
Screenshots

One Way To Wonderland
apatiaDev · Published by apatiaDev
Last updated 27 Sept 2026
A turn-based roguelite where you collect powerful cards, unlock unique classes, and battle through waves of enemies on your journey to a titular Wonderland
Action, Indie, RPG, Strategy, Casual · More free games
Embark on a unique adventure where strategy meets RPG elements as you collect powerful cards and explore the mysterious corridors of One Way To Wonderland.
About this game
One Way To Wonderland is a turn-based point'and'click game, where each collected card grants you different powers and you fight your way through waves of enemies to mythical Wonderland.
Collect different cards
Discover over 30 different cards, each changing the way game is played dramatically like throwing a scythe when killing an enemy or gain additional life or passively gain chance to critically strike an opponent or gain armor during weather event. The more cards you collect, the more your gameplay will change.
Fight hordes of enemies
Fight your way through hordes of hand-crafted 16 enemies, like small goblin and dashing centaurs to hammer-throwing mushrooms
Each class has different playstyle
Unlock 2 different classes, each having different playstyles, Powerful mage centered around damage-over-time effects or archer focused on landing critical strikes.
Acquire different skills
Each applied skill grants you different ability, like striking your opponent with lightning and throwing a boomerang that hurts each enemy on its way back.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or Above
- Memory: 512 MB RAM
- DirectX: Version 9.0
- Storage: 100 MB available space
Recommended
- OS *: Windows 7 or Above
- Memory: 1 GB RAM
- DirectX: Version 9.0
- Storage: 100 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Devblog 1 - Great start
Hello there, and welcome to my first devblog! I plan on releasing these once per month(or two, idk. probably when I have enough things to show).In these I will cover some of things I've done for my gameFirstly, since resuming work on this, I made new enemyLadies, gentleman, everyone: Goblin Hunter! Ain't he adorable?He has two attacksscrathing player and applying bleed leaving player vulnerable, increasing crit chance with amount of bleed stacks player has Then I tried to add new player ability. And I've done good amount of work. BUT THEN GUESS WHAT?I've decided to completely resprite playable mage character!Why? Because I didn't like how basic it looked.When animating player I tried to make it as alive as I could, otherwise it would so stiff yeah... much better That's it for now!Thanks for readingRead full article on Community Announcements (każdy dzień to tortura)






