
Screenshots

Cube
x8c8r, Kenan238, name2781
Content notice: Unethical experiments on humans.
Last updated 27 Sept 2026
An exploration puzzle game inspired by the liminal space aesthetic. Explore a huge unknown facility deep underground and solve puzzles while trying to figure out why you are here, and why there is no one there.
Action, Adventure, Indie · More free games
Cube invites you to explore a mysterious, deep-underground complex, piecing together clues and overcoming obstacles in an indie adventure that blends action and puzzle-solving.
About this game
New Overpopulation Solution?
Myalin Institute of Science have recently proposed their Cube™ as a solution to world overpopulation."We have been working on this project for over 20 years. And we finally consider it almost done." - says the CEO
They have also recently opened their new program, where you can live in their Cube for 30 days.
If you are interested, then call Myalin Institute of Science's Volunteering Department
Volunteer Checklist
- Solve puzzles
- Explore the Cube
- Find Secrets
- Uncover what happened to everyone
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10, Windows 11
- Processor: Intel(R) Core(TM) i5
- Memory: 4 GB RAM
- Graphics: Intel(R) Iris(R) Pro Gaming 580
- DirectX: Version 10
- Storage: 5 GB available space
- Sound Card: Anything that plays audio.
Recommended
- Additional Notes: Anything that isn't a literal toaster should be okay.
Supported Languages
Latest news
AnnouncementsOfficial
Devlog #2 - January 2024
Hello again, my fellow Cubers. Let's talk about what I did in January. The Failed Plan At the start of January I decided to make myself a plan for future, to not take too long, it went as follows: Finish Act 1 map by February Finish Act 1 by May Release a demo in summer Polish it up until late summer Start work on Act 2 in autumn Sounds good right? Well, it sounded good to me, but it was too good to be true, unfortunately. You see? Somehow I failed at what I usually don't fail at - Actually, evaluating my abilities. I thought that I could make the Act 1 map easily, and, don't get me wrong, I could... If i worked nearly every day. Procrastinator's Guilt In all honesty - I procrastinate, or work on other projects a lot, and that doesn't help with the fact that trying to make something interesting to explore and not get stale is kind of hard. Cube IS my priority, but I don't feel like working on it all the time, especially since there is no real insentive apart from it being visible to everyone on Steam, and people waiting. In all honesty I never really wanted it to be that way, but now I feel like I am obligated to work on it somewhat consistently, and I have to uphold expectations that in actuality don't even exist. I really just want to be able to work on other game ideas I have in mind (That being an entire channel on my private server), do game jams, and just work on fun stuff without feeling like I could instead be spending that time on fullfiling my, objectively, unrealistic plan. SO, ultimately - The plan is a failure and is getting scrapped. Can't really do it all by myself All that not to mention that I am still very much working completely alone, there are 2 other coders - Name and Kenan, but other than them I do most of the coding and everything else. As I mentioned before - I am not an artist, I don't have a "strong vision" for the art, I have a strong vision for the level design, but I can't make models, or textures, not good ones, at least. {STEAM_CLAN_I...Read full article on Community Announcements (the xeightster)AnnouncementsOfficial
Devlog #1 - Making Iteration 2 of Cube
Greetings Hey everyone, this is x8c8r (or Xeight, if you prefer) speaking! I wanted to talk about the development for a bit of time now, so I thought I could make a post here. What i will be going over What happened over the last year What is happening right now Plans for the future Development over early 2023 Long story short - Scrapped entirely This section is about what happened to the previous version of Cube, and will not be talking about the current state of the game, so feel free to skip it. This is also my personal recounting of the story, so it may not be fully accurate. (As a matter of fact it probably isn't) Start of year Entering 2023 there were 4 members in the team: Me (x8) Jayjay name Kenan Everything was going moderately well, we even tried to get a demo out for the Summer Next Fest (which we didn't). A lot of essential systems were coded, the game looked pretty good, we had a story written out. Point is - We tried to develop the thing, and it seemed like we were succeeding. Things started to go south when Jayjay stopped making progress on the map. It was a big issue for us, since no one apart from him had a graphics card good enough to bake lights. (Looking back in retrospect, we very much could have just built the map and then bake the lights at the end) As far as I understand there were 2 things that contributed to this: Jayjay losing interest in game development as a whole was one of them, and I will not blame him for that, you never know whether you like something or not until you try it, and he seemed to enjoy making Blender renders and filmmaking more. Abnormal bake times (>20 min/bake, very long) were another one. The entire game at that point was just one huge scene with tens of lights each and every one of which had to be baked. Despite having a good GPU it still took a while. We tried to come up with some ideas on how to seperate the map into different pieces, but never really acted on it, due to, once again, no one touching level design. ...Read full article on Community Announcements (the xeightster)






