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Button Pop

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Button Pop gameplay trailer trailerWatch trailer on Steam ↗

Button Pop

Reality Adrift Studio · Published by Reality Adrift Studio · Official site ↗

8 user reviews — 88% positive (8 reviews) · 27 achievements

Last updated 27 Sept 2026

Button Pop is a 3D Tower defense game fused with Button mashing chaos. Construct the deadliest defense strategies by unlocking powerful traps and turrets across a variety of terrains, while building your very own button with the rewards of your adventures!

DJCTQ 10

£10.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.59 · Highest: £10.5911 Oct 2026

Action, Indie, Simulation, Strategy, Casual · 2024 · More £5 - £15 games

Craft intricate defense strategies by unlocking powerful traps and turrets in Button Pop. Navigate diverse terrains, merging action and simulation gameplay as you construct your own button through strategic button mashing challenges.

About this game

Ready yourself to Pop that Button

Craft a powerful defense and drive back the waves of evil buttons! With an array of turrets, utilities and traps, fight your way through a variety of lush environments - Earn coins and parts with every victory and design your very own button!





Be the Button you've always wanted!


Earn coins and expand your collection of Hats, Special Effects and Buttons.
Survive as long as you can and pop that button at high speeds to unleash coin multipliers!





Pop on an adventure across 10 locations!


Biome types include:
  • Green fields
  • Winter valleys
  • Astroid fields
  • Arcade machines
  • Orange deserts
Plus a few more we won't spoil!



Features:


  • Pick from 3 types of Turret (with 5 upgradable levels each).
  • Build 3 types of Utility pad (with 5 upgradable levels each).
  • Button rank system with 3 potential perk trees.
  • Full in-mission upgrade tree that includes additional defense options and special abilities.
  • Fight against 6 diverse enemy types that work together to take down the player.
  • Collect and activate 10 level modifiers.
  • Choose from 3 difficulty options.
  • In-game Buttonpedia.
  • 10 environments with a variety of terrians and strategies.
  • 10 boss battles.
  • Accessability options.



A bit about the Developer


Reality Adrift studio is a small independent game studio based in Scotland who strive to
produce creatively diverse games that can connect with players around the world.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: WIN 7 - 64 bit
  • Processor: Intel® Core™ i5-12600K
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 750
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: WIN 10 - 64 bit
  • Processor: Intel® Core™ i5 series
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 980
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Button Pop: Hotfix 1.0.4

    Button Pop: Hotfix 1.0.4 Hello there! I've just released a Hotfix patch addressing a number of small bugs related to achievements. Check out the patch notes below for a full breakdown :) Notes: Fixed Bugs - Achievements were not activated when they should (Including "End of a journey" and "Absolute machine") - Fixed Performance improvements - Specifically player statistics and achievement systems. New Achievements Three new achievements have also been added to the roster. These include: Button Private Button Sergeant Button Captain These are rewarded for reaching Button ranks 10, 20 and 30. {STEAM_CLAN_IMAGE}/43771675/9f88a47785f77faf39e7545e9c8d4ef16c5145ec.png Thank you again for your feedback. As a solo developer, it is truly humbling to have your support. For more info, check out our Devlog series and join the Button Army on discord! Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao Discord: Join the Button army! {STEAM_CLAN_IMAGE}/43771675/7a47f3d2cce39d643d0c0cc3bca027597db25a4e.png
    Read full article on Community Announcements (Reality Adrift Studio)
  • Patch NotesOfficial

    Button Pop: Hotfix 1.0.3

    Button Pop: Hotfix 1.0.3 Hey there! I've just released a Hotfix patch addressing a number of small bugs and balance issues. Check out the patch notes below for a full breakdown :) Notes: Fixed Bugs - Pause menu could be triggered while in module menu - Fixed Resolution and full screen settings not saving and failing to apply - Fixed Options/Playbox buttons could be re-positioned while turret lock is active - Fixed Dodge perk failed to activate - Fixed Button Pop FX not triggering - Fixed Balance - Baby button difficulty - Base mission completion reward has been increased to 2500 parts (Was 1000 parts). Baby button difficulty - Mission completion coin division value has been lowered to 1500 (Was 2500). e.g., 100,000 coins = 67 Parts. Baby button + A Button difficulty - Enemy health and damage has been reduced by 10%. Coin Factory - (Factory level 1) Coin generation has been increased to 15 coins per sec (Was 10). There has been a small reduction in the coins required to level the button up (Button levels 3 - 5). A handful of the modules have had their values revised. Thank you for your patience and feedback, as a solo developer it is truly humbling to have your support. For more info check out our Devlog series and join the Button Army on discord! Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao Discord: Join the Button army! {STEAM_CLAN_IMAGE}/43771675/7a47f3d2cce39d643d0c0cc3bca027597db25a4e.png
    Read full article on Community Announcements (Reality Adrift Studio)
  • Patch NotesOfficial

    Button Pop: Hotfix 1.0.2

    Button Pop: Hotfix 1.0.2 Hello there! I have just released a small patch implementing game speed buttons, balance tweaks and a variety of bug fixes. Check out the patch notes below for a full breakdown :D Notes: Fixed Bugs - Enemy optimisation has been improved. UI optimisation has been improved + the overall memory footprint of textures has been reduced. Ui not animating properly/ timing being off - Fixed Difficulty value rarely not passing over from tutorial to next level - Fixed Options menu not opening - Fixed New Features/ QOl features - Game play speed Button - Just below the wave meter, a row of buttons has been added. These buttons can be used to control the play speed of the battle. In addition to the buttons, Hotkeys + and - can be used to increase and lower the current speed. Enemy buttons move less when clicked on. Balance - Baby button - Enemies health has been significantly lowered, and the overall spawn rate has been lowered slightly. Baby button - The overall spawn rate has been lowered slightly. Baby button - Enemies will no longer rank up randomly (Can only rank up do to boss abilities). A Button - Enemies health has been lowered slightly. It now takes less clicks to activate a streak. It now takes roughly 20 clicks achieve a 2X streak/ multiplier. Thanks for reading through our notes and I hope you enjoy! For more info check out our Devlog series and join the Button Army on discord! Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao Discord: Join the Button army! {STEAM_CLAN_IMAGE}/43771675/7a47f3d2cce39d643d0c0cc3bca027597db25a4e.png
    Read full article on Community Announcements (Reality Adrift Studio)
  • Patch NotesOfficial

    Button Pop: Module Evolution Update

    Module Evolution Update Hey folks! I hope you are enjoying Button Pop so far. The Module Evolution Update has arrived, and I have heard you loud and clear! There have been some issues with balancing/ difficulty and the new Module Evolution aims to correct that! Not only will this introduce fixes for the enemies and economy. It includes free content in the form of powerful new module upgrades and a complete re-vamp to the module page system. New stuff: Module Tree The module system/ pages have been completely rebuilt and are now presented as a module tree, Split into Defence, Utility, and Attack. All modules are now visible on a single page, making it easier to strategize and mix/match abilities and builds. {STEAM_CLAN_IMAGE}/43771675/fda78dcabe95cf6b76946219c68d8c13e6729a60.jpg New Module upgrades We can't have a new module tree without some new modules! There will be 9 new modules, spanning from upgrades that boost the efficiency utilities to the ability to grab the enemies and crush them before they get away. Grab - Grab and hold enemies by clicking on them! Fling them around like grenades. Money Grab - If an enemy dies while grabbed, their money bag will fall out. Grab Drain - While an enemy is grabbed, their health will slowly be drained. Blocker - Place a solid block and change the route of the enemies! Auto Pop - If yah have some energy and a Pop streak the Button will continue to pop at the last Pop per sec rate. If the Button is left Idle for more than 10 seconds, this rate will slowly reduce. PPM RPM - The fire rate of turrets is increased based on the current Pop Per Minute. Energy Surplus - When there is a surplus of energy, Coin factories are twice as efficient. Share Care - Placing turrets near Energy Generators decreases the turret's energy use by 20%. Placing turrets near Coin factories increases the turret's coins per kill by 20%. This is indicated by a stroked line linking the turret and utility together. Pop Per Kill - Every kill will Pop the Butto...
    Read full article on Community Announcements (Reality Adrift Studio)
  • Patch NotesOfficial

    Button Pop: The next major update!

    Module Evolution Update is coming very soon Hey folks! I hope you are enjoying Button Pop so far. Button Pops first major update, the Module Evolution is right around the corner! It brings a rework of the module page system, 10 new modules, and a re-balance to the enemy's difficulty and experience regarding popping the button/ earning coins. The update is currently in its final test stages and is planned to be released in the coming days :) New stuff: Module Tree The module system/ pages will be completely rebuilt and presented as a module tree, Split into Defence, Utility, and Attack. All modules will be visible on a single page, making it easier to strategize and mix/match abilities and builds. {STEAM_CLAN_IMAGE}/43771675/73a03fd907b94c5c0e5956d85a1093cfdc553745.jpg New Module upgrades We can't have a new module tree without some new modules! There will be 9 new modules, spanning from upgrades that boost the efficiency of utilities, to the ability to grab the enemies and crush them before they get away. Check out the full list below: Grab - Grab and hold enemies by clicking on them! Fling them around like grenades. Money Grab - If an enemy dies while grabbed, their money bag will fall out. Grab Drain - While an enemy is grabbed, their health will slowly be drained. Blocker - Place a solid block and change the route of the enemies! Auto Pop - Button will continue to pop at the last Pop per sec rate. If the Button is left Idle for more than 10 seconds, this rate will slowly reduce. PPM RPM - The fire rate of turrets is increased based on the current Pop Per sec. Energy Surplus - When there is a surplus of energy, Coin factories are twice as efficient. Share Care - Placing turrets near Energy Generators decreases the turret's energy use by 20%. Placing turrets near Coin factories increases the turret's coins per kill by 20%. This is indicated by a stroked line linking the turret and utility together. Pop Per Kill - Every kill will Pop the Button (this will affect the...
    Read full article on Community Announcements (Reality Adrift Studio)

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