normal map issues on wooden boxes and improved collider smoothness across all instances.Unified boost pad colors to light blue for better visibility.Beach BlastBoost pads updated to use the default color material for consistency.Fixed faulty respawn collider near the shipwreck at the start of the track.Pablo's Jungle JamFixed issue causing two music tracks to play simultaneously.Pre-gate moon jump intentionally kept as it adds character to the track without feeling broken.Existin...
    Read full article on Community Announcements (Pixel Edge Games sp. z o.o.)
  • Patch NotesOfficial

    New Update Approach: Bigger Updates Going Forward

    Hey everyone,We wanted to share a quick update regarding how we’ll be delivering updates moving forward.Up until now, we’ve been posting weekly updates on Steam and we want still keep you regularly updated on what we’re working on.However, when it comes to actual game updates, we want to shift our focus.What’s changing?Instead of releasing smaller updates every week, we will now aim for larger, more meaningful updates released roughly every 6–8 weeks.In between those, you can expect:Posts about progress and upcoming featuresSmaller patches if something important needs fixing or improvingWhy this change?We want to make sure we have enough time to properly test, polish, and improve each update before release.Our goal is to keep the same development pace, but also make sure the game feels more stable and refined with every update.This change was also strongly suggested by the community, and we completely agree with the direction.ShoutoutHuge shoutout to Vipek, who has been doing an incredible job keeping up the development pace and making all of this possible 👏And big thanks to Kami and our amazing community, who supported us, shared feedback, and helped us through that intense update schedule ❤️First Big Update (2nd Half of May)The first update under this approach is already in progress and planned for the second half of May.Here’s what we’re currently working on:Big performance improvementsSteam Deck 60 FPS supportLocalization support (multiple languages)Improvements to online experience (including merging servers and creating tools to help group together in online match)DUO character supportPlus as many important fixes and community-requested improvements as we can includeWe’re actively gathering feedback and updating it on tk2.nolt.io.This is a big update for us and we’re doing our best to deliver it in the best possible shape.Beta TestingIf you’re interested in helping us test upcoming updates:Join our Discord: discord.gg/thekartersCheck the devlog channel for inf...
    Read full article on Community Announcements (Pixel Edge Games sp. z o.o.)
  • Patch NotesOfficial

    Weekly Update #30/31 (v0.1.31.0) - New Icons & Weapons Playground v2!

    🧩 New Weapon IconsWeapon icons have received a visual upgrade with a more detailed and readable design.Each icon now clearly shows the weapon itselfNew decorative borders indicate the weapon typeExample: shield icon for defensive items🎯 Weapons Playground TasksWe’ve added 23 new weapon tasks designed to help you better understand not just the basics, but also more advanced techniques.Each challenge now includes a helpful tip, so you can learn how to use every item effectively.Some examples include:Destroying a Portal Gun effect using the HammerDashing through closed gates with Teleport DashUsing Healbot to survive a killing blowThis is part of our ongoing goal to make items easier to learn and master.Additional improvements:New challenge completion animationDynamic key binding updates when switching between keyboard and controller during the tutorialAdjusted Tank behavior in Weapons Playground to match race behaviorFixed incorrect descriptions in the wiki🔊 Audio AdjustmentsWe’ve continued refining the game’s audio balance to improve clarity and reduce noise.Changes include:Routed Item Box Breaking SFX to the SFX busRouted Item Box Roulette SFX to the SFX busRouted Checkpoint Gate SFX to the SFX busReduced overall loudness / noiseMinor balancing tweaksMore audio polish is coming in future updates.🛠️ In-Game Editors (Work in Progress)We’ve officially started working on in-game editors for characters and tracks.It’s still early in development, but this will be a big step forward and something we’re really excited about.We’ll be sharing more details as development progresses - so stay tuned 👀
    Read full article on Community Announcements (Pixel Edge Games sp. z o.o.)
  • Patch NotesOfficial

    Weekly Update #28/29 (v0.1.29.1) - Weapons Playground!

    Hey everyone,Sorry for missing last week’s update, we ran into some issues during release, but we’re back 🙂ItemsAs you may know, we are working on item balance, improvements, and introducing new items. It’s a slower process because we want to get everything right, but we’re making solid progress week by week.We also started thinking about how to make items more understandable for new players. That’s how the idea for special weapon challenges was born.In this update, you can try a work-in-progress version of this feature:Available in the Challenges Menu (second challenge)Our goal is to teach players how each item works through dedicated challenges. More tasks and improvements are coming soon.We’ve also added:New missile indicators to make them more intuitive and easier to useNew item icons (currently in development)FixesFixed player top HUD hiding when the first player finishes the raceFixed Homing Missile scaling bugAudio BalanceWe’ve continued working on improving the game’s audio balance. There is still more to do, but we’ll keep refining it up to release, so you can expect ongoing improvements.Duo CharactersI’m happy to say that Duo Character support is now complete (but this update release date is not yet confirmed).There’s still some work left before we can talk about a release date, but this will be a big update.Current work includes:Improving Blender modding tools for Duo CharactersTweaks for upcoming characters:Matt & Max (Duo)Zig, Zag, Zoom (Trio)More information coming soon.Performance and Steam Deck UpdateWe’re planning this as a separate major update, including:LocalizationPerformance improvementsSteam Deck UI improvementsRight now, our second programmer (Vipek) is focused on items, so it will take some more time before we return to this.It’s also time to start working on a feature many of you are excited about.Track EditorWork on the in-game track editor has officially begun.We already have a working development version, and now we’re focusing on creati...
    Read full article on Community Announcements (Pixel Edge Games sp. z o.o.)

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