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Blacklight

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Blacklight

Okaemon · Published by Okaemon · Official site ↗

Positive — 100% positive (13 reviews)

Last updated 27 Sept 2026

A combo-oriented fighting game with a simple system. Players who are familiar with fighting games will be able to play right away thanks to its responsiveness and ease of understanding! Fly, run, solidify, and collapse! Supports rollback-style online matches.

DJCTQ 12PvP

£2.34

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.34 · Highest: £2.3428 Sept 2026

Action, Indie · 2022 · More under £5 games

Fly through dynamic combat as you solidify and collapse enemies in Blacklight, an action-packed indie game from Okaemon released in 2022.

About this game

Fly, Run, Solidify and Break!
Light-paced 2D fighting game!

A simple fighting game with a dash that can stop immediately, a two-step jump, a dash in the air, and a variety of other moves that are easy to control.
A simple fighting game with a variety of moves and easy controls.
There is a risk of grinding and guard crashes when guarding, and the damage of techniques is large, so the tempo of each match is fast.
Easy to understand and quick to learn, you're ready to fight!

Great training mode and networking features!
Hitbox, frame data, and recording/playback functions allow you to check the situation in detail.
Lobby function and rollback are available for online matches.
You can comfortably play against players from far away!

Features

Six unique characters.
Lobby function and rollback for online matches.
Practice mode with hitboxes and frame data.
Replay function.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7, 8, 10
  • Memory: 1 GB RAM
  • Storage: 200 MB available space

Supported Languages

English, Japanese

Latest news

  • Patch NotesOfficial

    PatchNote v1.1.6

    Optimize the game Add key config image
    Read full article on Community Announcements (okaemon)
  • AnnouncementsOfficial

    PatchNotes v1.1.5

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Common】 【Common Character select screen  Process change (character stop) Tag Team Mode  Ein (Assist)  Change attack distance  Increased recovery time  Shuichi (Assist)  Bounce down on ground hit  Changed appearance position when lever is input ------------- ↓Cornell ------------- combination slash (↓+D) Overall hardness increase (+2) ------------- ↓Helios ------------- Jump A Decrease number of consecutive hit cancellations (3 > 2) ------------- ↓Bouncer ------------- full blast Enlarge the bite detection of the feet (changed to the same detection as the max tame version) ------------- ←Ein ------------- Jump A Decrease number of consecutive hit cancellations (3 > 2) Jump C Hit box increased ------------- ↓Dan ------------- penetrating bullet (A and D versions) Decrease gauge recovery on hit/guard (240>160) ------------- ↑Shuichi ------------- Walking Increased movement speed Dash forward Movement distance increased Decrease overall hardness (-1) Standing B Hit box increased Crouching B Hit box increased Attack speed increased (10 > 9) Decrease overall hardness (26 > 25) Crouching C Hit box increased Jump C Bounce behavior changed overhead kick Hit box increased Increase hit/guard hardness (+1) A helm spliter Hardness to hit and guard increased (+1) Bounce behavior changed B helm spliter Hit box increased Decrease overall hardness Hardness to hit and guard increased swift wind continuous fang Decrease advantage frame on ground hit Increases advantage frames for aerial hits D helm spliter New skill light wind moon(addition) New skill
    Read full article on Community Announcements (okaemon)
  • Patch NotesOfficial

    Stopping the Tag Mode

    Because tag mode is causing errors at startup Once the tag mode function is stopped We apologize for the inconvenience and appreciate your understanding.
    Read full article on Community Announcements (okaemon)
  • AnnouncementsOfficial

    PatchNotes v1.1.4

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Launch  Fixed a bug that caused runtime errors in some environments. Tag Team Mode  Fixed continuous hits when the EX Photon Blaster  Fixed a series of hits when a bouncer's assist is issued during a hit by the EX Photon Blaster. Tag Team Mode  Fixed a decrease in the camera being fixed when a player is hit by an attack just after appearing. Getting up  Changed so that A overlaps when A is held down.
    Read full article on Community Announcements (okaemon)
  • Patch NotesOfficial

    PatchNotes v1.1.3

    Network  Change operation and display information. Tag Mode(Character Select D)  Fixed a bug that Helios and Dan's gauges were disappearing when using bouncer assist.
    Read full article on Community Announcements (okaemon)

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