
Screenshots

Watch trailer on Steam ↗Marvelous Marbles
Mindemia · Published by Mindemia · Official site ↗
1 user reviews — 0% positive (1 reviews) · 10 achievements
Last updated 27 Sept 2026
Build marble runs where your imagination is the only limit. Use a variety of shapes and materials. When they are not enough, use mechanical contraptions to lift, push and steer your marbles. Can't find the right style or function of a piece? Then you can build your own!
£13.49
Lowest price we've ever recorded
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Price history
Indie, Simulation, Casual · 2023 · More £5 - £15 games
Marvelous Marbles lets you craft intricate tracks using various shapes and materials. Elevate your designs with mechanical devices as you explore creative possibilities in this casual, imaginative simulation experience.
About this game
Get started easily with the snap in place system, and turn it off when you want to go beyond the trodden path.
Use a variety of shapes and materials to bring your creations to life. When they are not enough, use mechanical contraptions to lift, push and steer your marbles. Still can't find the right style or function of a piece? Then you can build your own! Marvelous Marbles is meant to be modded and comes with Steam Workshop integration for easy sharing.
Then sit back and relax while watching balls zip through the tracks with the automatic camera system.
If you have a VR headset, put it on and experience even more immersion. Pick up and place pieces like in real life. But move those expensive vases out of the way, first!
Will you dare follow a marble down your creations?
ASMR?
* Over 50 different pieces to build with, across 3 distinct styles.
* A multitude of balls of various colors and styles.
* Switches, lifts and other mechanical objects.
* Moddable.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 2.0 GHz Intel or equivalent AMD dual-core processor
- Memory: 4 GB RAM
- Graphics: Nvidia or AMD, OpenGL 3.3 capable
- Storage: 1 GB available space
- VR Support: SteamVR
Recommended
- VR Support: SteamVR
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
v1.1.0 - Build challenges and VR QoL
Build challenges Build challenges are now up and running. Read more about them here: Upcoming changes {STEAM_CLAN_IMAGE}/43341418/b203bd582924ba9bd9d8c324527dc58a9169c75b.png There are only 3 available so far. More will come once I get a better understanding of the system myself, and its possibilities. :) Would it be interesting to add leaderboards for them? For now though, if you have a good time, post a screenshot in the community hub for the world to see. Machine interaction Click on machines during simulation to turn them off and on. Also discussed here: Upcoming changes UI fixes There's a slew of minor improvements to make the UI (and especially dialogs) more robust. I received some feedback that the main menu was unclear, so it's been redesigned, with text to go along the icons. {STEAM_CLAN_IMAGE}/43341418/84b3101f70c11818488e35c32269fab876f9ebcf.png VR fixes VR has received some much needed improvements. It's still not where I want it to be, but it's going in the right direction. {STEAM_CLAN_IMAGE}/43341418/816dd306f2e817d79f524c8a7b340e2f9e56f54f.jpg You start out wherever the camera was last time, so if you build something on desktop and check it out in VR later, you'll now be at the same spot. You can now move forward with the d-pad. May turn into a proper "teleport" system, but it works fairly well. So now you're not limited to your VR-space when building. Fingertip gestures are implemented. So in theory you can press buttons by pointing at them. It's a bit temperamental, though, and it doesn't always work. I've yet to figure out why. Sadly the tutorial doesn't work well in VR, so for now, please do it on desktop. I ran out of time for this update, but will hopefully fix it until the next.Read full article on Community Announcements (neph)AnnouncementsOfficial
Upcoming version
Here's a brief update on what's in the pipeline. I hope to get it out this week, but it may take a bit longer. First of all; interaction during simulation. This means you can turn powered things off and on to suit your needs. This inevitably leads to speculation about scripting possibilities. Like, can you use triggers to start things? Can they enable and disable each other? I won't deny that is a plan, but it won't be in this release. Then there's a bigger thing: Build Challenges. {STEAM_CLAN_IMAGE}/43341418/b203bd582924ba9bd9d8c324527dc58a9169c75b.png The concept here is that you need to build a marble run where the marbles pass certain checkpoints. There are also certain volumes where you will not be allowed to place any pieces. {STEAM_CLAN_IMAGE}/43341418/7a22b12273f1a3921f7e6f218da88a25925899c1.gif I hope this will serve as a way to engage those that are not primarily interested in the sandbox experience, but like a challenge. Initially there will only be a few of these, to check the interest, but eventually more will be added and perhaps with added complexity. Do you have a better name for this than "Build Challenges"? Or a great idea for a puzzle? Then I'd love to hear about it :)Read full article on Community Announcements (neph)AnnouncementsOfficial
v1.06 with Tutorial
Work continues to make it easier to get started in Marvelous Marbles. This latest update comes with an optional tutorial. Complete it and you will be a little bit wiser (and earn an achievement) {STEAM_CLAN_IMAGE}/43341418/eed512e560fdf93bc2882b769f9e81070fb2aa4f.gif Enjoy the weekend, and expect more updates next week!Read full article on Community Announcements (neph)Patch NotesOfficial
v1.05
I noticed that marbles had a hard time entering the giant cog wheel (particularly on WIndows), so some tweaks were made to make it easier. This may affect some other physics as well. Added a specific help screen for VR when starting editing. I also missed to update the version number in the build, so it still says "v1.04"...Read full article on Community Announcements (neph)Patch NotesOfficial
v1.04
v1.04 is now live. Changelog: Disabled Screen space reflections filter by default. Added help dialogs to several screens to help players get started. {STEAM_CLAN_IMAGE}/43341418/1c837f11b0be4efc184af98c0d8f3777e8b43455.pngRead full article on Community Announcements (neph)






