Skip to content
Geeky Alien
Rogue Station

Screenshots

Rogue Station screenshot 1
Rogue Station Gameplay Trailer trailerWatch trailer on Steam ↗

Rogue Station

Quint Studio · Published by Quint Studio

Content notice: Cartoon violence, cartoon deaths.

Mostly Positive — 77% positive (230 reviews) · 20 achievements

Last updated 27 Sept 2026

This "space station builder simulation roguelite" puts you in charge of a space station. Fight off enemy ships, fleets and rival stations to dominate your corner of space. Build and upgrade your station, hire and manage your crew. Survive as long as you can.

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £8.50 · Highest: £8.507 Oct 2026

Strategy · 2023 · More £5 - £15 games

Take control of Rogue Station as Quint Studio’s 2023 strategy title puts you at the helm of a space station, battling enemies and competitors while managing your crew. Build, upgrade, and survive in this intense roguelite experience.

About this game

Features


Build a formidable station - Expand your little outpost and build up weapons and defenses.


Defend your station - Encounter countless enemies and threats.


Unique paths - Collect perks as you defeat enemies and build a powerful arsenal.


Gain unique powers - Unlock powerful upgrades.


Manage resources and crew - Mine the nearby asteroids to gather resources, help nearby colonies and hire new crew members.


Random encounters - Run into strange characters and events.

Content


  • 170+ components upgrades
  • 130+ ships
  • 90+ unique perks
  • 40+ gadgets to unlock
  • 40+ weapons synergies
  • 7 managers
  • 2 maps

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP / Vista / 7
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 1920X1080 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America

Latest news

  • Patch NotesOfficial

    V1.3.1 Hotfix

    Fixes: Fixed Perseus field achievements not triggering. Fixed the auto repair component showing a technician job anchor instead of maintenance. Fixed some errors generating lots of logs when using the auto repair component and removing damaged tiles. Fixed a placement bug where the weapon station would flash in the bottom left corner and get assigned to the tile before being placed. This would result in the bottom left corner being blocked for no apparent reason. Fixed a small display issue for the ground build tab which was showing 3 out of 4 unlocked. Fixed missing text in Perseus Fields when selecting the Alliance for the final act. Fixed Outsiders getting triggered 1 year too early on Perseus Fields. Fixed upgrade icons for Flos Caeruleus. Balance: Changed the Rail gun burst chance upgrade from 50% to 30%.
    Read full article on Community Announcements (quintgamesstudio)
  • Patch NotesOfficial

    V1.3 Space eggs

    V1.3 Features: New Component Auto-repair module. New late game event Unknown Eggs. 2 perks for the Auto-repair module. Added a new perk for the life support system. Added upgrade tree for Reactor component. Added Rare perk tree with 5 perks in it: Stop Common perks from being offered. Stop Rare perks from being offered. Stop Unique perks from being offered. (New unlocks are excluded) +1 Bounce all projectiles. +1 AOE all projectiles. Added a special perk for Wave generator, Missile Silo, Rail Gun & Flos Caeruleus weapons. Added synergies for Wave generator, Missile Silo, Rail Gun & Flos Caeruleus weapon. Added upgrade tree for Wave generator, Missile Silo, Rail Gun & Flos Caeruleus weapons. Balance: Reactor health lowered from 300 to 150. Reactor is now part of the Captaining upgrade tree. Fixes: Fixed Catsie not reviving quickly when playing a custom game. Fixed an issue where some ships could have more health than the sum of all tiles and components on board. Fixed a bug where ship components would stop working after an assigned crew died, revived and then replaced a newly assigned crew. Fixed a bug with Unity when reloading a saved game. Synergies were not being applied correctly on load. Fixed auto pan setting not saving correctly. Fixed some tech weapon not being affected correctly by some perks. Fixed a placement bug with larger components placed in space after reloading a saved game allowing to build on top of them. Small changes: Fixed a small localization issue with the local lab event. Added skip button for game over screen. Larger fleet gadget now grant extra XP when defeating larger fleets. Added UI Tooltip of a crew’s stats in Mercenary mission selection, Crew management menu, Conscription event and Colony event.
    Read full article on Community Announcements (quintgamesstudio)
  • Patch NotesOfficial

    V1.2 Catsie

    V1.2 Features: New weapon: Rail Gun. Kinetic weapon that fires high-damage extremely high-speed projectiles. New weapon: Missile Silo. Missile-based weapon that fires a slow-moving high-health missile that deals extremely high damage. New weapon: EMP Wave Generator. Tech weapon that creates an AOE wave disabling most components it hits. Added new manager Catsie. Ability: gains extra bounces on each projectile, but the number of weapons slots is reduced. Special status: quick reviver (Instantly revives at reborn stations. Takes priority over other staff reviving.) Added 5 new gadgets for unlocking special components. Reactor, Rail Gun, Missile Silo, Flos Caeruleus and EMP Wave Generator. Balance: Missile launcher: missile health reduced from 2/8/20 to 2/6/12 Breacher: missile health increased from 2/8/20 to 4/10/24 Anti-missile gun: instant kill chance upgrades changed to 3X critical hit chance. Reduced enemy growth rate on Perseus Fields from 2 to 0.5 Reduced cost for Breacher weapons from 4000 to 1500. Also reduced the cost of upgrades. Improved reload time of Breacher weapon from 20 to 16. Improved reload time of the Gamma-Ray from 30 to 25. Fixes: Fixed an issue with characters not being able to be revived when dying inside the Medic Station. Fixed Quad Synergy achievement being acquired from an enemy ship fulfilling the requirements. Fixed a progression block when sending the station manager on a mercenary mission and subsequently defeating a mini boss. Fixed Machine Gun rate of fire special upgrade giving negative bonuses. Accuracy now displays correctly 100% when accuracy gadgets are enabled. Fixed behaviour bug with characters assigned to a room where they would wander outside to complete fire or repair tasks. Fixed an issue with character repairing while being assigned to stay at the component leading to the repair never ending. Misc: Added rotation (Shortcut: R) for larger components. Added the ability to build an Air Lock while the station is on fire. Char...
    Read full article on Community Announcements (quintgamesstudio)
  • Patch NotesOfficial

    V1.1 Extra Threat

    Features: Added Blank manager. Added New Manager Unity. Ability: All synergies are doubled. Added the option to start with a blank layout. Provides an extra 5000 omni cash. New event: Optional bosses. Every 70 days or so a random boss will pass near the station. It can be engaged or left alone. If left alone the threat level will increase. There are 6 types available: Holo Ship, Factory Ship, Swarm, Pyro Ship, Carrier and Unmanned drone. New ship component: Fusion Reactor. Can be unlocked in a special event. Provide lots of power for only 1 tile in size but explodes when destroyed. New event: Mining collective. Increases income but creates a higher threat level increasing difficulty overtime. New event: Research station. Gain random perks overtime but creates a higher threat level increasing difficulty overtime. Balance: Added bonus omnicash after defeating enemies. The reward is based on the size of the ships and their state at the end of combat. Capped evasion at 90%. Added an end game event boss that gets impossibly stronger to end the game at a reasonable time. It also allows the player to end with a victory. Increased the cost of upgrades for the mining rig. Lowered the colony upgrade increase in revenue from +0.25 to +0.2 per levels. Fixes: Fixed issue where unlocked managers could sometimes not save their newly unlocked state correctly. Fixed range bonuses on Anti Missile turret not being added correctly. Fixed bug when selling most of the floors tiles and falling below or at 0 HP. Fixed a visual bug when a crew died from both damage and oxygen at the same time. Misc: Character AI now prioritizes hull breaches over repairs and component repair over tile repair. Made fast combat enabled the default. This was previously disabled and required enabling manually in the settings. Added hint in character menu for augmented crew. Rogue points gained on hard difficulty increased. Added settings option to disable auto pan when destroying enemy ships. Certain perks will...
    Read full article on Community Announcements (quintgamesstudio)
  • Patch NotesOfficial

    V1.0.1 Hotfix

    Fixes: Fixed a weapon placement bug where placing the second part over the build menu would result in an unresponsive UI. Fixed an issue on some screen resolution that would cut part of the build menu UI.
    Read full article on Community Announcements (quintgamesstudio)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.