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Watch trailer on Steam ↗ANIWARS: Call of the Void
Breaker Interactive · Published by Breaker Interactive
Very Positive — 94% positive (201 reviews) · 106 achievements
Last updated 27 Sept 2026
ANIWARS is a challenging turn-based strategy roguelike. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!
£10.99
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Price history
Indie, Strategy, Early Access · 2025 · More £5 - £15 games
Assemble your squad and conquer territory in this challenging turn-based strategy roguelike from Breaker Interactive. Conquer the void one battle at a time as you collect powerful items to dominate your foes.
About this game
ANIWARS is a challenging turn-based strategy roguelike where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders!
INNOVATIVE STRATEGIC COMBAT
Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage, capturing objectives or finding the perfect use for the item you picked up earlier.
STORY & FACTIONS
For over half a century, the world has been engulfed in an unending conflict. It all started after Void Day, a cataclysmic event where all of Vertex’s Dark Matter drives around the globe imploded creating Void Zones which swallowed cities and ripped apart continents. From the chaos three factions emerged: the Military, PUNKZ and Vertex. Each faction has its own style in both design and gameplay.

THE COMMANDERS
Commanders function both as playable characters and bosses! Each Commander has their own set of abilities and unique dialogue.
CONQUER THE MAP
Capture territory, assemble your squad and gain enough power to challenge the rival Commander at the end!
REPLAYABILITY!
200+ items and consumables with wild combos, stratagems, events and dozens of battle maps make each run of ANIWARS a unique experience!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 2 Core
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM
- Storage: 2500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
0.3.4 mini update
High-grade Revolver MK.2 now gets triggered by Retaliation Break.Cat Tail now gets triggered by Retaliation Break.Fixed Outpost description.Fixed missing new line in Abandoned Mine event.Breacher's passive now uses the correct description.Read full article on Community Announcements (ANIWARS)AnnouncementsOfficial
0.3.3 Military buffs and reworks, plus Hardmode Achievements.
UnitsNew Soldier ability: Sabotage Grenade, Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings.New Soldier passive: On Guard, Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit.New Sniper Passive: Optimal Range, Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+.Medic's passive now also increase damage dealt by 30%.Breacher's passive now gives +15 Base ATK and 20% Damage Reduction instead of +15% ATK and +15 DEF.Sniper Range 2 -> 3.Sniper Health 95 -> 100.Sniper Defense 15 -> 20.Soldier Health 105 -> 110.Medic damage 35-50 -> 40-55.Breacher's ability damage 20-30 -> 30-35.Scrapper's ability damage 20-30 -> 30-35.Assassin's ability no longer applies Ability Power.Assassin's ability cost 15 -> 10.Assassin passive now scales with Ability Power.CommanderBlitz's Bombardment damage 30-40 -> 35-45.Blitz's March now also gives +1 movement.Blitz's starting unit lineup update. Old: 2 Soldiers, 1 Medic. New: 1 Breacher, 1 Soldier, 1 Medic.Nova's Mass hack cooldown increased from 20 to 22.Whizz's Grand Strategy cooldown reduced from 25 to 22.Misc8 new Achievements.8 new unlockable Items.Reworked Ancient Ruler's Jewelry. Old: On Turn End: reduce adjacent enemies Initiative by 10. Lasts 1 round. New: On Ability Hit: lower DEF by 15 and ATK by 25% for 2 Rounds. Max 3 stacks.Added new border color to high rarity consumables.Reworked Soldier related achievements.Reworked Sniper passive achievement.Improved Tooltip word splitting and window resizing.Bug FixesFixed bug where you could skip the AI's turn after enemy commander ability.Fixed Ticker Mine not applying on hit effects.Fixed clicking event background mid event resulting in leaving without having completed the event. Fixed Whizz deadly battle zone position. There was a gap allowing players to skip the mandatory Deadly Battle.Fixed bug where set items gained from events would cause issues. This could show up as multiple dif...Read full article on Community Announcements (ANIWARS)Patch NotesOfficial
0.3.2 Bug fixes and minor updates.
GameplayNova's passive no longer stacks.Bug FIxesFixed dialogue error in Hellhound vs Whizz.Fixed Old Seer event choice 2 not rewarding 300 credits.Fixed Whizz's Reposition not working on crowd controlled targets.Removed Rage commander Ability Power scaling. No Stratagems should scale with Commander Ability Power, this was an error due to reusing the same code as Hellhound's Mass Berserk.Fixed "Enemy Commander passive enabled warning" not matching actual activation. In hardmode the warning would show after completing the first battle but the passive would not be enabled until after three battles. We intended it to be enabled after the first battle in hardmode but have since decided that it's working well as it is, and have therefore just moved the warning.Description FixesFixed Dirty Sweatband name missing space.Fixed Military Aiguillette spelling.Added proper description to Rage Stratagem.Clarified Shield Generator and Unstable Shield Generator descriptions.Currently working on Localization!Read full article on Community Announcements (ANIWARS)Patch NotesOfficial
0.3.1 Bug fixes and minor changes
GameplayBounty Hunter can now dash over water using Lacerate.Bug fixesBombardment Protocol causing softlock if the target dies before all hits are done.Hopefully fixed a softlock triggered by using an ability or consumable together with movement.Additional Bug fixes since 0.3.0Player units now face the closest enemy during placement.Stratagems not getting unlocked.Whizz - Hellhound defeat dialogue missing causing a crash.MiscOn launch, the game now checks for any missing Steam achievements and unlocks them.Updated Bloodletting and Bloodbath descriptions.Updated Disruption Module description.Updated Whizz's Grand Strategy and Scheme descriptions.Escape menu is now blocked during Stratagem selection, to avoid players exiting without making a choice.Read full article on Community Announcements (ANIWARS)Patch NotesOfficial
0.3.0 The Hardmode Update
WhizzMajor - Grand Strategy: All Allied units gain -50% Ability Cost for 2 rounds. After their first ability cast during this effect, they gain +75 Ability Power and +15 Initiative for 1 round.Minor - Reposition : Swap the position of 2 adjacent units.Passive - Strategic Genius: When an allied unit uses an ability, give adjacent allies +1 Movement and +30 Ability Power. Lasts 1 round.Unlocked as a Boss by defeating Blitz.Unlocked as a Playable Commander by winning a run as Blitz.StratagemsStratagems are extra commander abilities with a wide range of functionality to aid you in battle. At the start of each run you get to choose one out of three random Stratagems and after that you get one more after each completed Deadly Battle. A maximum of three Stratagems can be equipped at once.There are currently 16 stratagems, 10 of them are unlocked by default and the other 6 are unlocked by completing achievements.Elite UnitsElite units are AI units equipped with items. Each unit type has a Commander specific and Faction specific item preset that is picked at random when the battle starts. Using items to boost the AI has been a fun way to increase the difficulty without simply slapping more stats onto its units.Elite units also have a 33% chance to drop one of their three items when killed. HardmodeHardmode is for everyone who wants a real challenge and contains the following changes:Recruited units spawn without Medkit.Random elite unit spawn rate is greatly increased.Enemy Commander passive enabled after first battle.Ambush Encounters always contain two elite units.Shop discounts have been removed.Max alert level increased to 5.Bosses start with a minimum of three elite units.Enemy units take 15% less damage.Enemy Commander now has 50 Commander Ability Power.Increased AI battle funds, allowing the AI to recruit more high cost units per battle.Hardmode also has its own set of challenges and unlocks, some of which we've yet to add to the game like "Hardcore Domination" and "H...Read full article on Community Announcements (ANIWARS)






