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Watch trailer on Steam ↗Final Forge
Ops Game Studio · Published by OPS Game Studio · Official site ↗
4 user reviews — 50% positive (4 reviews) · 10 achievements
Last updated 27 Sept 2026
Defend your tower and protect the dwarf's treasure from marauding creatures in this roguelike tower defense game. Explore the region, collect resources and choose the right upgrades. But be careful, don't leave your fortress empty for too long.
£2.49
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Price history
Action, Adventure, Indie, Strategy, Early Access, Casual · 2026 · More under £5 games
Embark on a strategic adventure where you defend a tower and explore the region in this indie action game. Collect resources, make smart upgrades, and face marauding creatures as you protect valuable treasure until 2026.
About this game
Defend your tower:
Control your cannon, upgrade your forces and crafted weaponry to defend yourself from waves of procedurally generated enemies that will come to attack your tower. Don't let them steal the dwarf's treasure!Collect Resources:
Collect valuable resources around your fortress to enhance your defenses or recover from attacks.Be careful how much you can carry and your time, your enemies can attack you while exploring or destroy your tower while you are defenseless.
Upgrade your defenses:
Create and upgrade armaments with the resources you can get, face several enemy marauding orders and improve your resource collection to survive until you can destroy all your enemiesRun away from enemies:
Be careful during your resource gathering, you will only be able to run and back to your fortress and your enemies chase you to beat you, run to your fortress and protect yourself from enemies.Destroy them all!
- Procedural generation, a new adventure every match
- Find magical artifacts and get stronger with every match
- Collect and manage resources from the surrounding area
- Take control of the cannon and defend your tower from hordes of invaders
- Be careful not to be attacked while exploring
- Build and upgrade weapons through an upgrade tree
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows® 10
- Processor: 2.4Ghz
- Memory: 4 GB RAM
- Graphics: Modern NVIDIA or AMD graphics card
- Storage: 1 GB available space
- Sound Card: Is not essential
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows® 10
- Processor: 2.4Ghz
- Graphics: Modern NVIDIA or AMD graphics card
- Sound Card: Is not essential
Supported Languages
*languages with full audio support
Latest news
Community & EventsOfficial
OPS at the Big Festival
BIG Festival (São Paulo/Brazil) has started and OPS Game Studio is present with an in-person stand in partnership with Apex Brasil! 🎉 If you're at BIG today, be sure to stop by our booth and check out what's new in our game! 💚Read full article on Community Announcements (OPS Game Studio)Patch NotesOfficial
Demo Update 5.0
Changelog: - Fixed an issue when after collecting wood, the alert was fixed on the screen - Fixed an issue where an alert informed that resources were being removed incorrectly - Fixed an issue when asking Hegnos to go behind the tower, he entered incorrectly - Fixed crossbow/flying saucer conflict - Adjusted UI sounds, setup UI sounds of the Preparation Screen - Updated crosbow weapon damage area - Fixed buying two skills at the same time - Disabled not implemented skills - Fixed last skills buy button behahiour - Improvements on Screen UI Sounds - Increased probability of resources appearing - Adjusted upgrade prices, adjusted enemy waves and exploration time - Added sound of resources collection - Loot drops sound adjusted - Fixed an issue with Flying saucer shot and explosion sound - Added Victory and defeat sound - Added enemy spawn sound - Fixed an issue whith the final hammering skill - Pause/Unpause sound adjusted - Purchase sounds for "Final" nodes adjusted - Fixed an issue where audio of cannon holding to fire was playing 2 times between each shot - Fixed an issue where audio of the spinning cannon would get stuck playing even when the cannon had already stopped spinning - Camera animation decreased to 1 second - Key Mapping is now done by context - Context Screens are no longer disabled in the UI - Pause is no longer called by clicking the Resume button during Hide - Fixed an issue whith buying new skills and pressing ESC (Resume Game not working)Read full article on Community Announcements (OPS Game Studio)Patch NotesOfficial
Demo Update 0.4
Changelog: - Progression screen now waits for animation feedback, avoiding crashing - General audio improvements to both character, items, tower, interface and environment - General upgrade prices updated - Stones and tree colliders have been adjusted - Corrected multiple purchases in the upgrade tree - Tower HP upgrade has been adjusted - Corrected final hammering not working - General interface tweaks that didn't work - Fixed Hegnos walking slowly after collecting items and delivering to the tower - Corrected enemies interacting with resource on the ground - Fixed problem with exiting pause menu using ESCRead full article on Community Announcements (OPS Game Studio)Patch NotesOfficial
Demo Update
Changelog: - Improved Stone Model 2 collider to not break the collection system - Tree in collider tower area was adjusted on the map - Stone Model 2 now hides its renderer when broken - Notification system no longer deactivates an already deactivated view - Spawn Points adjusted to respect NavMeshAgents positioning - Wave Manager prevents waves of 1 entity or no entity from appearing - Hegnos no longer slows down after delivering some resources to the tower - Enhancement tree fixed for some Hegnos enhancements - Some sound effect tweaksRead full article on Community Announcements (OPS Game Studio)AnnouncementsOfficial
Final Forge - Steam Next Demo
Hello everyone! Final Forge now have a demo available and we are participating in the Steam Next festival! Thanks for all who support us and are playing, talking to us and pointing out any problems and improvements. Thanks a lot! We want to improve Final Forge and build a great game for you, we are working constantly and we are listening to you all. If you want to follow us more closely, follow us on social networks and join our discord: https://opsgamestudio.com/discordRead full article on Community Announcements (OPS Game Studio)






