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Watch trailer on Steam ↗B.C. Piezophile
3D Glyptics LLC · Published by 3D Glyptics LLC
Content notice: Stylized Simulation of Ecological Violence
Last updated 27 Sept 2026
B.C. Piezophile is a first-person action horror game set deep underwater. It features a foreign ocean brimming with ambivalent environments, hazardous anomalies and baroque ecosystems. Stranded in the hadal zone, the player must ascend over 6,150 AeC before they can dream of rescue.
Action, Adventure, Indie, Simulation · More free games
Embark on an underwater odyssey as you navigate the treacherous hadal zone in B.C. Piezophile, an action-adventure game where every step could unveil new horrors or wonders.
About this game

B.C. Piezophile is a first-person action horror game set deep underwater. It features a foreign ocean brimming with ambivalent environments, hazardous anomalies and baroque ecosystems. Stranded in the deepest reaches of the hadal zone, the player must ascend over 6,150 AeC before they can dream of rescue.
At their disposal:
†1. an advanced suit of powered armor;
†2. one sixth millennium hyperweapon;
†3. and, for counsel, a manic symbiote.

B.C. Piezophile takes place on the hourglass planet—Divine Earth—during an intense territorial dispute after the Second Flood.
Following anomalies observed in the upper atmosphere, the Mercy Envoy Atta crashes and sinks to the bottom of an oceanic trench. Isolated in the extreme reaches of a drowned world, the player has one goal: return with honor.
Defense, Survival, Evasion, Resistance, and Extraction.
Before reaching the surface the player must climb the water column's entirety. Every layer demonstrates a menagerie of distinct biomes with simulated ecologies and unique natural histories. These temporal records can be intuited and cataloged by the suit's organic supercomputer: It freely offers the fruits of its paranoid delusions and superstitious inquiries.
Demigod-like power furnished by the L.E.E.P.A.S. suit barely permits survival; that strength is but the minimum to cope with Mare Nullius' crushing depths, breathing geologies, and alien abundance.

Levels with Complexity. Ascending to the surface will not be easy. The game's campaign contains twelve large open-ended levels. Their layouts, shrewd and deceptive—laden with misdirection and inter-penetrating passages. Branching paths propose numerous alternate routes, exits, and shortcuts.
Simulated Ecologies. Animules do not demonstrate monolithic behavior patterns. No strict enemies exist within Mare Nullius: Not everything always attacks the player, nor must they fight to the death. Life prioritizes survival and exhibits admixtures of neutrality, curiosity, and defensiveness.
Insane Esoterica. Hundreds of unique lifeforms and points of interest exist within B.C. Piezophile, which are parsed through the in-game encyclopedia. Categories range from naturally eerie Old World relicts such as primordial beasts, Lazarus taxa and bottled anthropologies, to the unhinged super-naturally weird prodigies of the New World like biologically immortal aliens, inorganic demons and geoapparati.
Summary
Full 6DoF navigation using anti-gravity propulsors.
Hundreds of unique POIs and lifeforms with varying dispositions.
Large open-ended levels each with multiple exits and shortcuts.
Abundance of biomes with specific ecological profiles and hazards.
Confusing encyclopedia entries that will not help you.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel Core i5-2500k
- Memory: 4 GB RAM
- Graphics: GeForce GTX 750 Ti
- DirectX: Version 10
- Storage: 5 GB available space
- Sound Card: Any
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Who Dares to Believe in Me
Uwe Boll Voice RevealB.C. Piezophile is the world's-first ever video game that features Mr. Uwe Boll acting as himself.This will be Day 1 Indie Game DLC. Click this link to hear him: https://x.com/3DGlyptics/status/2070191540337508508Game NewsMy game is done but awaiting tapestry delivery.Please wait patiently.Read full article on Community Announcements (5,000,000 year old spark plugs)AnnouncementsOfficial
The Slow Turning
My game is almost done and I have submitted the pre-release build to Steam for reviewRundownGame may now be enjoyed from start to finish; is feature-complete but still missing key artistic detailsWriting is done but not yet fully added into the Encyclopedia. Most people will ignore all the entries anyways because they will look like this. No it is not Welsh Some music is still unfinishedNeed to playtest every crevice of 12 huge underwater scenes with dynamic physically-based ecosystems and unique scriptingStill have not received my tapestry however the ending scene made for it is fully functional and features a track commissioned from Bjorn Bols exclusively for my game B.C. PiezophileI will post a preview of the Uwe Boll audio DLC soon. When I feel like itI have been casting genuine "Playa" ingots in my garage inspired by my game. These are exclusively for me as the more I make the more "concurrent Playas" I will have for my game. Each one is special. The reason why I have decided to learn metallurgy and cast genuine ingots for my video game in my garage is because I consider 1 ingot a "Playa", a basin that gets filled with the Holy Spirit, which eventually drains and leaves idea residue for me to use. So 1 ingot represents 1 concurrent Playa and the number of unique ideas my game has. I intend to make thousands of these for my own collection and will not be available to the public ever4 of my genuine playas on displayRead full article on Community Announcements (5,000,000 year old spark plugs)AnnouncementsOfficial
Dreamtime Return
ProgressThe writing is almost done. With well over 200 encyclopedia entries, everything clocks in at around 70,000 wordsUwe Boll gave me voice lines for DLC. He becomes the voice of the supercomputerThe demo executable has been anointedThe full game is 80% done excluding the tapestryLou Gong showed me progress of the tapestry recentlyUwe Boll AlertUwe Boll's voice is officially going to be certified 100% authentic DLC for B.C. PiezophileRead full article on Community Announcements (5,000,000 year old spark plugs)AnnouncementsOfficial
Dreaming... Now, Then
The demo has been updated to conform to strict quality control standards I have established for the full game Menu / Loading screen Added intro cutscene Improved lighting Death screen Improved writing Proving Grounds Overhauled lighting with improved sky texture Added more geological details Added another scouting beacon Improved rain VFX Encyclopedia New entry unlocked when all beacons are reached All entries have been completely re-written, most with entirely new direction Entry saves have remained intact so you may re-read them all without re-discovery Player Added Adam & Eve (they are asleep) Added ability to step on creatures Bug fixes Fixed localization bug where encyclopedia 3D previews did not read meshData in some regions Fixed music resetting if pausing and unpausing too quickly Fixed rare bug which sometimes didn't unlock the mouse when looking down I have also updated the Demo store page copy and screenshots Here is a before and after comparison of the Proving Grounds lighting {STEAM_CLAN_IMAGE}/43625881/a4382aa01693b3dc78c5a24daea7101e0954b3f4.pngRead full article on Community Announcements (5,000,000 year old spark plugs)AnnouncementsOfficial
62 Eulengasse
I have now updated the demo to be more human. The rains are continuing—to the dismay of Fr. Said, and new things are revealing themselves Project size ⦁ Updated project file size from 666.4 MB to 667.6 MB Encyclopedia ⦁ Some entries were updated to have better flow, redundancies replaced with more flavorful seasoning ⦁ Updated 3D preview for Pilot Training entry ⦁ Added new entry, pushing the total number of demo entries to 24 Proving Grounds ⦁ Fixed practice targets not having correct collision or debris effects when shot ⦁ Fixed some practice targets not moving ⦁ Made scouting beacon platform more interesting ⦁ Added lightning bolt hazard ⦁ Doubled the intensity of NanoWare rebound force ⦁ Added more details around the shoreline ⦁ Fixed detonation when lyzards touched the Oyono deviceRead full article on Community Announcements (5,000,000 year old spark plugs)






