Skip to content
Geeky Alien
Fargone

Screenshots

Fargone screenshot 1
Fargone | 0.4 Busy Work Trailer trailerWatch trailer on Steam ↗

Fargone

RedDot Games · Published by RedDot Games

Content notice: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Violence or Gore, Bad language, General Mature Content

Mixed — 69% positive (601 reviews) · 16 achievements

Last updated 27 Sept 2026

Fargone is an RPG-based survival game with a strong focus on creating a living, breathing world through dynamic events, and NPC interactions. Set in a fictional land known only as The Barrens, you must survive by any means, whether that be alone or by allying yourself with a faction.

Early AccessDJCTQ 14Full Controller Support

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.998 Oct 2026

Action, RPG, Simulation, Early Access · 2022 · More £5 - £15 games

Embark on a survival journey in The Barrens, where your choices shape the world. Navigate through early access with RedDot Games, blending RPG elements with action and simulation for a unique experience.

About this game

Roadmap 2025-26


About the Game

Enter the Barrens

The Barrens were shattered by a mysterious nuclear disaster that poisoned the land and warped everything it touched. The dead now wander as infected husks, and the living haven’t escaped unscathed either. Twisted, man-made mutants born from failed experiments and radiation scars roam the wastes, hunting anything that still breathes. What remains is a harsh, lonely expanse of toxic storms, abandoned settlements, and dangers that were never meant to exist. How you endure what’s left is entirely up to you.

Alliances & Enemies

Those who survived the catastrophe have split into powerful roaming factions, each with their own camps, vendors, and mission networks. They move across the wilderness, clash over territory and respond to how you conduct yourself and who with. Earn their trust, exploit their rivalries, or become the threat they warn each other about. Build your reputation carefully, because it can open doors or paint a target on your back. With enough faction standing, or the right bribe at the right moment, you can even recruit companions willing to walk the Barrens beside you.

Beyond Human Threats

The infection didn’t just kill; it twisted everything it touched. The undead roam in unpredictable patterns, from shambling husks to warped monstrosities that stalk the dark. But they’re not the only things born from the end of the world. Man-made mutants created through failed experiments and radiation-warped biology prowl the Barrens, hunting anything that survives. And deep in the wasteland, powerful boss creatures wait for anyone desperate enough to wander into their territory.

Dark Atmosphere

The Barrens feels alive even when the world stands still. Thick green fog rolls through the Hazard Zone, radioactive storms erupt without warning, and the wind carries echoes that make you question what’s actually out there. Each region has its own mood and weather, from choking toxic rain to frozen, silent mountain ridgelines. Nothing here is warm. Nothing here is safe.

Build a home to survive the new world

Survival means more than a campfire now. Shape your own refuge with a fully modular base-building system that lets you create anything from a lone outpost to a fortified stronghold. Power your structures through a functional grid, manage generators, and keep the fuel flowing if you want the lights to stay on and the dangers out. Every wall, wire, and welded panel is a choice that can protect you or paint a target on your back in a world that never stops pressing in.

Scavenge, Craft and Endure
Supplies are scarce, and every item counts. Search decaying towns, derelict industrial sites, and forgotten bunkers for gear, medicine, weapons, and materials. Craft what you can’t find and upgrade your survivor as you scrape together the tools you need to last another day.

Adapt and improve to survive
Your skills develop through use, shaping the kind of survivor you become. Strengthen your abilities, unlock new options and adapt your playstyle through an evolving RPG skill system that will expand throughout Early Access.

Harsh Conditions, Immersive survival
Injury and illness aren’t just status effects. Broken bones slow you, infections spread, and untreated conditions spiral into something far worse. Manage your health carefully to ensure you are always ready to face the threats within the Barrens. Items also feature a variety of use animations giving depth to every action, stuck in a toxic storm without adequate protection? Knock back to alcohol to soften the radiation, running a high infection? Try taking so anti biotics or as a fallback unpack some cigarettes to keep you going!

Long term support
Fargone will grow over time, with new regions, systems, factions, and features added regularly through and beyond Early Access. This is a world meant to evolve, and your story will evolve with it.

Multiplayer

This feature deserves it's own section due to it's importance. Fargone has always been built around the idea of having coop, and it WILL HAVE COOP. However, for the launch of the game and the growing complexities of the AI system and others, I have made the decision to hold the launch of coop back until the game has launched and settled. Multiplayer is currently targeted at being a 1-4 player experience. The focus on human AI and factions makes for a strong single player experience at launch that I hope you will love as much as I have creating it!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or later
  • Processor: 2.6 GHz Quad Core or similar
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 950 or Radeon HD 7970
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • OS: Windows 10 64-bit
  • Processor: i7 or Ryzen 7
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1060 or Radeon RX 580
  • DirectX: Version 11
  • Storage: 5 GB available space

Supported Languages

English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Ukrainian*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Fargone | September Newsletter

    Hey everyone,It's been a little while since the last development update, so I wanted to share how things are progressing with the next major update for Fargone. I also am planning on doing monthly newsletters going forward to keep you all up to date with what is happening with the game.Development has been moving along really well, and I'm now at the stage where most of the major systems are in place. There's still plenty of polishing, balancing and bug fixing ahead, but the update is well into development now and isn't too far from being ready.This update has grown into one of the biggest I've worked on for Fargone so far. Alongside a complete overhaul of the human AI, you'll also find the return of Arena Mode, new missions that better connect existing storylines, and early work towards built-in mod support to name just a few. There is plenty more coming that I will reveal closer to the release.Human AI OverhaulThe biggest focus of this update has been completely rebuilding the human AI.Rather than simply making enemies more difficult, the goal has been to make them feel much more believable. Every encounter should feel less scripted and more dynamic, with NPCs constantly evaluating what's happening around them before deciding what to do next.Combat has been redesigned from the ground up. Humans now make far smarter tactical decisions, make better use of cover, peek corners more naturally, throw grenades, revive downed allies and even finish off enemies when the opportunity presents itself. They'll also behave differently depending on their skill level, meaning experienced fighters will feel noticeably different from poorly trained survivors.Outside of combat, they're far more capable as well. NPCs now maintain persistent inventories, search battlefields after fights, loot weapons they believe are upgrades, gather supplies based on what they actually need, and generally survive much more like a real player would.Fellow human survivors also now maintain their own 'l...
    Read full article on Community Announcements (ROGUEAGENT)
  • Patch NotesOfficial

    Patch 0.5.1.2c

    ImprovementsGeneral improvements to VRAM memory managementFixesFixed issue causing certain audio clips to sometimes cut out and or stutterFixed Brutes missing audioFixed core not spawning sometimes during Unstable Elements missionFixed VIP missions becoming complete on death of any group member
    Read full article on Community Announcements (ROGUEAGENT)
  • Patch NotesOfficial

    Patch 0.5.1.2b

    ImprovementsReworked gunshot blending based on distanceSmoothed out lighting transitions throughout the dayFixesFixed Simplified Chinese using an unsupported fontFixed audio cutting out during heavy firefightsFixed a bug causing HZ Swamp water to unloadFixed a bug causing ocean ambience to play when not near the oceanFixed gunshot impact wounds not appearing when AI damage each otherFixed Husks not checking for line of sight before beginning a lunge attackFixed the campfire buff remaining applied after leaving the campfire areaFixed the quad bike datapad screen occasionally going blackFixed a visual bug when exiting weapon aim
    Read full article on Community Announcements (ROGUEAGENT)
  • Patch NotesOfficial

    Patch 0.5.1.2

    AddedAdded new vehicle maintenance breakdown section in the UIAdded the ability to use normal datapad functions while on a quad bikeAdded noise functionality to quad bikes that alerts nearby enemies while drivingAdded new equip and holster sounds for all gunsImprovementsMajor overhaul to NPC placement and spawning logicImproved world origin shift logic to smooth out stuttersLarge optimizations to RAM usageFurther improvements to distant AI logicImproved performance when rendering small detailsImproved quad bike NPC 'splatter' physicsFixesFixed a bug causing player bases to remain invisible after fast travelFixed a bug causing important characters to get stuck in a culled (invisible) state after fast travel or respawningFixed floating geometry around the trailer park in the mountainsFixed some clipping issues with the GlockFixed several causes of weapon reloads getting stuckFixed a bug causing player bases to unload while the player is within themFixed NPC physics issues with quad bikesFixed base computers turning invisibleFixed a bug causing bullets to not register after dismounting from a quad bikeFixed the red medical box not spawning loot correctlyFixed several issues with AI spawning gates being too strict and preventing AI from spawning correctlyFixed a bug causing Bunker 27 crates to spawn correctlyFixed lots of visual bugs in Bunker 27Fixed Scalpers not spawning in UG LabsFixed water issues in UG Labs
    Read full article on Community Announcements (ROGUEAGENT)
  • Patch NotesOfficial

    Patch 0.5.1.1

    *I recommend pressing ` to open the console and running this command vehicle_reposition, there was a bug causing vehicles to drift out of the map, if you haven't got a quad yet or think you can't find any run that command once and it will bring them all back to where they should be.FixesFixed a bug causing gun shot sounds to be incredibly loudFixed a crash caused when fast travelingFixed important NPCs sometimes ending up far away from their intended locationFixed some floating objects around Days End BarFixed AI sometimes not spawning correctly when fast travelingFixed an issue that could cause important characters to drift far away from their intended locationsFixed quad bikes sometimes getting stuck invisible *


    Read full article on Community Announcements (ROGUEAGENT)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.