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The Goblin Lord

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The Goblin Lord screenshot 1

The Goblin Lord

Lord Bailey · Published by Goblin Castle

Last updated 27 Sept 2026

The Goblin Lord is a 2D Pixel Art MMORPG that aims to provide fun sharable moments amongst friends.

Free to PlayComing SoonDJCTQ 14Co-opFull Controller Support

Free

View on Steam

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Action, Adventure, Indie, RPG, Free To Play, Massively Multiplayer, Early Access · More free games

Embark on quests as The Goblin Lord, an indie action-adventure RPG where you explore vast worlds with friends. Dive into early access for free gameplay and endless adventures.

About this game

The Goblin Lord is a game about having fun and sharing them moments with friends as you explore a hand crafted world full of excitement and danger.

It is a 2D pixel art MMORPG with bullet hell mechanics, more features listed below.

Combat
Player skill is at the core of real time combat with many old and new bullet hell mechanics and special abilities to unlock based on what class you choose.

Locations
The Goblin Lord offers a wide range of places to explore from lush green planes to dark dungeons deep in volcanic mountains. Not forgetting our many different cities and towns.

Mobs
Monsters are more than mindless targets. They all have their own likes, dislikes, interest, fighting styles and goals outside of the player. Some monsters hate each other and some monsters like players. It just depends on your class and the situation at hand.

Bosses
Boss monsters don't just live at the end of dungeons but can be found in the world if you go to special places where they like to roam.

Parties & Guilds
You gain a boost to your EXP when you are in a party and an extra bit when you are partying with guild members.
Guilds can do special guild only quest and events.

Self expression
Your equipment changes how you look with many different variations so you can make your character unique.
You will also be able to choose different body colors, eye colors and hair colors.

Pets
Pets are special in The Goblin Lord as they have special abilities and fight along side you!

Death
The Goblin Lord has taken a fair approach to death by incorporating a soft perma death system where you will lose your items but not your character's progression or skills nor will you lose your pet. This way death still has weight, but it's not so bad that you are completely starting over.

Shop
Our in game shop is free of FOMO or other such tactics. We promote a player first environment in the game and largely run the shop off of polls so that support always aligns with the values of our players and studio.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 11
  • Processor: Intel i7 12700H 2.7GHz
  • Memory: 16 GB RAM
  • Graphics: RTX 3050 Ti Laptop GPU 4GB
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: Made on an old laptop, you should be good.

Recommended

Recommended:
  • Network: Broadband Internet connection

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Version 0.4a

    Version 0.4a is finally here and with it comes some improvements and bug fixes. As always I am on Discord if you would like to chat about the game or want to see the latest reports and give your suggestions and feedback. I normally also hand out tester keys when ever someone wants to try so it's a great option for everyone. Discord: https://discord.gg/2FXKjDaX I would like to take this moment to thank the fellowship on discord for their support over these past few months. Added: Addressable support Heal and Hurt Zones Gold & Fame Icons Chat spam protection Chainmail, Iron, Dark Iron, Knight and leather pants. Drop bags with various rarities Frost Knight Minion Hurt, Heal, Slow, Fast and more Zones Updated: Made the loading screen more dynamic. UI art to reflect new design of game. Server to run at 60Hz. Portals to be faster to load. Chat to show username in color. Database to handle new design. Social Icon with new icon. Chat setting menu with a new design. Nametags to be more dynamic and scale to how big your name is. Chat slider to adjust how much text displays on Screen. Reworked the perma death mechanic Adjusted: Increased max population from 200 to 300. Removed: Stats menu Bug Fixes: Fixed player speed increase when moving in a diagonal direction. Fixed player desync when going though portals Fixed player desync when killing mobs. Fixed chat desync issue Notes: Rebuilt entire project from ground up reducing bugs, improving performance and re-imagining many aspects of the game.
    Read full article on Community Announcements (noinfoinfoinfo)
  • AnnouncementsOfficial

    Alpha 0.3

    This week of development I focused on improving our back end data management and implemented a number of new features like the ability to pick up and use items. There was a number of bugs in version 0.2 that has since been fixed and now we are in a stable version of the game. Saving Player Data upon leaving and when server shuts down Health Potions now work Players can pick up items Monsters now drop items Animations are now syncing properly Fixed weapon desync issue caused by scaling values inverting the direction of the player when moving. Fixed Attack Direction desync bug and reduced data amount needed for it to sync. Fixed item pick up authority bug. Fixed Dropped item icon improperly showing the wrong item. Fixed Monster movement Desync Added Player Armor Stats to combat. Fixed Item spawn bug Built new world. If you are reading this and are not apart of our Discord community then come check us out! https://discord.gg/WBFt9PY4Xu I'm normally in the discord talking to fans so if you are interested in MMORPG bullet hells come join us.
    Read full article on Community Announcements (noinfoinfoinfo)
  • AnnouncementsOfficial

    Alpha 0.2

    Fixed chat de-sync issue. Fixed movements not moving downwards or upward when sliding against a wall. Fixed spawn sync issue after a player would die. Fixed name tags being under the walls Fixed chat movement bug where players would hit WASD and it would show up in chat and where players could still move when typing in chat. Added exp gain text Adjusted Skeleton king health. Added weapon stat sync so different armors and weapons have their own stats instead of it just being based on the same number for an attack. There is a lot going on with development so check the Discord if you are interested in being apart of the alpha testing. ːsteamthumbsupː
    Read full article on Community Announcements (noinfoinfoinfo)
  • AnnouncementsOfficial

    Hello World!

    My first game ever to be released on Steam. ːsteamthumbsupː
    Read full article on Community Announcements (noinfoinfoinfo)

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