Skip to content
Geeky Alien
A look into...

Screenshots

A look into... screenshot 1
A look into... trailer trailerWatch trailer on Steam ↗

A look into...

Julian Thompson · Published by Julian Thompson · Official site ↗

Last updated 27 Sept 2026

In a peaceful yet broken-down world, you discover a myriad of wildlife and peoples. Collect materials, learn recipes, restore your surroundings, and cultivate foods, all while helping those you encounter. Perhaps you can uncover what’s happening in this strange land—and your role in it all.

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Casual · More free games

A look into a tranquil yet troubled land where you gather resources, restore your environment, and assist those you meet. Discover the mysteries of this strange place through casual exploration and interaction.

About this game

A look into... is just that, a look into a calm, peaceful, open-ended game created to feel like you are looking into a world that only exists in the confines of your computer.

A mysterious force has emerged from ancient grounds. While it seems to be harmless, it is certainly impeding the locals from living their lives freely. Discover a myriad of wildlife, from the birds and the bees to critters and fish, collect materials and recipes to help the communities you encounter, find new skins for yourself and maybe figure out what is going on in this strange land, and your role in it all.

There are minigames when you gather wood or ore, or when you observe the life surrounding you. Research items to gain recipes and agency to be more capable in the world around you, craft more items to help you in your tasks, and at the end of the day, know that you've helped all those you encountered.

While many would this call a passion project, I call it a painting; an expression of who I am and what I cannot express otherwise, and just maybe it can evoke something unexpected in you.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: yes
  • DirectX: Version 11
  • Storage: 750 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    ALL THE THINGS!

    I changed the beginning of the game a fair amount, but I also did so many other things in the past 6 months that I don't even know what I've done in that time. But things are going forward!
    Read full article on Community Announcements (Klaxon42)
  • Patch NotesOfficial

    Demo Update 0.06.12

    0.06.12Unity security updateAdded:Some animals eat foods/things.Added a hammock to look up at the sky.Caterpillars. Changed:Loading a save file no longer reloads all the assets and scenes, lowering load times by a bunch.
    Read full article on Community Announcements (Klaxon42)
  • AnnouncementsOfficial

    Demo 0.06.09!

    Added: Max Framerate settings in Options. Scarekernut, used to scare off Cokernut Flump. Inventory slots have tooltips for items with variants and items that can be researched. Villagers you encounter are now added to your compendiums. Cokernut Flump, out there breakin' yer stuff. Beets The Squonk Spade Minigame Dynamibubbles Junk piles Backpacks, a way to expand your inventory Fixed: Wooden Posts actually appear when placed in the world. Time would sometimes unpause while navigating in the pause menu. When getting a Warning panel you can no longer interact with menu buttons on other panels. Containers that you cannot put things in no longer show the " ^ (place all)" button. Inputting an invalid character into the name field is also red when the input field is not selected. Controller prompts in the tabbed menu only show when actually using a controller. Inconsistencies with the running/jumping guage when landing after a jump from a high level. Some recipes had no crafting station. Some recipes were impossible to learn. Using shift in menus and UI screens no longer toggles running. NPC's will always stop walking when you talk to them. Research items only show once in the research station buttons when you have more than one stack of said item. Exiting the menu with ESC when the choose amount window is visible now also closes said choose amount window. You should be able to use TAB or ESC to close almost any UI screen. Purple rain now shows requirements when holding F. Daily item spawns no longer double spawn. Fixing some items no longer get the player stuck in the fixing animation. Farm plants are now harvestable when fully grown and no longer crash your game. Changed: Notification displayed when an item is sent to the Lost and Found Shadows at night are now different. Sounds from crafting stations are now more or less appropriate Selected recipes in crafting stations update according to your inventory when you take something from its container. Research stations now...
    Read full article on Community Announcements (Klaxon42)
  • Patch NotesOfficial

    Update 0.06.04

    Fixed: Exiting the menu with ESC when the choose amount window is visible now also closes said choose amount window. You should be able to use TAB or ESC to close almost any UI screen. Purple rain now shows requirements when holding F. Changed: Getting a new piece of map now automatically opens up the map UI to show the revealing of said map. You can now add a stack of fuel to a crafting station instead of one by one. Changed how much wood/ore you get from harvesting with different tier tools. Harvesting now checks only the nearest items that are harvestable with that tool.
    Read full article on Community Announcements (Klaxon42)
  • Patch NotesOfficial

    Patch 0.06.03

    So there was a fairly large bug, as much about the daily items that spawn, and also with the save system. It should be fine now. I honestly do not know what will happen to your older saves regarding this update, and once again am sorry if it is a nuisance, but this could not be helped...
    Read full article on Community Announcements (Klaxon42)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.