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3 Last Chances

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3 Last Chances screenshot 1
3 Last Chances 0.1 Trailer trailerWatch trailer on Steam ↗

3 Last Chances

Waterfowl Games · Published by Waterfowl Games

Last updated 27 Sept 2026

3 Last Chances is an Action RPG game with challenging combat and progression system that allows to create your own unique playstyle. You get 3 chances to replay a year, complete quests and find just the right method of weakening and overcoming the seemingly unbeatable final boss.

Free to PlayComing SoonDJCTQ 10Full Controller Support

Free

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Action, Adventure, Indie, RPG · More free games

Embark on a challenging adventure where each year offers three chances to refine your skills and strategies. Navigate through quests in this Indie RPG that tests both your combat prowess and tactical thinking, all while facing an increasingly formidable final boss.

About this game

3 Last Chances is an Action RPG game with challenging combat and progression system that allows to create your own unique playstyle. You get 3 chances to replay a year, complete quests and find just the right method of weakening and overcoming the seemingly unbeatable final boss.

  • Replay the same year (50 weeks) up to 3 times, searching for a method to overcome the game's ultimate Boss. Repeated missions and dialogues can be skipped, with only new content being shown.
  • Acquire up to 56 abilities, each with 2 different upgrades. Unlock power-ups and equip weapons to become stronger and create your own, unique playstyle.
  • Challenge 20 Bosses, each with their unique attacks and mechanics.
  • Choices available to you and the game's ending depends on your decisions.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 SP1+
  • Processor: SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • DirectX: Version 10
  • Storage: 1 GB available space

Supported Languages

English*, Polish*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Current Progress Update

    Final, exact release date will be announced 1 month in advance. I will keep working on the game, polishing and refining until I'm fully satisfied with it. Update on current progress for each part of the game:Core Mechanics: 100% Finished. All that's left is adding content to an already existing framework.Items: 100% Finished.Abilities, Stances, Skill Trees: 100% Finished.Enemies: 60% Finished.Dialogue: 50% Finished.Areas: 50% Finished.QA: 40% Finished.Overall Progress: 70% Finished.
    Read full article on Community Announcements (Jackpod)
  • AnnouncementsOfficial

    Notice regarding Demo versions

    Demo versions I have decided to make the currently available demo version (0.4) the final one before the release of the full game. Shortly before release I plan to provide a final demo version that would allow progress up until the end of the first 'Cycle' (51 weeks in game, so around 30% of the game's total length). Reasoning The reason for focusing on final release instead of demo version is to speed up the development (not having to focus on bugfix/polishing for each demo version). Instead, I can add all content and then bugfix it all at once. Current progress Since last demo version released I have been able to implement the content that was planned for version 0.5 (Anima questline). At current pace, I should be able to meet the predicted release date (Q1 of 2026), but I won't hesitate to delay the release if I deem it necessary to provide a fully polished product.
    Read full article on Community Announcements (Jackpod)
  • Patch NotesOfficial

    Demo 0.4 Patch Notes

    A massive update to the demo is live. It includes the following changes: Overall a lot of improvement to existing content, as well al added new content (items, techniques, enemies, areas, quests, improvements). Added Ignis quest line (consists of 3 missions, 1 in each cycle, each comes with a new and unique area). New 'energy' system: passive power-ups that are unlocked with main story progression. Only 1 of 7 can be active (with this, all planned gameplay systems have been implemented). New 'shop' functionality (and added a shop in Trimvine). Added new Ranged weapon class: Bow. Rebalanced all stats and balance on items, passives, abilities. It's now possible to run while using Guns while performing fast Basic Attacks. Sounds are now proximity based. Added 'scouting' functionality (zoom out the camera temporarily). Removed small game stutters (the game no longer waits for sounds and music to be loaded). Added the option to buy previously acquired weapons from Laura (at Regular grade). Finishing this version took much longer than expected (due to a lot of revisions, reworks, upgrades and the much bigger size that the Ignis questline ended up being). As such, in order to have the official release ready within a sensible timeline (Q4 of 2025 or Q1 of 2026), from now on I'll aim for smaller-scale but more frequent updates. At the moment, version 0.5 is planned for early November 2024, and version 0.6 for early January 2025.
    Read full article on Community Announcements (Jackpod)
  • Patch NotesOfficial

    Demo 0.3 Patch Notes

    A massive update to the demo is live. It includes the following changes: New 'Mission Select' screen that shows currently available quests, areas to explore and activities Added Time system. Game lasts for 3 cycles (the world is reset, player's level and knowledge is not). Each cycle lasts 51 weeks, and some mission are only available for a limited time. New missions: 'Night Raid' (first mission, an introduction to game mechanics), 'Meeting with Laura' (short explanation of the game's goal and methods to accomplish it). New area that can be explored without time passing: Trimvine. It contains large and small objectives that can be accomplished. Passive Power-ups for all 7 Trees (for a total of 322 nodes to choose from, some of them disabled because relevant mechanics are not yet implemented, such as Burning or Stealth). 1 new Weapon Class: Polearm (and 3 new Polearms). 2 new Greatswords, 2 new Twin Blades, 2 new Guns, 2 new Gloves, 2 new Helmets, 2 new Armours, 2 new Boots, 2 new Consumables. 2 new Abilities and 2 new Stances. 2 new enemy types (1 boss, 1 regular). Version 0.4 should be ready late 2023 / early 2024 and will include the 'Ignis' Main Quest, as well a lot more abilities, enemies and other stuff.
    Read full article on Community Announcements (Jackpod)
  • Patch NotesOfficial

    Demo 0.2 Patch Notes

    Version 0.2 of the demo is available for download. This includes the following changes: Added a short 'Prologue' story section (accessible by selecting the 'New Game' button), includes optional Tutorial, 8 new items, 4 new abilities, Skill Tree menu (and the 'Anima' Skill Tree), Overview menu (check player stats, assign abilities to different slots), Stances system (passive bonuses with unlockable upgrades, assigned to each weapon), 2 stances 4 new enemy types (1 boss, 1 elite, 2 regular), New content (areas, items, abilities, stances, enemies) included in Survival Mode Version 0.3 should be ready late July/early August, and will include much more story content (as well as new abilities, items, enemies and many other things).
    Read full article on Community Announcements (Jackpod)

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