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Dyztopia: Post-Human RPG

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Dyztopia: Post-Human RPG screenshot 1
Trailer 2 trailerWatch trailer on Steam ↗

Dyztopia: Post-Human RPG

Bass · Published by Bass, Eufree

Positive — 98% positive (48 reviews) · 43 achievements

Last updated 27 Sept 2026

It's a game about quitting your job

ESRB tFull Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.299 Oct 2026

Indie, RPG · 2023 · More under £5 games

Embark on a journey through Dyztopia's harsh landscapes as you navigate the consequences of leaving behind a corporate existence. Dive into an immersive narrative that challenges your choices and defines your path in a post-human society.

About this game


Dyztopia, is a cute but difficult RPG. Discover the world after the world's end. Play as an agent gone rogue trying to make the world a better place. Quit your job!

The world ended due to a demonic invasion. Now new humanoids walk the earth dealing with the remnants of our present. The President, the last human alive, seeks to exploit the world and resurrect humanity.

Use many of the various elements to quickly defeat your foes in turn-based combat! The game rewards you for smart plays using the Hype system. Exploit the enemy's weakness, but be careful as they can do the same to you!

Meet an interesting cast of characters! Have them join your party and utilize their unique skills. Spend time with them to learn more about their backstory, and help them grow stronger in battle. Don't forget your Body Armor!




-Side-Scrolling RPG. Visit 10 unique locales and fight your way to each boss across three different chapters.



-Choices matter! Choose who you spend time with, Choose your skills, and choose where to invest your stats. Each playthrough offers something a little different.



-Multiple Difficulty Modes for a comfy or brutal experience.

-Free MP System. Players have 4 MP and gain 1 every turn, so use your spells!

-No Running away & No Random Encounters! All encounters are on-screen, so pick your battles wisely.

-Over 150 unique and expressive monsters.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM MB RAM
  • Graphics: 1024 x 768 pixels or higher desktop resolution
  • Storage: 750 MB available space
  • Sound Card: Hopefully!

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Hotfix!

    Fixed a small chance for the game to crash in Hard Mode if a Phoen decides to Null Number a 4th party member. ^Related: Enemies are smarter in general about when to use Null Number and other moves that strips buffs. Fixed Lunez and Crow not being able to get perfect score in the Love ShoRetrograde Scorpio sprite updatedThe new shortcut between 10-1 and 10-2 is now locked in Normal and Easy mode.Eliza, Chase, and Detritus have new dialogue for winning the Love Sho.Fixed Clean Cut and Garden Press not getting their 2nd hitFixed the healing capping at 1250. Added new equipment that is dropped by the Retrogrades in 10-1 and 10-2Fixed a bad Typhoon descriptionFixed Side of Fries damaging you
    Read full article on Community Announcements (Bass)
  • AnnouncementsOfficial

    ~Massive Fiesta Sale!!~

    Hello everyone! Dyztopia is now available at a historically low price of $2.49! Why? Well... 1) it's Fiesta baby 2) Dyztopia 1 has been getting a lot of love thanks to patches and hotfixes. 3) I'm raising more money for Dyztopia 2. The first counter question is "why not use a website that is used specifically for fundraising?" And the answer to that is those websites also require solid trailers and poster art to be successful and Dyz 2 just isn't there yet. You may have also noticed that a new and unobtainable achievement has appeared. In the next Hot Fix, all romance achievements will be consolidated into one achievement and the current romance achievements will be deleted. Fear not as simplying loading a save file with an ongoing romance will retroactively award you the new achievement (when the hot fix is ready.) The reason for this is because the current achievements add way too many additional playthroughs to be reasonable. I said before that I consider the Dyztopia Platinum to be the true 100% but even that will take at least 2-3 playthroughs. This way you will be able to add Dyztopia somewhat reasonably to your 100% completion page. And that's all I have for now! I hope you enjoy Dyztopia or buy it for a friend! The hotfix should be out this week too so keep an eye out for that!
    Read full article on Community Announcements (Bass)
  • Patch NotesOfficial

    Cloud Saves Go!

    Hello! Dyztopia now has cloud saves! As long as you installed after Dyztopia Deviations (2 years ago) you should have cloud saves working. If your save files are missing, go to your Steam folder and pull them from the old Install Folder. (Old: Dyztopia: Post-Human RPG | New: DyztopiaDV) and put them in the new install folder (Steam\steamapps\common\DyztopiaDV\DyztopiaDV\www\save) I will repost these instructions in a short guide I'm making. By the way, you will need to know where your save file is for save imports for Dyztopia 2!
    Read full article on Community Announcements (Bass)
  • Patch NotesOfficial

    Hotfix #5: Growth

    -Game has been scaled up to 1366x768 -All moves have been rebalanced to no longer be OFFENSE - DEFENCE. Now moves scale much much better. Dev Note: In a recent playthrough, I noticed that moves hit their caps much too easily. Wave Slash is one of the biggest offenders offering free wins in Stage 1, With the new rebalance moves will scale much more appropriately. This also applies to the enemy using moves, as they no longer feel like killing you in 1 or 2 hits. Also, chars like Crow feel better to use as it'll actually make it back to their turn in non-Boss fights! I have seen the complaints about Normal feeling like the enemies die too fast and I've tried to address it with the old formula but it just never worked out. I have played with the new scaling and I think it is much better personally but I am eager to hear what you think. -New Menu command UI -New "battle log" -New Zazz face and theme -New Sync Animation -New battlebacks for Stages 1, 4, and 7 -Clyde, Robun, and Artica all got new passives -A!Vira and A!Kaus Australis fights added -New gun moves O.S.O.K. and Vulcan have been added for gun bosses -Shields got reworked: Now to match Leaf Shield; Fire, Lightning, Earth and Bubble shield all have "weaknesses" that remove them *Water removes Fire Shield. Thunder ignores Water Shield. Wood cancels out Thunder Shield. Magical Slash Moves remove Earth Shield. Physical Slash Moves remove Blade Barrier. -New sprites for Chapter 1 Zazz cutscenes -Exca fight on Hard now starts with an additional "Point" -Exca's Glitch move now Silences and Blinds specifically Crow, Lunez, and Kiyota. This is really mean of him. -the Mouse hanging on selected enemies is fixed -Detritus 7 has voice lines (voiced by Bass) -One New Game+ Akari short scene added in Chapter 1
    Read full article on Community Announcements (Bass)
  • Patch NotesOfficial

    Hotfix #4

    Hello again! I am pretty happy with the state of Truth and Madness, and here are a list of fixes I've been working on. I also want to thank the community tab, content creators, and the Dyztopia discord for pointing out bugs and typos and contributing to the game's health. Some of these fixes have been live before this announcement but I wanted to document the changes. Fix Stage 4 and Stage 6 having event locks. Fixed the Mini-Vendors sometimes disabling all dialogue. Kunai Strike change: Its Flash condition now activates at 0 MP. To prevent infinites, it has a +2 Cooldown when Exhausted. Credits cleaned up. Summons and Clones no longer benefit from level up bonuses New level formulas: HP on enemies got raised by about 7 per level, and flat stat bonuses properly implemented (This is like 1 point of stat per 10 levels.) Super Bosses now have about +15 extra stats per difficulty. Agility now gets level bonuses. Before it was just a flat stat, but now it increases by a % of their level. Late game mobs that had two actions now only have two actions if they are the last one standing (This is to prevent a group of four mobs from going sicko mode) Akira, Runi, Fredek all had their HP buffed Fredek INT buffed Poison Wave now down to 3MP. In Kael's ending, he now uses the updated dialogue (and dialogue skips) Final Zazz, Arch-Demon Capricorn, and the Stage 9 demons all got buffed. All hail Arch-Traffic Retrogrades mostly nerfed. Retrogrades that introduce a mechanic (Like Libra and Scorpio) have greatly reduced HP compared to those that don't Madness Mode Boss Transitions now look and sound smoother Reworked some Battle Lab encounters Stage 4 Boss in Madness made significantly harder.
    Read full article on Community Announcements (Bass)

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