
Screenshots

Watch trailer on Steam ↗Cyberscape
Crazy Moose Games · Published by Crazy Moose Games
3 user reviews — 100% positive (3 reviews)
Last updated 27 Sept 2026
Cyberscape is a top down round based action game with some rougelike elements. Play as different heroes with unique abilities and fight against the evil robot army. Level up and complete achievements to unlock new items and fight your way through different locations.
£4.29
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Price history
Action, Indie, Early Access, Casual · 2024 · More under £5 games
Embark on thrilling missions as diverse heroes each with special abilities, fighting through various locations against an evil robot army. Level up to unlock new items and achievements in this action-packed game from Crazy Moose Games.
About this game
Features

Heroes
Unlock and play as different heroes, each with their own distinct abilities and playstyles that help slay all the bots in sight.

Items
Acquire items from vending machines to boost your robot dismantling potential. Unlock new items by completing various achievements.

Enemies
Face off against the robot army! Watch out as they tend to overwhelm anyone in their path.

Bosses
Face the leaders of the robot army head on by surviving and destroying all the bots before.
Locations
Travel to different locations and stop the robots and their evil plan. Fight your way through the relentless rounds of robots, defeat the boss and escape, or continue to see how long you can survive.
Become Powerful
Level up and unlock all the Cybernetic Enhancements and become the ultimate robot killing machine.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: 2.0 GHZ
- Memory: 1 GB RAM
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Cyberscape 0.8.1
Cyberscape Update 0.8.1 A very small update to address a couple of bugs and a rework to damage calculations. Reworks Reworked Player Damage Calculations Old system had a "shield gating" mechanic that allowed the shield to soak up damage until it went down completely. Meaning an enemy with 10 Shield receiving 100 damage would only take 10 shield damage to break the shield and 0 health damage. New system removes the shield gating completely and extra damage carries over in the health bar. Using the previous example the enemy would take 10 shield damage and 90 health damage. Overall, this will benefit higher damage heroes the most as well as explosives. Specter's primary fire and Norman's Alt Fire should feel much better. Bug Fixes Fixed an issue where some achievements were not tracking properly. Fixed a bug that would cause Dronebot to not die.Read full article on Community Announcements (Crazy Moose Games)Patch NotesOfficial
Cyberscape Patch 0.8.0
Cyberscape Patch 0.8.0 New Enemies {STEAM_CLAN_IMAGE}/43362451/095584b5af8a8c5f0f49fd37ece5601cac765b99.png Dronebot - A sneaky and fast moving bot that is always on the move. Grenadebot - Who gave this bot a grenade? Shotgunbot - An aggressive bot that usually hits their target at least once Shieldgenbot - Equipped with a shield generator, this bot has increased shield regeneration. When defeated the shield generator drops healing other bots shields in the radius. New Items - Cooldown Items {STEAM_CLAN_IMAGE}/43362451/8a1e190840f914dc9cab346da3d7f276d16875dd.png Preservation Matrix - Triggers when dead. Don't die and instead gain invincibility for 10 seconds. Has a 3 minute cooldown. Supershot - Triggers when shooting. Fire a super powerful shot. Has a 15 second cooldown. Explosive Shield - Triggers when shield breaks. Make an explosion around the player. Has a 60 second cooldown. Parting Gift - Triggers when dashing. Shoot out 16 shots around the player that scales with current damage. Has a 30 second cooldown. New Achievements have been added to unlock the new items Quality of Life Toggle Fire Option Reset Button for Cybernetic Enhancements Bug Fixes Fixed an issue where the incorrect song was playing during the EVE boss fight Fixed visual bug with vending machines on Operation Ironclad (For real this time)Read full article on Community Announcements (Crazy Moose Games)AnnouncementsOfficial
Cyberscape Summer Roadmap
Hello, wanted to make an announcement for the future Cyberscape content coming within the next few weeks and months. Lets get right into it... 1. New basic enemies A few new bots are being made to add variety and to switch up current strategies. Currently looking into adding around 8+ new enemies each bringing something new to the table in taking you down, or helping their fellow bots. 2. New item type - Cooldown items Currently all items in the game, except hero items, are passive. Cooldown items will work differently. They will have a trigger, effect, and cooldown. Just like passive items you will be able to collect multiple and collecting multiple will reduce the cooldown. There are many ideas for cooldown items in the works but here is a sneak peak of a few. Explosive Shield - Triggers when shield breaks. Make an explosion around the player. Has a 60 second cooldown Parting Gift - Triggers when dashing. Shoot out 16 shots around the player that scales with current damage. Has a 30 second cooldown 3. Quality of Life Lots of QoL changes are planned including... Toggle Fire Option Reset button for Cybernetic Enhancements More Menu Reworks including the hero menu and character select screen Far future While these are very far from being ready here is a sneak peak on some of the bigger content coming... New hero - A drain tank that will use health for abilities and suck the life out of bots. New Map - After the events on the Dreadnought, the team is sent to an arctic base that was taken over by the bots. That is all to share for now. Thank you for taking the time to read and have a good day. How You Can Contribute: Share Your Thoughts: Have ideas or suggestions? We want to hear them! Your thoughts on gameplay mechanics, balance adjustments, or new features are much appreciated.Read full article on Community Announcements (Crazy Moose Games)Patch NotesOfficial
Cyberscape Patch 0.7.3
Small update to address a bunch of bugs recently found. A new roadmap for the game will come out soon so stay tuned for that. General Added a new base stat - Lifesteal Lifesteal is a percentage based stat that gives health based off of current damage. Lifesteal is only active when attacking health, shields do not give lifesteal. Added new item and achievement for Lifesteal Enemies EVE Decreased damage from 20 - 10 Bug Fixes Fixed a bug where enemy shields would take over damage making their shields go in the negative. Fixed a visual bug on Operation Ironclad where vending machines would appear behind crates Fixed a bug where First Mission Complete would only complete at round 20 or higher Fixed a bug where 's DDoS sound wasn't changing with volume settings Fixed a bug where EVE wouldn't properly die Fixed a bug involving seen enemies not properly showing in the menu Fixed a bug where some achievements would not properly unlock heroes or maps Fixed a bug where volume sliders would reset after starting a gameRead full article on Community Announcements (Crazy Moose Games)Patch NotesOfficial
Cyberscape Update 0.7.2 Patch Notes
This is a quick update to address the difficulty in the early game. These changes should make the game feel a lot better. These changes will be monitored and if any need to be reverted or more added they will be addressed at a later point. Heroes Norman Increased dash length from 0.7 - 1 Increased dash speed from 6 - 6.5 Increased base damage from 20 - 25 Increased base health from 200 - 250 Enemies Swordbot Decreased speed from 4 - 3.5 Decreased damage from 30 - 15 Riflebot Decreased damage from 10 - 8 Decreased firerate from 5 - 4 Riflebots don't spawn until round 9 Machinegunbot Decreased damage from 15 - 10 Decreased firerate from 12 - 10 Economy Adjusted the prices of most doors on all maps. Most doors cost 250 less than previously some were reduced more and some went unchanged Bug Fixes Fixed an audio issue with Norman grenade explosions Fixed a bug that caused bots to randomly stand still Any and all feedback is appreciated have fun with the easier early game and let us know what you think.Read full article on Community Announcements (Crazy Moose Games)






