Skip to content
Geeky Alien
Luciferian - The Conjuring Book

Screenshots

Luciferian - The Conjuring Book screenshot 1
Luciferian v1.1 - Latest Update trailerWatch trailer on Steam ↗

Luciferian - The Conjuring Book

backtotheabyssgamestudio · Published by backtotheabyssgamestudio · Official site ↗

Last updated 27 Sept 2026

Luciferian is an action RPG, hack & slash, top-down shooter that immerses you into the world of occultism and magic. Fight diverse enemies, escape each level, and summon demons, gaining new abilities as you delve deeper into the dark arts.

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie, RPG, Strategy · More free games

Embark on a dark adventure as you explore levels filled with magic and enemies in Luciferian - The Conjuring Book. With the ability to gain new powers by summoning demons, this indie game offers a unique blend of action and strategy.

About this game

1530. Your brother Varnak took everything from you through sorcery: your throne, your family, your life. Now, armed with a sword, dark powers, and an incomplete spell book, you must venture into deep medieval dungeons, through hidden passages and combat arenas, to gather its lost pages, summon demons, and master the dark arts. Varnak won't stand idle.

1530. The King of Nordhal has lost everything.

His brother Varnak, consumed by ambition, used sorcery to curse him: no throne, no family, no legacy. Now he lives as a hermit in the forest... until he discovers an ancient spell book hidden inside a mine. An incomplete book that describes how to invoke demons, spirits, and Lucifer himself.

To reclaim his vengeance, he must venture into a dungeon filled with traps and creatures sent by Varnak. Every recovered page brings him closer to power, and closer to the abyss.

Combat

Sword in hand, carve your way through relentless enemies. Dodge strikes and projectiles, and unleash ice balls, fireballs, and daggers as you master the dark arts.

Loot & Map Actions

Killing enemies doesn't just drop loot, it can open distant doors, disable traps, or trigger remote switches. Eliminate groups of the same color and type to unlock powerful rewards.

Level & Progression

Power up your sword and spells through an inventory-driven progression system. Collect colored objects to increase damage levels and multipliers, the stronger you become, the deeper you can go.

Magic

Collect white objects to unleash powerful area spells: freeze or incinerate multiple enemies at once. Manage your charges wisely.

Exploration & Discovery

Non-linear levels shift between labyrinthine maps full of secrets and open combat arenas. Pull levers, find keys, and trigger remote actions to unlock hidden areas, sometimes across entire maps.

Rituals

Invoke ancient demons in ritual chambers. Each summoning unfolds as a dark ceremony, name, mantra, demand, and dismissal. Make sure you have the right book pages first.

Traps

Steel blades and floor spikes. Triggered by proximity, each follows a timing pattern, learn them or face the consequences. And watch your step: acid pools and lava pits.

Doors & Levers

Doors and levers are a core concept of the game. Many doors require crossing entire maps to find the right lever or key, whether to access a crucial item or unlock entire areas of the map.

Exploration

Non-linear progression that may require revisiting previous levels to obtain key items. Maps alternate between labyrinthine zones focused on exploration and open areas of intense combat. As you advance, levels grow increasingly intricate and complex.

Spell Book

Find the book's lost pages throughout the game. Each page reveals demons you can invoke in ritual chambers, and the complete book, readable from the inventory, instructs you in demonology and invocations.

Enemies

Different enemy types with varying attack and defense levels, further classified by color within each type. They don't chase you, but they spot you at all times and react with ranged or melee attacks depending on your proximity.

Boss Battles

Two colossal bosses await at the end of level 5 and level 10. Demons of immense power and hierarchy, defeat them to obtain essential items needed to progress.

Difficulty

Medium to high difficulty with a high level of replayability. Luciferian doesn't forgive, every decision counts.

Game Experience

No zoom, no perspective changes, the map reveals itself as you explore it. Luciferian is an ARPG where escaping each level is the goal, but combat, power progression, and item collection are the heart of the game.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: W7/8/10/11 (64 bits)
  • Processor: Intel Core2Duo 1.8GHz
  • Memory: 4 GB RAM
  • Graphics: Geforce GT 610 or equivalent (4GB, 512MB dedicated video memory)
  • DirectX: Version 10
  • Storage: 300 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: W7/8/10/11 (64 bits)
  • Processor: Intel Core2Duo E8400 3.00GHz.
  • Memory: 8 GB RAM
  • Graphics: Geforce GT 610 or equivalent (4GB, 1GB dedicated video memory or superior), with Pixel Shader 4.0 support or higher
  • DirectX: Version 10
  • Storage: 300 MB available space

Supported Languages

English, Spanish - Spain, Spanish - Latin America, French, German, Japanese, Russian, Simplified Chinese, Portuguese - Brazil

Latest news

  • Patch NotesOfficial

    3 new types of enemies

    Hi guys! I present to you 3 of the new enemies for Luciferian: the Angel of Death, the Succubus, and the Drude, embodiments of some of the infernal hierarchies in the game.
    Read full article on Community Announcements (backtotheabyssgamestudio)
  • Patch NotesOfficial

    A close look at the two new traps.

    A close look at the two new traps.
    Read full article on Community Announcements (backtotheabyssgamestudio)
  • Patch NotesOfficial

    New Player Deaths: Lava Cracks, Acid Pools and Blades

    A new player death is revealed, featuring deadly new traps: the lava crack, steel blades, and the acid pool. More scenes from level 3 coming soon, with new enemies.
    Read full article on Community Announcements (backtotheabyssgamestudio)
  • AnnouncementsOfficial

    Passing over the hitbox of any texture on the floor now triggers actions.

    Passing over the hitbox of any texture on the floor, even if it is only decorative, triggers actions, in this case, sounds. This idea led to placing traps at floor level such as the lava crack and the acid pool, which in the video appears as a black area (the texture is still missing).
    Read full article on Community Announcements (backtotheabyssgamestudio)
  • Patch NotesOfficial

    Luciferian v1.1 - Update - October 2025

    In this October 2025 update of Luciferian, several new features are included: the player now rotates around the aiming icon, enemies now respawn when near the player, movement across the map has been slowed down, level design for levels 3 and 4 has begun a new lava crack trap has been added, among other improvements. v1.1- Implemented the lava crack trap- Touching this type of trap drains the player’s energy, with short immunity intervals- New floor elements added, such as openings/cracks- The idea is to form river-shaped cracks, wide and irregular- A draft of the minimap has been created, defining only interconnected entry and exit zones- Level 3 design has begun- Implemented background pattern rendering with a different type of animation: cyclic and reversed- Implemented repeated, animated lava patterns, depending on the level- The player now rotates around the aiming reticle- While walking, the player must move toward where the mouse is pointing- A margin of the crosshair’s width ×5 is applied, ensuring it never reaches the edges of the screen- The crosshair size has been doubledv1.0- Added enemy resurrection mechanics, random between 10 and 30 seconds, for enemies near the player- Background sound effects (demonic voices) now trigger when an enemy respawns- Added additional sounds for enemy revival and when they spot the player from a distance- Slightly reduced map movement speed- Changed the player’s clothing color to blue
    Read full article on Community Announcements (backtotheabyssgamestudio)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.