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Rogue Cube Defense

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Rogue Cube Defense screenshot 1
Rogue Cube Defense Demo Trailer trailerWatch trailer on Steam ↗

Rogue Cube Defense

aurimas.dev · Published by aurimas.dev · Official site ↗

Last updated 27 Sept 2026

Rogue Cube Defense is a minimalist roguelite tower defense game with procedurally generated path that you gradually build up. Each run is different as the upgrades you get from leveling up are random. Pick your towers loadout and come up with the best strategy to beat the hordes of enemies.

Free to PlayComing SoonDJCTQ 10

Free

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Indie, Strategy, Casual · More free games

In Rogue Cube Defense, craft your defense against endless waves of enemies by strategically placing towers on procedurally generated paths. Each upgrade and level brings fresh possibilities in this casual yet challenging indie experience from aurimas.dev.

About this game

Rogue Cube Defense is a minimalist roguelite tower defense game with procedurally generated path that you gradually build up. Each run is different as the upgrades you get from leveling up are random. Pick your towers loadout and come up with the best strategy to beat the hordes of enemies.

PROCEDURALLY GENERATED PATH

Every run is different and every path is random. But you have control over which branches in the path to expand.

MANY UPGRADES TO CHOOSE FROM

Upgrades are the driving force; it can either make it or break your defense. Choose wisely.

CUSTOMISE LOADOUT

Choose your towers before starting the defense. You'll be able to unlock more towers as you complete more achievements.

SEVERAL GAME MODES

Different game modes offer different level of challenge (as well as the reward). After all, it's easier to defend one path with no branches than a path with ten.

META PROGRESS

Every run is new, but some experience collected carries through. Use these points for meta upgrades to aid your run.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Dual-core CPU @ 2GHz
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian*, Indonesian*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Romanian*, Russian*, Simplified Chinese*, Spanish - Latin America*, Swedish*, Thai*, Traditional Chinese*, Turkish*, Ukrainian*, Vietnamese*, Lithuanian*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Demo update v0.9.3

    - Translations added to support 27 languages. - Most of the UI redone with a new look. - Removed level restrictions on tower building. - Various bug fixes
    Read full article on Community Announcements (Aurimas)
  • Patch NotesOfficial

    Demo Update v0.8.1

    - Saving system rewritten from the ground up. This unfortunately means the previous progress won't be carried over. - Settings page updated. More graphics settings included to accomodate wider range of hardware if performance is an issue. - Camera controller completelly rewritten from the ground up and input system updated. - A lot of the codebase has been rewritten in the background, which for the end-user should function as before. This is just in preparation for the full version release.
    Read full article on Community Announcements (Aurimas)
  • Patch NotesOfficial

    Demo Update v0.5.0

    Cloud Save All your progress should be synced and backed up in the Steam Cloud. {STEAM_CLAN_IMAGE}/43575635/f7a55515e13f664eebd959377b3fc1996be5ae32.png UI improvements Tower selection and in-game upgrades list panels include scrolling {STEAM_CLAN_IMAGE}/43575635/1877a3c4eac0084f58b0156d314829feb6d87645.png The sizing of projectile description and upgrade description windows are now dymanic. And other small UI fixes.
    Read full article on Community Announcements (Aurimas)
  • Patch NotesOfficial

    Demo Update v0.4.2

    New power up: +50 coins when a tile is explored. {STEAM_CLAN_IMAGE}/43575635/49e57f184950a4bbbaf8715bbce9780f03f569a0.png New tower: Tar {STEAM_CLAN_IMAGE}/43575635/5661ce812eb8706247ff2a4628ddf1c3bc79a324.png Tar tower has low AoE damage, but two effects which slow down enemies and add fire weakness to them. {STEAM_CLAN_IMAGE}/43575635/b1dc56d9ab3aeb308761dc82bacb731a86a999fe.png Sound system improvements * Sounds added to menu buttons. * Fixed cases where sounds would stop playing when many of them were triggered consecutivelly. Game balance adjustments First 10 tile rounds rebalanced. Some enemies have less health and give more rewards.
    Read full article on Community Announcements (Aurimas)
  • Patch NotesOfficial

    Demo Update v0.3.0

    New features and improvements Added Wood Tower which shoots Acorns. {STEAM_CLAN_IMAGE}/43575635/8f0d10cb1e93fc3259f34c24124bcca7fe3b9587.png Added "Sidekick" power up to meta progression. {STEAM_CLAN_IMAGE}/43575635/0147e8989855b8d2b08703c06686ca34a253137c.png When you have a tower selected, you can now deselect it with both Left Click and Right Click, whereas previously it was only possible with Right Click. {STEAM_CLAN_IMAGE}/43575635/dbf955d6b791fe4ba303ac979595b60b129a003f.png Increased the font size on various menus to make the text legible for more screen sizes. {STEAM_CLAN_IMAGE}/43575635/dbd7213aa21bbf8c3cb7652dd2443da6c40a6751.png Added Critical Hit indicator, which shows for a fraction of a second when critical hit happens. {STEAM_CLAN_IMAGE}/43575635/a168b7fd7ee96b83bf93f68e51520d86c1386f83.png Gameplay adjustments Earth Tower costs more and rate of fire is reduced Increased meta coins earning by about x2.5 Small adjustments to the starting enemy waves
    Read full article on Community Announcements (Aurimas)

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