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CulixCupric's Temeritus: Dark Scion

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CulixCupric's Temeritus: Dark Scion screenshot 1
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CulixCupric's Temeritus: Dark Scion

CulixCupric · Published by CulixCupric · Official site ↗

Content notice: Contains erotic and sexual scenes, psychological horror, depictions of gore, blood, violence, death, sexual assault/non-consensual sex, drug and alcohol abuse, and self-harm.

7 user reviews — 71% positive (7 reviews)

Last updated 27 Sept 2026

Explore the world and dungeons, fight foes and bosses, steal spells, farm, fish, mine ores, open locks, take quests from the many factions and interesting characters, experience optional non-standard game overs, change form, turn back time, and more in this Adult Open World RPG.

DJCTQ 18

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.49 · Highest: £2.498 Oct 2026

Action, Adventure, RPG, Simulation · 2022 · More under £5 games

Embark on a journey through a dark, open world where you can farm, fish, and mine alongside battling bosses and unlocking new spells. CulixCupric's Temeritus challenges your skills across various genres, offering unique gameplay experiences in an immersive RPG setting.

About this game

Explore the world and delve dungeons, fight foes and bosses, steal spells, farm, fish, mine ores, open locks, take quests from the many factions and interesting characters, experience optional non-standard game overs, change form, turn back time, and more in this Adult Open World Immersive Sim RPG by CulixCupric.

Contains content for adult audiences only. (Turned on in options, or at the start of the game. Pick what you like, block what you don't.)

Play as Mara Alvah, last princess of Ubscura, having escaped to the present from the past during a siege on her home, and decide where to go from there. (The prologue is short, and skippable.)

8 major dungeons, and multiple side dungeons.
Increase Life, Magic, and Stamina at standing stones with experience gained from power crystals.
NPCs with randomized and adapting quests, as well as services such as healing and crafting.
Multiple conflicting factions. Join them, or use their conflicts to your advantage, attack them to ruin your reputation with them, or sneak by them as they fight.
Farming, fishing, mining, and cooking.
Time reversal: Go back in time with your character progress and inventory to undo all quest progress and reset faction reputations.
Non-standard defeat/game over scenes and transformations.
Play beyond game overs, switch factions, become a monster.
Uncover the lore of a post-industrial fantasy apocalypse.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • Storage: 900 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    GeoTheurge Engine Development Plan

    I am working on the engine I built in c++ and making games within it. This is the current plan. A 2D RTS, 2D Remaster, 3D RPG, 3D Action Adventure Sequel, all as stand alone expansions to Dark Scion. Each game builds on the technology and work done during the previous game, slowly scaling upwards. {STEAM_CLAN_IMAGE}/43315299/01463a60698ad93f4de76b416c73a4408d5b1d8f.png My engine began able to do 3D. {STEAM_CLAN_IMAGE}/43315299/f98589b9fd4ff7cb164bd0d9bc2064c60ca898c8.png Now, I have all the textures as layers of a single 3D texture atlas array, meaning fewer draw calls, and better performance: {STEAM_CLAN_IMAGE}/43315299/839f7933f1e187931fed8908ffdbac12aa3f3cef.png Most of the RTS framework is done, and now I'm building menus, the game loops, scenario editor, and implementing all the features. planned factions are as follows: Ive got a ton of unit varieties, and caster action/spells planned and in the works. {STEAM_CLAN_IMAGE}/43315299/5dc516fc1dc7f740712cb390ff697b10f267b77d.png Resources for the RTS are as follows: Lumber, Clay, Stone, Food, Water, Fuel, Iron, Coin, and Crystal: (Don't worry, 9 resource types is not going to break the rts economics, due to each having differing purposes and uses.) {STEAM_CLAN_IMAGE}/43315299/47587d7c6db87a528b6d8b3376374959cdc01084.png {STEAM_CLAN_IMAGE}/43315299/7c043465583171ba19cdfb799fae6d13672a9f98.png so to finish the RTS i just need to make the rest of the unit graphics, complete the implementation of everything, and then test and fix the resulting mess, and ensure top performance for it. If you have any Questions, feel free to reply, start a post, or send me a message. I am open to suggestions for the games, but I have a strong idea of what i want them to be and complaints with each genre (like mtx in rts, instead im just making it so the texture .pngs are exposed and modifiable with there being secondary texture slots for each faction for customization. it only increased the texture count from around 40 to 50. OpenGL 4.5 ...
    Read full article on Community Announcements (CulixCupric)
  • Patch NotesOfficial

    engine preview was missing a file, fixed.

    engine preview was missing a necessary file, fixed.
    Read full article on Community Announcements (CulixCupric)
  • Patch NotesOfficial

    Geotheurge Engine preview added to game directory.

    I added an alpha build of some of the new engine tools for you to experiment and toy with to better see what I've been working on. it's in the GTPreview subfolder in the game's directory.
    Read full article on Community Announcements (CulixCupric)
  • AnnouncementsOfficial

    Big updates in the works: my own engine, and an expansion to be made within it.

    due to issues of repeated instances of corruption occurring when trying to update the game, I am redoing it in a new engine I'm coding from scratch in C++ with OpenGL full 3D graphics, for free, as an expansion/chapter II. I've provided some screenshots showing some previews of the visible progress so far. Chapter I (Dark Scion) will remain playable as a prequel to Chapter II, and when Chapter II is playable, it will be added as an update to its own subfolder in the Temeritus directory. Dark Scion was made with game maker studio 2, with that engine's GML which is a very C-like language with its syntax, structs, and scopes, so I've found much of everything easy to adapt. Work on the engine began around December 2023, and most the work has been going into: solving issues that I encountered in the first chapter either due to limitations or lack of experience, building the core of the engine (a .dll), the renderer, collisions, setting up the creature/animation editor, the world editor, switching world cells, terrain, water, game objects (game content and instance handling), lights (glsl shaders, skybox, point lights, sun light, ambient, fog), building a lot of underlying game systems and adapting concepts from chapter 1 to 2, getting wav format audio working (mp3/music i haven't gotten working yet, am also considering ogg sounds for compression), the framework and functionality for easy to/from disc serialization, and the shaders for lighting and skinned meshes, and solving all the bugs that I had with those. So, it's fully 3d, in a retro stylized PSX like graphics, and uses .obj blender meshes currently, with the shaders being editable in notepad, and I'm building out more tools, to make it easier for me to work on the expansion, as well as to have modding tools for the engine/game. It's also going to have a lot more character customization, a better action/skill system, more RPG elements, better thinking actors/NPCs, exploration, and everything I was trying to impleme...
    Read full article on Community Announcements (CulixCupric)
  • Patch NotesOfficial

    area fixes to nostrandom and remsen

    area fixes to nostrandom and remsen
    Read full article on Community Announcements (CulixCupric)

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