
Screenshots

Watch trailer on Steam ↗Glory To The Heroes™
Deaf Tone Games · Published by Deaf Tone Games · Official site ↗
Content notice: Glory to the Heroes includes violence and gore as expected from a military war game based on historical events.
Last updated 27 Sept 2026
Glory to the Heroes set in the Russian-Ukrainian war is an immersive PvPvE mil-sim providing perspective on the modern warfare with combined-arms combat and extensive elements of survival and immersion, where the action is happening in the accurately recreated real-world locations of actual battles
Action, Indie, Simulation, Massively Multiplayer, Early Access · 2026 · More free games
Experience intense combined-arms warfare in accurately recreated Ukrainian battle zones as you survive and fight in Glory to the Heroes™. Dive into a deep simulation of modern conflict with this action-packed, indie title from Deaf Tone Games.
About this game
Glory to the Heroes, set in the theatre of the Russian-Ukrainian War, is an immersive PvPvE mil-sim that provides a unique perspective on modern warfare by combining massive combined-arms combat with extensive elements of survival and immersion, with the action taking place in accurately recreated real-world locations of actual battles.
Gameplay
The vision of Glory to the Heroes is to showcase the brutal scale and tragedy of modern-day conflict by immersing players in the role of an average enlisted soldier on the battlefields of the Russian-Ukrainian War - a conflict that has introduced new realities of modern warfare between regular armies: brutal trench and infantry combat combined with the massive use of artillery and UAVs, including FPV drones. By representing real events from the conflict in an accurate and historically grounded manner, Glory to the Heroes is committed to serving educational, journalistic, and cultural purposes.
Features
From CQB Village-Scale Skirmishes to Vast Region-Sized Operations
Each map recreates real battles using photogrammetry-scanned objects, including shelled buildings and historical sites, built on top of real-world landscape data from Ukraine. The scale ranges from close-quarters infantry clashes, such as the fighting for Krynky, to enormous open 425 km² operations like the Battle of Izium.
Squad-based, Combined Arms combat Sandbox
Players can work and cooperate within squads and utilize vehicles to be most effective at the strategic level of the battle, or go lone-wolf and pursue personal objectives, conduct ambushes, and engage in other activities to gain personal or tactical advantages - but every action has consequences for either you or your squadmates. Each battle represents a real operation, its broader operational situation, and the challenges faced by both factions.
PvPvE
Participate in high-risk, high-reward direct engagements in “Contact”, or commit to a long-lasting strategic war in “Operations” - with and against other players, AI, or in hybrid PvPvE scenarios.
Character and Progression
Every player operates within the game as a personal in-game avatar who carries their progression, persistent personal stash, and objectives that drive the narrative.
Vendors and Economy
Contact Vendors - dedicated civilian and not-entirely-civilian characters you can interact with to trade, purchase items and gear, or acquire personal assignments to complete in the game world.
Equipment and Gear System
Build your loadout from an extensive arsenal of real-world weapons, armor, tactical rigs, backpacks, and field equipment, risking it all for greater combat effectiveness - or purchase a pre-built dedicated Kit designed for a specific role, such as assault or FPV operations. Every piece of gear has its own properties, limitations, and purpose - and everything you carry can be lost in combat.
Weapons and Combat
Master a variety of realistically modeled firearms with uncompromising gunsmith customization, from individual components and attachments to ammunition and magazines. Advanced ballistics simulate projectile velocity, penetration, armor interaction, ricochets, and weapon handling - making every shot, ammunition type, and modification matter.
Vehicles
Command authentically modeled ground vehicles with interiors built around distinct crew positions, physical controls, and realistic handling. Engines, transmissions, suspension, armor, damageable components, and onboard weapon systems combine with multi-crew operation to make every vehicle a complex machine you need to know how to use before operating - whether it’s aiming through the BPK-2-42 or adjusting the 1G42 reticle for the correct range at which your 120 mm round should land.
Movement and Handling
Take full control of your character with a deeply physical movement system built around weight, inertia, stance, and momentum - lean, crouch, go prone, climb, or vault; adjust your movement speed and the sound of your footsteps based on the combat situation; and control your body exposure by switching the weapon between shoulders.
Advanced AI & PvE
Face unpredictable AI combatants that patrol, investigate, communicate, take cover, share the same arsenal of equipment as players, and react dynamically to threats around them. From poorly trained riflemen to highly skilled specialists, PvE encounters turn every contact into the kind of dangerous fight you would expect from a real player.
Immersive Injuries and treatments
To stay alive during battle, you can’t rely on bandages alone - experience a hardcore medical system where every wound matters. Treat bleeding, fractures, pain, and damaged limbs with specialized medical supplies - or watch your combat effectiveness and life rapidly deteriorate.
You are not a PMC
Unlike many other shooter games, in Glory to the Heroes you start as an average enlisted soldier, not a highly trained special forces operator or PMC. Your character can suffer psychological effects during battle, unexpectedly hit a hidden landmine, or suddenly be killed in an intense artillery strike. Gaining experience, learning new weapons and tools, and experimenting with different tactics are all part of advancing and progressing.
Visual representation: Glory to the Heroes includes violence and gore as expected from a military war game based on historical events.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: AMD Ryzen 5 1600X / Intel Core i5-7600K
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1080 / RTX 3060 / AMD Radeon RX 5700
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 45 GB available space
- Additional Notes: System requirements reflecting hardware demand for the current Demo and may be different on release
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: AMD Ryzen 7 3700X / Intel Core i5-9600K
- Memory: 32 GB RAM
- Graphics: AMD Radeon RX 7600 XT / NVIDIA GeForce RTX 5070 / 4070 TI
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 45 GB available space
- Additional Notes: System requirements reflecting hardware demand for the current Demo and may be different on release
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Major Development Update & New Public Server Slam
Major Development Update & Public Server Slam It has been a while since our last development update here on Steam.During this period, most of our smaller development updates, screenshots and testing announcements were shared through Discord, while the team remained deeply focused on development and closed testing.The relative silence here was not caused by development slowing down. Quite the opposite.Since wrapping up our previous public playtests, we have been working on a fundamental overhaul of Glory to the Heroes based on feedback from players and our own experience with the previous builds. A large part of this work involved rebuilding existing systems rather than simply adding more content on top of them.Movement, character health, inventory, equipment, weapons, ballistics, game modes, networking, rendering, AI, progression and several maps have all undergone major changes.Much of this work has been tested privately through repeated closed playtests with Patreon supporters and existing testers, allowing us to iterate on the game continuously before bringing the next large build back to a wider audience.This post is meant to give a proper overview of what has changed - and, most importantly, announce our next public test. Public Server Slam - Starting Aug. 28We are excited to announce a closed public Server Slam, starting Friday, Aug. 28 and running for three days through the weekend.The test will feature a major new pre-alpha build across Fight for Krynky, Chasiv Yar Canal, and an entirely new map - Izium Machine Building Plant.This Server Slam will also be an important infrastructure test for us. Access will therefore be limited so we can increase player load at a controlled scale while monitoring server, backend and networking performance.At the same time, this build represents one of the largest collections of gameplay, content and technical changes we have introduced so far. PvPvE - AI in MultiplayerAI combatants are back and are now active participants in...Read full article on Community Announcements (nooblivesmetter)AnnouncementsOfficial
The public PvP stress test is wrapping up!
The public PvP stress test is wrapping up! We are grateful to all the players and supporters for their participation and feedback. More than 40,000 troops landed in the Canal of winter Chasiv Yar so far during the playtest - a lot of ground firefights, hundreds of bombs dropped, thousands of gun jams occurred, and even more bugs identified. {STEAM_CLAN_IMAGE}/43662941/8efb19b172fcec6087f5839446c136e66ef3e658.jpg {STEAM_CLAN_IMAGE}/43662941/ac0c47780e8f05447e4042ee150a2f7f1d951161.png This was our first experience hosting a public multiplayer PvP game mode, and the playtest completed its goal - we managed to fix most of the critical issues on both game and online infrastructure, and the public playtest is wrapping up in its originally envisioned state (latest public patch). More than 50 bugs and issues of different scale were fixed during the playtest. This was a pivotal achievement for us on the way to the upcoming early access launch that was not possible without real player scale. {STEAM_CLAN_IMAGE}/43662941/4aba066ec72b695df139bc7f4b2c1df8a4969609.jpg {STEAM_CLAN_IMAGE}/43662941/a0da207e0b48376bb7a777cd934fb5a63a65cec8.jpg {STEAM_CLAN_IMAGE}/43662941/cf43915de1f3c07f5fb6c4a2f33f9d478cb19416.png Some of fixed issues: Adressed issues with instant objectives re-capture by the enemy Networking, bandwidth and net code improvements Fixed issues with teleporting / tapping players in buildings Improved culling and performance on players characters Added quick basic tutorial widget explaining game mode, medical system and inventory management on the first spawn Match total time reduced to 25 minutes Adressed server issues with players being kicked upon connecting to the game Fixed issue with oversaturated tremor in aiming with severely injured arms Fixed issue with ghost-opened inventory prevents from moving Reduced volume of main menu music Main Base of RF team temporarily rebased to the former school objective, school objective eliminated (temporarily) Fixed issues with...Read full article on Community Announcements (Deaf Tone Games)AnnouncementsOfficial
GLORY TO THE HEROES - Public Steam Playtest is now launched for Europe and US
Public GTTH Steam Playtest is now launched for most players from Europe region and the US! Everyone who submitted / submitting "Join Playtest" on the Steam page will be granted access in a few waves. Soon other regions will be plugged in as well! Expect to receive an email form Steam notifying you about access and see you in the battles! Also join our discord to quickly find teammates, Q/A with devs and get notified instantly about new regions plugged to the playtest. Discord - https://discord.com/invite/zmzkh7rdH3Read full article on Community Announcements (Deaf Tone Games)Patch NotesOfficial
Steam Playtest - PvP Update
We are excited to announce a major Steam Playtest update - the result of months of passionate work. The Steam Playtest is being updated with it's first PvP game mode. It is now live! This is a closed initial phase of PvP playtesting dedicated to stress testing online infrastructure and multiplayer mechanics, currently available only to those who have access to the Steam Playtest via an activation key. What to expect: - New map - a 1:1 replica of winter 2025 Chasiv Yar Canal district - Infantry Skirmish game mode - Ukrainian & Russian forces as playable factions - Pure PvP - no AI characters -24 vs 24 player count - Usable motorized vehicles - Complete rework of most core game systems - Massive performance improvements - Fully redesigned HUD systems - Squad leader tactical interfaces: "Kropyva" and "Sozvezdie-M" - New loadouts and gear And more Following the closed testing phase, the playtest will be made public - Steam will randomly grant access to players who have submitted a Playtest request on the Store page. We will notify everyone once we are ready for this next stage. For now we recommend join our Discord to be in touch with closed session schedules, most recent updates, help and Q/A with developers team. Discord - https://discord.com/invite/zmzkh7rdH3Read full article on Community Announcements (Deaf Tone Games)AnnouncementsOfficial
Night Operations Gameplay Teaser
In preparation for the upcoming public multiplayer stress-test, take a look at the latest update of the closed testing - Night Operations. Featuring night vision devices (PVS-14) and tactical modules for the weapons, including laser sights and lights (WIP). While the day-night cycle is a major part of the Operation game mode featured on the Battle of Izium and future Operation maps, a brand new dedicated game mode was implemented to highlight special forces gameplay. Instead of contesting for the strategic objectives, in Night Operations, you experience a raid-like gameplay: spawning in an infiltration position with your squad, proceeding to task execution, then exfiltrating. Tasks are featured in the new dedicated tab in the inventory and could be received either from Vendors on the HQ or from the game mode and the map context.Tasks are also featured in the Operation game mode to introduce more narrative and operational variety to the gameplay on the large maps. The team is working to deliver all these stunning features within the public multiplayer stress-test soon, so follow the upcoming updates. By the way, we also updated the gameplay trailer and uploaded some new screenshots on the Steam page, so check that out as well!Read full article on Community Announcements (Deaf Tone Games)






