
Screenshots

Watch trailer on Steam ↗MotorCubs RC
Draisey Digital LLC · Published by Draisey Digital LLC · Official site ↗
Mostly Positive — 78% positive (18 reviews) · 62 achievements
Last updated 27 Sept 2026
Survive Monument Valley in RC Cars with Crash Test Teddy Bears. Co-Op and Single Player offline races in 8 tough as nails race tracks, with more on the way!
£10.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Racing · 2026 · More £5 - £15 games
MotorCubs RC invites you to race as crash test teddy bears across eight intense tracks in both single-player and co-op modes. Dive into the thrilling world of racing that Draisey Digital brought to life in 2026.
About this game
Rev Up for teddy bear-fueled mayhem in the badlands!
In MotorCubs RC, the cutest crash-test dummies on wheels are here to shred Monument Valley’s iconic red-rock wilderness. Strap adorable teddy bears into four wild RC vehicle classes — nimble Compact, lightning-fast Sport, mud-chewing Mud Plugger, and the absolute beast Titan — and launch them into 10 savage offroad tracks where every boulder, bush, and flaming wreck is out to end your run.
Bigger rides crush bigger obstacles, but only the sharpest drivers (and luckiest bears) will survive the jumps, rockslides, and spectacular wipeouts. Feel the physics-driven thrill as your RC machine flips, bounces, and powers through interactive hazards and unforgiving terrain.
Race Solo against the clock or grab a friend for Local Co-Op chaos — because nothing says “teamwork” like two teddy bears trading paint at full throttle.
With more tracks and events roaring down the pipeline, MotorCubs RC delivers pure, unfiltered offroad adrenaline wrapped in the world’s most huggable racers. Are you tough enough to keep your bear alive?
Survive the Valley. Wreck everything else.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Core i5 or Ryzen 5 CPU
- Memory: 8 GB RAM
- Graphics: GTX 1070 or RX 6700
- Storage: 13 GB available space
- Additional Notes: Disk Space will slowly grow as Final Release Approaches
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7 or Ryzen 7 CPU
- Memory: 16 GB RAM
- Graphics: RTX 2080 or RX 6800
- Storage: 13 GB available space
- Additional Notes: Disk Space will slowly grow as Final Release Approaches
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Release Announcement!
Thanks for all your support and feedback the past few years! We couldn't have done it without our community of racing game fans. The version of MotorCubs RC you're playing today is the foundation of a much bigger plan.There's 3 more levels in the works coming out between now and June. And we will be creating Reverse versions of each level. Our mud interaction tech is getting upgraded soon. And graphics optimization for Steam Deck will become a priority in the summer.While we had to temporarily disable Splitscreen Multiplayer, our original programmer is returning to restore Versus mode back to its original Glory! And while Online multiplayer does (sometimes) work, it needs more time in the oven.In the meantime, we're going to keep producing new vehicles and new levels to unlock and enjoy. Thanks for playing and help spread the word about MotorCubs RC!Read full article on Community Announcements (jdraisey)Patch NotesOfficial
July 4th Update - Refined Physics and Patriotism
Here's a breakdown of new things to look forward to with today's update:PROGRAMMINGThe entire online multiplayer endeavor took 6 months and multiple angles of attack to work well with offline gameplay as well. It's robust, fast, and provides a great foundation for future online modes. We will go live in a few weeks.All scripts have been refined to run more efficiently per clock cycle, and the vehicle physics are noticeably more fun! The way they intersect with the ground has been improved as well. The suspension and wheels hug and react to the ground better. Not to mention the A.I. Competitors are smarter drivers now. This is more behind the scenes, but more controls were added so that we can customize the 3rd person camera positions and how much vehicles yaw, pitch and roll mid-air now.LEVELSCave Dweller lighting and reflection maps have been given another round of polish to keep the track exciting, telegraph upcoming turns, but still provide low light challenge and thrills.VEHICLESThe War Hawk vehicle is part of the game roster now.Patriot Oxide version 2 is now in the game.VFXFoliage system updated for better wind effects and less strain on the CPU.AUDIOMusic tracks Leave You Far Behind (Reborn, 2025), Home to Seattle, All's Well in Roswell and Call of the Wild were updated.All music tracks were mastered for use in gameplay such that most of the gameplay sound effects are still present in the mix.Read full article on Community Announcements (jdraisey)AnnouncementsOfficial
Build 1389 - Carnage, Destruction and Polish
{STEAM_CLAN_IMAGE}/43344896/397bca2ef1bfecc66395388cad56a2e179ca0923.jpg Hey everyone, here's some updates on what has changed with MotorCubs RC since early December. Online multiplayer lobbies work, and online gameplay is being chipped away behind the scenes. We expect to make that mode public within the next month! Network and Multiplayer Improvements (hidden for public builds): Switched to using NetworkRigidbody3Ds for all car models for better multiplayer synchronization. Human players can now drive in multiplayer mode. Significant work on multiplayer stability, including reducing lightmap sizes to prevent network drops. Lighting and Visual Enhancements: New lighting bake for the Cave Dweller level with updated light settings. Reduction in lightmap sizes across various levels to optimize performance (e.g., Charles Run, Game of Thorns, Guttural Crack). Added and adjusted reflection probes in Cave Dweller. Physics and Vehicle Mechanics: Updated control values for specific vehicles like Patriot Oxide, adjusting speed, steering, and jump impulse. Fixed and optimized physics-related issues, including impact particles, terrain interaction, and vehicle respawn mechanics. Added new explosion prefabs and adjusted explosive forces for vehicles. Vehicles now split into multiple pieces after dying if another car drives through them. UI and User Experience: Numerous updates to the user interface, including race UI, lobby navigation, and menu screens. Added features like nametags, boost gauges, and improved online lobby management. Players can vote for Level A, Level B, or Random level in a lobby. Implemented new sounds for vehicle interactions and environment detection. Gameplay and Scene Management: Fixed scene loading and level transitions, ensuring all levels load correctly in multiplayer via Photon. Updated car spawning mechanisms, ensuring vehicles start at the correct position. Enhanced gameplay mechanics like jumping, steering, and skid physics. Tire skids are visible...Read full article on Community Announcements (jdraisey)AnnouncementsOfficial
Build 1144 - Programming Framework Updates
We've made amazing strides in the speed and efficiency of the programming scripts in MotorCubs RC. Here's a short summary of the improvements made since build 1029: Playfab allows for offline gameplay, useful for Steam Deck travel play. Vehicle A.I. is aware of other cars nearby. Vehicle A.I. fuzzy logic when it feels it's stuck in a wall. Vehicle A.I. can be taught where to jump. Vehicle A.I. decisions are hexadecimal instead of string for faster processing. Vehicles tilt forward in mid-air to align better with terrain. Vehicles can recover from being upside down or on their side by steering left or right. Vehicle wheels hang in mid-air. Vehicles are able to clutch flip, useful after a pit maneuver is executed on the player. Vehicle turning reduced by 30% if fewer than 3 wheels are touching the ground. Dead vehicle chassis' can be driven into and ripped apart for a Bear Biscuit reward. When steering in mid-air the vehicle tilts its yaw, which helps when landing on tilted surfaces. Vehicle tires catch on fire when driving too close to an explosion. Steer smoothing implemented for more nuanced steering. Vehicle physics have shorter calculations for faster frame response time. Pause Game function implements time slowdown to help maintain vehicle velocity and script stability. Custom particle emitter to respect time slowdown. Radio volume reduces when Paused. Cabin View Camera code less prone to rigid body issues when transitioning back to 3rd Person Camera. Menu caches selections for faster processing. Respawn function now has modular prefabs: Explosion, Car Chassis, Teddy Bear, empty slot for future effects. Car Path Follow function no longer searches hierarchy for premade targets. Massive refactoring of the waypoint list, respawn manager and other startup components for a 9x faster race load time. CarPathFollow no longer searches hierarchy for premade targets, not needed in level design anymore. UI buttons have more stickiness with the joystick. Set foundation for P...Read full article on Community Announcements (jdraisey)Patch NotesOfficial
Build 1029 Hotfix 2 - FSR Toggle and Presets
The Settings -> Graphics page in the Main Menu enables the player to automatically change their FSR Quality setting by choosing a different Graphics Quality Tier such as "Simple", "Steam Deck" or "Fantastic". These settings have subtle differences, such as Texture quality, Shadow quality, Lighting Method (per vertex or per pixel for secondary lights), Resolution of the Directional Sunlight, etc. The FSR Toggle button right below them allows the user to override the Quality Presets for FSR set by those graphics quality tiers. So feel free to mix and match Graphics vs FSR quality going forward! And yes, Fantastic Quality has screen space ray traced reflections enabled. It's intensive so definitely try toggling FSR to the level that you prefer depending on your graphics card.Read full article on Community Announcements (jdraisey)






