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Watch trailer on Steam ↗Banbard
Hoboayoyo, Team Banbard · Published by Hoboayoyo
8 user reviews — 100% positive (8 reviews)
Last updated 27 Sept 2026
An RPG focused on character customization for combat, and having characters break their own fate to grow and build upon themselves. Customize your play style as you see fit, build relationships with your party and grow to overcome any challenge that comes your way.
£16.75
Lowest price we've ever recorded
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Price history
Adventure, RPG, Strategy · 2024 · More £15 - £30 games
Embark on a journey of customization and strategic combat in Banbard, developed by Hoboayoyo. As you shape your characters' fates, build bonds with your party, and face challenges, this 2024 adventure RPG offers a rich experience where every choice matters.
About this game
Elves are extinct, wiped out by the power of curses.
Humans now claim the little land that remains…
Locke, a recluse, wants to learn more about the Elvin civilization.
Ardra, a local troublemaker who’s ready to take on the challenges that the world has for her.
Together, they’ll make their way out of their giant tree home and venture to new towns and dungeons, encountering challenging and mysterious monsters along the way.
Make use of your flexible skill pool to overcome challenging foes. Skills are divided into Magic(natural power from the planet) and Artes(power drawn from the individual). Using these skills drains your TP bar, something that enemies will take advantage of...
Mana Burst and Mana Flow.
All living things have mana flowing through their body. Being overcharged with Mana will make a creature resilient to ailments, but can lower their chance of hitting enemy weak points. Conversely being low on mana will make you more susceptible to ailments, but will make your chance to strike an enemy's vital point skyrocket.
Experience the S.e.a.m.s system!
Most skills have different variations that can temporally or permanently be learned using the Super Elemental Art and Magic System, or Seams for short. Throughout your journey, you'll discover Seams crystals of varying elements. Equipping them to different characters will change their existing move set. Experimenting and mastering this system will let you handle any foe in any situation.
Inspired by the classics
Combat is heavily inspired by the likes of Final Fantasy, Etrian Odyssey and the Tales of series. Expect challenging encounters with multiple ways to overcome any threats.
System Requirements
Will my PC run this? →Minimum
- OS *: WindowsR 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core2 Duo or better
- Memory: 2 GB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- Storage: 600 MB available space
Recommended
- OS *: WindowsR 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core2 Duo or better
- Memory: 2 GB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- Storage: 600 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Version 1.0.11 (Hard mode bug fix)
Minor bug fixes and fixed a hard mode bug that would not allow hard mode to be turned off. This fix may effect older saves in saying that hard mode is off when it's not and vise versa. To check if you have this issue, have Locke use bestiary on a monster. If it's Hp ends in a 0 or 5 you are most likely on normal mode. If it doesn't than you are likely in hard mode. To fix it toggle hard mode once and check an enemies HP again. Again, the selected mode may be the opposite of what you've selected.Read full article on Community Announcements (hoboayoyo)Patch NotesOfficial
Version 1.0.6
-Fixed a bolder in the geyser planes that cause the shortcut to not work. -Fixed post game sequence to work properly after a reload. -Fixed stray events that were unused or invisible. -Fixed event sequencing that would cause visiting some old areas to have a black screen and never fade in. -Fixed transfer sequence on a tile on a path north of Drasil causing you to go to the wrong area. -Fixed certain dialogue on directing the player on where to go. -Fixed Spelling of certain area's to all be consistant. -Fixed Ruins side quest from being repeatable. -Various bugs fixed.Read full article on Community Announcements (hoboayoyo)Patch NotesOfficial
Version 1.0.5
-Fixed an issue that would cause the credits not to play if Evelyne had the highest affection points. -Fixed an issue that caused some attack skills to be used in the menu. -Fixed an issue that allowed some options not to be saved in the option menu.Read full article on Community Announcements (hoboayoyo)Patch NotesOfficial
Version 1.0.4 bug fix
-Pathing on being pushed back in the lowest map transition tile from Fallenberg crossroad to the mountain pass has been fixed. - Fixed sequence breaking when going to the west part of the mythical Forrest (where you exit the 3rd dungeon) before going to the sluice. -Fixed area in Sluice where you can get stuck if you did not drain the water. -Fixed scripting event in Prison where event triggers were not set properly causing a black screen. -Fixed game breaking bug when attempting to revisit the plains east of Drasil / west of Spia after critical game event. (added minor item to grab) -Fixed duplicate quest item in sluice, -replaced with blood Edge which was found in the same dungeon -replaced blood Edge with Hoplite. a new spear for Locke. Up's Def and Mag at cost of atk. -Fixed event triggering preventing you from reentering the prison area. -Due to these changes and the limitation of the save engine. if you already opened these chests they may already be opened and unobtainable upon game update. The hoplite is not a huge issue if missed. The blood edge can open up new strategies so a extra one is available in the inner depths of the steam dungeon if you do not have one in your inventory. -Other minor bug fixes.Read full article on Community Announcements (hoboayoyo)Patch NotesOfficial
Day 2 hotfix.
Day 2 hot fix. -Test NPC removed in mines. -NPC dialogue event flag conflict fixed -Fixed highlighting text not working correctly in some cases. -Minor map tile fixes.Read full article on Community Announcements (hoboayoyo)






