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Midnight Dash

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Midnight Dash screenshot 1
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Midnight Dash

Saku Hållfast · Published by Saku Hållfast

Positive — 89% positive (19 reviews) · 17 achievements

Last updated 27 Sept 2026

Midnight Dash is an difficult 2D platformer. It tells the story about Sean and Piu the light source.

Free to PlayEarly AccessPEGI 7Co-opPvP

Free

View on Steam

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Action, Adventure, Indie, Free To Play, Early Access · 2023 · More free games

Embark on a thrilling 2D platformer journey where you control Sean and Piu, exploring dangerous environments in an early access indie game from Saku Hållfast.

About this game

Story!


The game tells you a story about Sean who gets lost from home and tries to find hes way back. While trying to find a way back Sean meets a magical light source Piu who agrees to help you but on one condition.. You help him to find something that he had lost. Help Sean and Piu to reach their goals in this difficult adventure!

Cool stuff


• A intensive single-player adventure, with a lot of cool characters and difficult levels.
• Game of hardcore platforming challenges and amazing secrets.
• Brutal Bonus levels that can be accessed from the main menu. Built for the hardcore gamers.
• Fun and catchy music.
• Inbuilt speedrun timer and death counter.
• Local co-op levels.

The controls are simple and easy to understand. You can jump, air-dash, slide, attack and even fly! Also Piu will help you light up the path in some levels. Have fun helping Sean and Piu in this difficult adventure!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or newer
  • Processor: Intel Core i3 M380
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 10
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Something new!

    Heyoo! So i had some time and i made a new update with bunch of new stuff and texture changes. * Changed every unlockable door in almost every level to new one and it has an animations. * Changed a little bit how player inputs work but really not that noticeable. * Added one new achievement. * Changed some cameras in some levels because some of them where unnecessary and made the levels some what more difficult and not fair. * Changed the whole Village level look to new tileset and made the village to be actually a village * Changed tutorial level after village to new tileset. * Changed freedom level tileset to new also. * Made some performance changes. * Added Local Co-op in bonus levels and these can be accessed trough main menu. There will be more Co-op levels and changes to it in the future but i wanted to get a small test out for you guys. The co-op is local and can be played on the same device or using steams remote play or parsec. The how to use parsec you need to figure out yourself but steam remote play can be accessed when pressing "shift + tab" ingame and it should give you friendlist and other stuff on your screen and from the friendlist you can choose to play in remote play and invite your friend from there! Have fun! you can send bugs and feedback to this email if you find something that should be fixed and looked into. "midnightdash.game@gmail.com" Enjoy!!!!!!
    Read full article on Community Announcements (Miksy)
  • Patch NotesOfficial

    Small update. HIII

    Heyoo! So i had a little time and wanted to throw a small update for you guys. Here it is! * I added fast falling to the game to perform this hold down "S" to fall faster! * added some lights to some objects in castle level to make them look visually better * added new particle effects in some levels. * i made every water level dark. yupp have fun. also added some cute bubbles. * moved one circular saw in castle level at the lava part. * disabled "enemy scripts" from spikes and vines to optimize the game to run a bit better. * made an sprite atlas to fix the annoying tilemap tearing. also if you are currently experiencing lag or stuttering try "RESTART LEVEL" from pause menu when loading into levels this seems to fix some lag. I'll look into the performance even more in near future. you can send bugs and feedback to this email if you find something that should be fixed and looked into. "midnightdash.game@gmail.com" Enjoy!!!!!!
    Read full article on Community Announcements (Miksy)
  • AnnouncementsOfficial

    It's been a while

    Heyoo! So i've been gone for a while and the reason is that i got a job so all my time has really gone there. But yeah heres a new patch with some changes to the UI and Gameplay! * Changed UI elements and added some icons for UI. * Changed controls sprite in the pause menu. * Added a new movement tech "Super dash jump" and it can be inputed by pressing (Shift) + (Space) quickly. * Changed player jump speed from 160 to 180 to make jumping feel better in game and it fixes the bug where player could get stuck on ground while running and jumping. * Fixed UI to work better with diffrent resolutions. it's not still ready fully but should be working a bit better. * Also i finally fixed the Music/SFX menu and now it should save slider positions and the changed values * Bonus levels might not work right now because they are untested with the new movement changes. I'll try them out when i have more time. * Changed tutorial text in "Freedom" level to correctly tell you what to do. * Changed the "Dash unlock text" to tell you how to use the new "Super dash jump" Enjoy! and i'll try to update this project more in the future! Sorry for taking so long.
    Read full article on Community Announcements (Miksy)
  • Patch NotesOfficial

    Big patch!

    Heyoo! So i've been making a big patch lately and here are things that are in it. * Nightmare bonus level retextured and camera updated to the new camera system. * Made seperate sliders for music and sfx stuff. * Changed pause menus button textures better match the games theme. * Added collectibles after bosses for later coming endgame stuff ;) * Added more sound effects example if you open pause menu it makes a sound. * Made some changes in Jungle levels to the characters movement. Jump height is now 160 instead of 130 and Jump H boost is now 50 instead of 40. This change makes the jumping feel better and fixes some problems with the gameplay. * Added more gameplay to the "Park/Factory level" so go try it out! Enjoy! (Also the Music/SFX menu may be little bit buggy atm but i am going to fix it when i have time to work on this project again.)
    Read full article on Community Announcements (Miksy)
  • Patch NotesOfficial

    Big retexture patch

    Yoo!!! So yeah i decided to retexture the whole castle level to look better and changed some gameplay! * Retextured the whole castle level. * Made some gameplay changes in the castle level. * Retextured perrigwyn's boss room with the new tileset also. * Changed some cameras in some of the levels to the new camera system i've been using in bigger levels. * Fixed Nightmare level where you could skip some gameplay parts and also made some parts harder in the level. Enjoyyyyyyyy!!!!!!!!!!
    Read full article on Community Announcements (Miksy)

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