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Watch trailer on Steam ↗Master of Chess
BRANE · Published by BRANE
Very Positive — 83% positive (299 reviews) · 33 achievements
Last updated 27 Sept 2026
Play chess with help from your AI character, solve chess puzzles, build an unrivaled openings repertoire, and win tournaments worldwide. Become World Champion in the first and only chess career simulator!
£16.75
Lowest price we've ever recorded
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Price history
Simulation, Sports · 2025 · More £15 - £30 games
Master complex strategies and rise to the top in Master of Chess, where you build an unbeatable openings library and compete globally.
About this game
Master of Chess is a chess career simulator.
Create your character and climb the ladder
Play the lifetime of a chess player, from a promising young talent to a seasoned pro!
Start as a prodigy and become a world-class chess master. Strive for chess immortality!
Improve your chess game
Develop your real-life chess skills thanks to an always-present coach following your career, challenging AI opponents, tough puzzles to solve, and an always developing opening repertoire...but beware of blunders!
An intelligent AI system to improve your moves
Play your dream career with the help of an AI system that will guide you in selecting the best moves, picking the right openings, outmanoeuvring and outsmarting even the best opponents!
A management experience
Deadlines, tight budgets, tournament fees, stressful games... The life of a professional chess player isn't easy, but you have all the tools at your disposal to easily manage every aspect of it.
Become Master of Chess
Will you make it to the top?
Are you ready to make your mark and become a legend?
The chessboard is waiting. Start a lifetime journey in Master of Chess today!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel i5-8350U CPU @ 1.70 GHz
- Memory: 8 GB RAM
- Graphics: Intel UHD Graphics 620
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Overall improvements
Heya, this branch has been on dev/debug for months. Hopefully it will improve the experience for some of you! Bug Fixes & Stability Resolved a major game-saving bug, improved logic around game-breaking issues, and corrected calendar view current day tracking. Fixed rare concurrency bugs, including a startup race condition during game initialization. Added error handling for NPC stopping issues, fixed achievements failing to trigger, and resolved missing opening lines estimation displays. Fixed tournament generation issues for underage players and improved PGN export functionality. Features & Enhancements Added support for creating younger/underage players. Godot Upgrades: Upgraded project engine versionRead full article on Community Announcements (BRANE)Patch NotesOfficial
Beta update - 1.0.6b
Heya!I've made a small update to the beta branch that aims to fix the annoying and often reported "game is hanging" issue.It's a tricky problem and I'm afraid the 'fix' might introduce some issues with other parts of the game - that's why I've decided to wait until making it available on all branches. The reason I've put the word fix between quotes is that I'm not sure I've fixed all instances where it can happen. Async code is hard.If you’d like to help, switch over to the beta branch and report any possible issues somewhere on Steam, or even better, on Discord.What's nextI've started this year by releasing a detective game with my friend Lorenzo, Confidential Killings: I'm on holiday at my day job so I'm having more time for gamedev again. There's finally time to support the games I've released and to announce the new game I've been working on for some time. So stay tuned!Read full article on Community Announcements (BRANE)Patch NotesOfficial
New year update
Heya!It's holiday season. Happy holidays to all of you!I've had bunch of changes just hanging around on a dev branch for a long while. I'm hoping players on that branch have tested it and there's no major issues. If you find any, please report!I tried my best to fix reported bugs (that I could reproduce and actually fix):FixesFixed a bug where opening line estimations were not displayed.Fixed an issue with tournament generation for underage players.Fixed a rare concurrency-related bug.Fixed an incorrect current day display in the calendar view.ImprovementsImproved PGN export functionality.Improved the suggestions/tips given by a lower rated characterTechnical UpdatesUpgraded engine to Godot 4.5.1.What's next?It’s probably been the longest gap between updates this game has ever had. I’ve been working on it for over three years, almost daily, so taking a step back turned out to be a welcome break.Lately, though, I’ve started to feel the itch again. There are so many ideas I left on the table, and some areas I should have handled better. Every now and then I even feel the urge to start everything from scratch, but for now, it feels right to give the current project a bit more love and improve what’s already here.In any case, I’m planning to get back to MoC as soon as we ship Confidential Killings, which is coming out in just over a week.If you have any feedback, I’d really love to hear it: on the forums, Discord, or in a review. Then I can prioritize what to do next properly.Cheers!Read full article on Community Announcements (BRANE)Patch NotesOfficial
Fixes & Brazil
This update brings a mix of fixes and a new language option. Big thanks to yuuki for joining the discord and offering his help to get the game translated in Brazilian Portuguese. Databases from the Steam Workshop now load correctly. Starting age rules have been adjusted for better balance. Beards can now be properly adjusted on existing players. Invitation tournaments now evaluate on the correct date. Elo win calculations are now more accurate. Brazilian Portuguese has been added as a supported language. Tournament dates in Brazil have been fixed.Read full article on Community Announcements (BRANE)Patch NotesOfficial
Post Launch Cleanup #1
Patch Notes Fixed an issue where time did not reset properly between games. Fixed a bug where pausing the game blocked button interactions. Fixed a bug where the first move in the main menu game could be incorrect in some situations. Fixed an issue with haircut progress not saving correctly. Fixed a bug where the review screen engine detached after running a deep analysis.Read full article on Community Announcements (BRANE)






