Skip to content
Geeky Alien
VOIDWATCH: CrossLust

Screenshots

VOIDWATCH: CrossLust screenshot 1

VOIDWATCH: CrossLust

DevLanket · Published by DevLanket

Content notice: Intense Cartoon Violence Fantasy Violence Realistic Bloodshed Alcohol Use Drug Use Tobacco Use Sexual Themes Mild Language Mature Humor

Last updated 27 Sept 2026

After being transported to a world that is not his own and forced to confront the horrors of Voideo alone, Brian wonders why he's been placed in such an unfathomable situation.

Free to PlayComing Soon

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, RPG · 2027 · More free games

Embark on an adventure where you control Brian, stranded in a mysterious world filled with peril. Navigate through challenging puzzles and confront fearsome foes in this unique indie RPG by DevLanket.

About this game

The year is 1989, Brian Kendo is a reckless guy with the weight of his parents on his shoulders. Brian Kendo is unwilling to lie down and allow these mysterious circumstances be his undoing. After being transported to a world that is not his own and forced to confront the horrors of Voideo alone, Brian wonders why he's been placed in such an unfathomable situation.  

The mystery surrounding Brian Kendo and his true purpose; in order for him to unearth the truth, he will need the help of like minded individuals, as Brian meets weird, unthinkable allies in even stranger locations. With the right accomplices on his side, Brian Kendo dives headfirst into unraveling this bizarre mystery in the hopes of establishing his way back home.

Explore the depths of what the "Celestials" call "Voideo", remnants of a bygone age, fight against strange creatures, meet even stranger people (some that may try to kill you), and of course; solve the mystery behind Brian Kendo's purpose in this Sci-Fi Fantasy RPG title made in the RPG Maker VX Ace engine.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 400 MB available space
  • Additional Notes: 1024 x 768 pixels or higher desktop resolution

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Progress Report - February 2026

    As mentioned in our last update, only a significant amount of work would have had to be completed since New Years Eve to warrant an update this early; and I have done exactly that. Ladies, gentlemen, and everyone in-between I am happy to finally announce that the script for VOIDWATCH: CrossLust has been COMPLETED! That’s right, Prologue, Act 1, Intermission 1, Act 2, Intermission 2, Act 3, AND Epilogue have been FULLY realized on paper! I began rewriting the story while updating everyone on April 7th of 2025, this makes the total completion time for the script at just short of 10 Months with all of the ups and downs throughout concepting. Below is the length of each section of the script based on page count. NOTE: Earlier sections of the game had more descriptive sections while later sections were written to account for extra room to change details if need be. Prologue:  22 Pages Act 1:  90 Pages Intermission 1:  20 Pages Act 2: 155 Pages Intermission 2:  35 Pages Act 3: 129 Pages Epilogue:  14 Pages Total Page Count: 465 PagesA 465 Page count is an insane number to say out loud considering I wrote everything down over the course of nearly a year. If I account for the BAD ENDING it would be closer to 500 Pages I bet. Yes, you read that correctly; this game will feature a different ending that changes the way Act 3 plays entirely, however that is for me to know and you all to find out upon release. Currently the work left to accomplish is documenting the database so I can properly integrate the mechanics for the game. This includes Skill Sets, Party Member Stats and Progression Systems, Enemy Stats, Items, Weapon Catalog, Equipment, and Accessories. However this can be accomplished alongside the digital development of the game, which brings me to our even bigger news for today. Digital development has technically already begun as of the end of January, but only the project file was created for it. It will OFFICIALLY begin no later than Monday, February 16th, 2026! Im...
    Read full article on Community Announcements (DevLanket)
  • Patch NotesOfficial

    Iteration 3 - New Year's Eve 2025 Update

    Today is New Years Eve, the final day before we enter 2026. This year has been filled with much hardship, trials, and tribulations. This year has seen the rebirth of this project for the third time. When I came to this decision I was very demoralized, believing everything my College professor had said about my work ethic and how maybe I "don't want this enough". I have proven him wrong time, and time again since. The speedbumps I've hit while making this project have been rough, I couldn't even fully commit to the final roadmap for 2025 fully due to work, school, and personal obligations taking up all my time. I had spread myself too thin towards the end of this year, that stops NOW.Since I have last posted about the project, I have condensed my writing for this game more for future me to pick up the work easier the more time passes. We are at the beginning of Page 63 for Act 3, which I am aware doesn't sound like much progress. However if I wrote in the way I did earlier this year, this would be page 102 or something along those lines. Despite this, Act 3 is just BARELY halfway done. This was not the intended amount of progress I wanted to make for the remainder of this year, however I am just one guy with a loaded schedule trying to balance everything all at once. I tend to forget that.Besides writing the project, I have updated the necessary information for Steam and we now have a definitive price for the full game. I won't share it yet as of this time, in the event I decide to tweak it based on the quality and length of the project next year. I have also properly set up a small website for my VOIDWATCH franchise, it's nothing too advanced; in fact I have taken some inspiration from how Scott Cawthon's website was once setup. For those interested in the VOIDWATCH series I'm creating, I recommend you visit https://devlanket.wixsite.com/voidwatch for information regarding VOIDWATCH and if you're interested in the overall Timeline of the series. Each entry added wil...
    Read full article on Community Announcements (DevLanket)
  • Patch NotesOfficial

    Iteration 3 - Update #13: November 8th, 2025

    Alright, let's jump into business today everyone. Welcome to Update #13! We are about 20 pages into Act 3, and the overall idea on 1/3rd of Act 3 is in the writing stage. The 2/3rd will be in the writing stage very soon at this rate, and the final 3rd is slated to be entering the writing stage by December. We are better than on track, but not enough to be considered 25% just yet. I'd give it another 10-20 pages left until then, but we have surpassed our goal for this update. We are slightly ahead of schedule! October:November:December:- 50% Completion of "Intermission 2" by "Update #12" - 75% Completion of "Intermission 2" by "Update #13" - 100% Completion of "Intermission 2" by "Update #14" - Begin "Act 3" by "Update #15" - Update #12: October 18th, 2025 - Create "Final 2025 Roadmap" in "Update #12"- 10% Completion of "Act 3" by "Update #13" - 25% Completion of "Act 3" by "Update #14" - Update #13: November 8th, 2025 - Update #14: November 27th, 2025- 50% Completion of "Act 3" by "Update #15" - 100% Completion of "Act 3" by "Update #16" - Create "2026 Roadmap #1" by "Update #16" - Update #15: December 10th, 2025 - Update #16: December 30th, 2025 The events of the game are coming together nicely, and I am excited to iron out the details further in my notes. As a reminder, once Act 3 has been completed a semi-short Epilogue segment will be next followed by noting down the details for the Characters, Enemies, Items, and Skills. Thank you for your continued support! Stay tuned for more updates as we finish off the remainder of the story script. - Lance Leeder (DevLanket)
    Read full article on Community Announcements (DevLanket)
  • Patch NotesOfficial

    Iteration 3 - Update #12: October 18th, 2025

    This update was originally meant for October 15th, however since Itch.io was down I postponed the update until the website was up and running. It made things less complicated. Without any further adieu, today's update is to discuss the long-term plans for the new Roadmap, along with longer wait times between monthly updates to maintain more interesting content worth reading. As of today, according to the old map our progress looks like this:September:October:November:- 10% Completion of "Intermission 2" by "Update #10" - 25% Completion of "Intermission 2" by "Update #11" - Update #10: September 17th, 2025 - Update #11: September 30th, 2025- 50% Completion of "Intermission 2" by "Update #12"  - 75% Completion of "Intermission 2" by "Update #13" - Update #12: October 15th, 2025 - Update #13: October 30th, 2025- 100% Completion of "Intermission 2" by "Update #14" - Begin "Act 3" by "Update #15" - Create "Winter 2025 Roadmap" in "Update #15" - Update #14: November 12th, 2025 - Update #15: November 27th, 2025We're over a month ahead of the original schedule, and on track to completing the story writings by 2026!!! After some careful consideration, below is our NEW updated list for the remaining 2025 Season!October:November:December:- 50% Completion of "Intermission 2" by "Update #12"  - 75% Completion of "Intermission 2" by "Update #13" - 100% Completion of "Intermission 2" by "Update #14" - Begin "Act 3" by "Update #15" - Update #12: October 18th, 2025 - Create "Final 2025 Roadmap" in "Update #12"- 10% Completion of "Act 3" by "Update #13" - 25% Completion of "Act 3" by "Update #14" - Update #13: November 8th, 2025 - Update #14: November 27th, 2025- 50% Completion of "Act 3" by "Update #15" - 100% Completion of "Act 3" by "Update #16" - Create "2026 Roadmap #1" by "Update #16" - Update #15: December 10th, 2025 - Update #16: December 30th, 2025The closer we get to the new year approaching rapidly, the more I'll discuss the plans of development once Act 3 has been complet...
    Read full article on Community Announcements (DevLanket)
  • Patch NotesOfficial

    Iteration 3 - Update #11: September 30th, 2025

    Good evening everyone! Welcome to another update for VOIDWATCH: CrossLust! First things first, I would like to apologize for Update #10 being a quick, effortless update. I had made just barely enough progress to be considered 10% complete at the time, however I have re-evaluated my style of writing and have since improved progression speed tenfold!September:October:November:- 10% Completion of "Intermission 2" by "Update #10" - 25% Completion of "Intermission 2" by "Update #11" - Update #10: September 17th, 2025 - Update #11: September 30th, 2025- 50% Completion of "Intermission 2" by "Update #12" - 75% Completion of "Intermission 2" by "Update #13" - Update #12: October 15th, 2025 - Update #13: October 30th, 2025- 100% Completion of "Intermission 2" by "Update #14" - Begin "Act 3" by "Update #15" - Create "Winter 2025 Roadmap" in "Update #15" - Update #14: November 12th, 2025 - Update #15: November 27th, 2025Let's start by saying I was not expecting to complete the tasks laid out for the entire Fall 2025 Season in the span of 30 Days. To give some more context, once Update #9 released on August 31st I immediately went to work on the Intermission 2 Section. In just 3 Days I wrote nearly 20 pages of material, then my University semester began alongside my seasonal flu. Update #10 was, to put it simply, a means to maintain consistency in a new chaotic environment.With the 100% Completion of the 2nd Intermission segment, a reevaluation of the Roadmap is needed; however this will NOT be revealed today. To keep these updates interesting, while observing my own progress over the next 2 Weeks; only by Update #12 will I know how to better establish the new Roadmap.Thank you for your time, and I hope everyone is enjoying the chilly weather as of late! (The days are still too hot!!!) -Lance Leeder (DevLanket)
    Read full article on Community Announcements (DevLanket)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.