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Watch trailer on Steam ↗The Simulacrum
Trynet Games · Published by Trynet Games
Very Positive — 83% positive (124 reviews) · 28 achievements
Last updated 27 Sept 2026
The Simulacrum is a deckbuilder with procedurally generated cards. Obtain cards through a roguelite mode, acquire a large collection and challenge the hidden guardians of The Simulacrum.
£4.29
Lowest price we've ever recorded
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Price history
Indie, Strategy, Casual · 2023 · More under £5 games
Dive into The Simulacrum's procedurally generated card world where each playthrough brings new strategies. Build your deck, explore, and overcome the hidden guardians in this unique indie strategy experience.
About this game
Delve into The Simulacrum, facing off against increasingly difficult opponents. As you progress through each level, you'll be able to collect new cards and add them to your deck, find events that may modify your cards in unpredictable ways, and discover new guardians to challenge.
When a run is over, if you ventured deep enough, the cards you found will be added to your main collection, which you can use to build decks to challenge the difficult guardians of The Simulacrum and collect their leader cards. The deeper you delve, the more cards you'll bring back, adding more to your permanent toolbox of cards for use in this persistent mode.
Find combos unique to your collection. With a practically limitless amount of different cards, you'll have access to a completely unique pool of cards compared to other players, both in delves and for the guardian fights. Adapt to the tools you have to build uniquely powerful decks and conquer The Simulacrum.
Features
- Card Battling Roguelite with endless possible cards
- 30+ Relics to build around
- 20+ Starting leader cards
- A PvP friend battle system
- A PvP draft mode
- An autobattle mode
- Puzzle boss battles, where you use the cards you've collected to build a deck to overcome difficult challenges
System Requirements
Will my PC run this? →Minimum
- OS: 10
Supported Languages
Latest news
Patch NotesOfficial
Gauntlet Difficulty Patch
Gauntlet Changes: Significantly increased the difficulty of Gauntlet opponents. The hardest opponents from before should be among the easiest now. Delve Changes: Delves now begin with 3 additional cards. At the start of the delve, there is a screen that shows you your starting cards so you don't need to go to the deckbuilder before making your shop decision.Read full article on Community Announcements (trynet)Patch NotesOfficial
The Gauntlet Patch
New Game Mode: Gauntlet Normal: Defeat 5 enemies in a row to progress to the next difficulty and earn rewards Auto: The 5 games will be played automatically with your selected deck, create decks even a bot can win with to progress. 2 new leaders, bosses unlocked via winning in auto gauntlet mode. Various new abilities. Reworked a lot of the card images to be more thematic. Gameplay Changes: You can now click on non-exhausted units to exhaust them manually if you don't want them to attack. Added the option to slow the game speed down up to half Bug fixes: Fixed a rare issue where enemies would get stuck and hang the gamestate. Fixed pack opening not always rendering the most recently opened cards on top Various fixes to the opponent AI logicRead full article on Community Announcements (trynet)Patch NotesOfficial
Clarity Patch
Hold shift and press arrow keys to move through the game log. Release shift to go back to the current game. Bolded some key text on effects.Read full article on Community Announcements (trynet)Patch NotesOfficial
Minor Feature Patch
Added autoplay functionality: Hold control during your turn for the game to automatically play cards for you. Uses the same AI as opponents. Improved the opponent AI, should be doing fewer things that look really dumb now. Some UI improvements. Now with steam's position on AI art in games is more stable, I might work on this more if there's still any interest.Read full article on Community Announcements (trynet)Patch NotesOfficial
Post-Release Patch #1
Gameplay Changes: Added the ability for most effects that target to be cancelled rather than needing to select a target. Bug Fixes: Fixed a couple of issues where effect descriptions were incorrect. Fixed issue where the deep delve achievement would only unlock if you ended your run immediately after beating the 3rd boss.Read full article on Community Announcements (trynet)






