
Screenshots

Fragmented City
Máté Pribelszky · Published by Crow Bar · Official site ↗
Last updated 27 Sept 2026
Immersive first person adventure game heavily focusing on meaningful exploration and social quests. Fragmented City is full of quirky characters, twisting stories and intriguing urban places.
Adventure, Indie · More free games
Dive into Fragmented City, where you'll navigate through intriguing urban landscapes and engage with a cast of unique characters. This indie adventure game by Máté Pribelszky offers rich exploration and social quests that will keep you engaged.
About this game
STORY
A strange religious cult has appeared in the City, and it's up to you to find out what they want. Meanwhile you can investigate the mysterious disappearances, work for different groups and factions - or just explore the City.
Featured in the demo version:
- Immerse yourself into an environment full of interactive details
- Explore the streets of 'Hawkfields', jump on rooftops, crawl through ventillation shafts
- Meet and talk to colorful characters with unique backstories
- Gather money to buy various items for your apartment.
- Read emails, play a minigame on your in-game computer
- Discover hidden areas and collect special items - the City is full of secrets
- And many more...
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 32bit
- Processor: Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce G 105M 512 MB
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Onboard Sound
Recommended
- OS: Windows 10 64bit
- Processor: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz or better
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1050 2048MB GDDR5 or better
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Onboard Sound
Supported Languages
Latest news
AnnouncementsOfficial
First Devlog of 2025
Long time, no devlog. The last third of 2024 was pretty rough over here, and the development of Fragmented City was pretty much put on pause since the second half of October - but I'd like to emphasize that I still haven't given up on this project, and will make sure to continue the development in 2025! Those who follow me on Twitter, or Discord probably know that a serious data loss happened in late April (3 months of work got completely lost) and recovering from it was the toughest work I'd ever had as a video game developer. Some minor details are still missing, and there might be some bugs, but luckily I was not only able to overcome the data loss, but continue the work further. I still publish devlogs in the Crow Bar Discord server, but since not everyone is there, here is a list showcasing some of the more exciting features I've been working on: {STEAM_CLAN_IMAGE}/43433521/583dddd6eec00ac35c328b607a3dbab214b60b11.png The Kingfisher Valley hub has been coming together nicely. I managed to add new locations, details and polish the level geometry. {STEAM_CLAN_IMAGE}/43433521/1d4506b057fb15f843b6a37d3a26b0ee4e0f1127.png One of the new NPCs in this hub can give you different sidequests (in case your morale is low, otherwise he will send you away). {STEAM_CLAN_IMAGE}/43433521/92bb8237a16c1f096d8746f173c0b4075434a9ea.png I've added a taxi driver as well who can take you to different locations (including Hawkfields). A new city hub (Sparrow Hollow) is going to be accessible via this method only. {STEAM_CLAN_IMAGE}/43433521/c70177fe95a0ca10eae32362ded2c1ca4a6b60eb.png You may remember a phone booth from the demo. I proudly announce that I've implemented a fully functional phone system with different numbers you can call. NPCs can either answer, miss, or even discard your calls - and this even dynamically changes depending on your current tasks, relations, etc. {STEAM_CLAN_IMAGE}/43433521/0acb5d08b933110419c8f0174d5ba47e7d25a915.png Completely reworked the input system ...Read full article on Community Announcements (Máté)AnnouncementsOfficial
Demo Page Published
{STEAM_CLAN_IMAGE}/43433521/901ee3bafba92e6aa193c24c1124a3ec3bf2070e.png The demo version of Fragmented City has its own Steam store page from now on. Which means you can drop a review there. Very much appreciated if you do so (regardless of it's a positive or a negative one).Read full article on Community Announcements (Máté)Patch NotesOfficial
Demo version 0.1.7
Changes: A couple of small code fixes related to the OS of the in-game computers Some UV mapping polishes Fixed a couple of missing, or badly placed mesh objects Fixed grammar in one of the loading screen texts New loading screen texts Object hierarchy optimization Also, this demo version still includes the WIP versions of the other city hubs I've been working on. The progress is especially visible in the Kingfisher Valley map. You can take a look at these by tinkering with the player.ini save file. Need to mention that the development is going to drastically slow down from now on - till I find a publisher that can fund the rest of the development.Read full article on Community Announcements (Máté)Patch NotesOfficial
Hotfix for the demo (version 0.1.6)
Fixed: The somewhat game breaking stuck crouch state bug (still not sure what caused it, but finally found a workaround). One awkward dialog error, accidentally caused by me while working on the previous patch. Thanks to Nheu for reporting the dialog error!Read full article on Community Announcements (Máté)Patch NotesOfficial
Demo version 0.1.5
Things I fixed: multiple dialog errors dozens of grammar errors the in-game music volume was accidentally connected to the "ambient" slider light meshes clipping through nearby walls a couple of footstep sounds on railings Things I improved/added: a couple of new dialog options and hints for the "Do Melvin a favor" task the notebook appears after you gave it to Lenny The most important aspect of this version is texts can be found and edited outside the game (Fragmented City Demo\Fragmented City_Data\Texts). This means that custom localizations are technically supported from now on.Read full article on Community Announcements (Máté)






