Skip to content
Geeky Alien
Hazeron Starship

Screenshots

Hazeron Starship screenshot 1
Take Off From Shield Base, Land Aboard Atlantis trailerWatch trailer on Steam ↗

Hazeron Starship

Hazeron Freehold LLC · Published by Hazeron Freehold LLC · Official site ↗

Very Positive — 83% positive (104 reviews) · 11 achievements

Last updated 27 Sept 2026

Explore and colonize a vast universe. Discover resources. Build cities. Make spacecraft. Walk aboard them. Operate their controls. Command a crew of NPCs. Lift off. Fly up through the atmosphere to outer space. Land on other worlds, anywhere, not at designated places. Build an empire.

DJCTQ 14Steam Workshop

£16.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £16.75 · Highest: £16.759 Oct 2026

Adventure, Indie, RPG, Simulation · 2023 · More £15 - £30 games

Embark on a journey to explore and colonize distant worlds as you build cities, command NPCs, and fly spacecraft. Experience the thrill of Hazeron Starship's vast universe where every planet holds new discoveries.

About this game

Explore and colonize a vast universe. Twenty one galaxies filled with countless stars and planets and other things await your discovery.

Start as an indigenous person on an undeveloped world. Hunt for food. Survive wild animals. Build a home.

Discover natural resources. Build mines and wells to gather resources from the land.

Establish an empire to govern your work.

Found a city to manage its buildings. Build more buildings to manufacture things from natural resources and other things.

Advance your civilization. Make space rockets to explore space. Venture out into your home solar system.

Discover exotic natural resources in dangerous environments on other worlds. Build cities there to harvest resources and send them to factories on the home world.

Travel directly to any star in the sky using a space rocket, a daunting task.

Develop technology to make starships that can travel instantly through wormholes to other solar systems. Walk aboard them. Operate their controls. Command a crew of NPCs. Lift off. Fly up through the atmosphere to outer space. Land on other worlds, anywhere, not at designated places.

Discover natural resources on other worlds, on land, beneath seas, in rings like those of Saturn, in coronas of stars, and in seas of liquefied gases on giant worlds like Jupiter.

Design unique spacecraft and buildings with the built-in 3D modeler. Make them function, with operable doors, landing gear, lights, turbo lifts, transporters, engines, shields, weapons, and more. Share your designs with others in the Steam Workshop.

Not everyone is a 3D modeler; it is not easy. The Steam Workshop offers a growing assortment of fantastic spacecraft and buildings designed by people with a gift for 3D modeling. Their work is there for you to enjoy.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: As many CPU cores as possible.
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2
  • Storage: 500 MB available space
  • Sound Card: Yes

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French

Latest news

  • Patch NotesOfficial

    2024-06-10 Leaky EV Suit, Distance Sort Planets, Asphalt Road on Inferno World

    Leaky EV Suit It would be nice to see a visible effect when an EV suit or helmet is leaking. EV suit and helmet now emit a stream of steam/smoke when they are leaking. Distance Sort Planets List When the mission order to orbit a planet or sun is selected, the distance sort does not work. Fixed. Asphalt Roads on Inferno World Asphalt roads are not supposed to be allowed on inferno worlds. Cursor used to show a flaming icon but now it does not. Nothing stops me from building an asphalt road on an inferno world. Fixed.
    Read full article on Community Announcements (Haxus)
  • Patch NotesOfficial

    2024-05-16 Pirates, Fleet Improvements, Designer Bugs, Corrosion Shield, Thorns

    Pirates Pirates got some improvements in this update. Pirate marauders will form into fleets. Pirates sometimes escort a pirate freighter that could have any sort of cargo. Pirate scouts will sometimes be encountered. Encounter size has always been determined by the relative mass of the pirate vs the human vessel. Previously the encounter size was limited to three; now it may be as many as five. Up to six if they are escorting a freighter. Pirate scouts play an important role in the creation of pirate bases. Previously, the first pirate ship encountered triggered the creation of a pirate base somewhere in the sector. Now a pirate scout is encountered when there is no base in the sector. It will move somewhere in the solar system and perform a sensor scan. If it completes the scan, a pirate base is created somewhere in the sector. Scouts may also be encountered after a base exists so seeing a scout is not an indication that no base exists. As before, once pirate base exists in a sector, pirate encounters are more frequent. Designer Vertex Normals Some actions in the designer cause the normals at the face vertices to get broken. Fixed. Designer Paste At Orientation Orientation of pasted objects is wrong when using the Paste At function. Fixed. Ramp Bug Try to walk on cargo ramp of Gulliver while it is hovering and I end up on the ground instantly as soon as I cross the threshold. Fixed a hull void in the model. Orchard Bug I constructed an orchard but it did not start growing the product I selected initially. Fixed. Blueprint Not Loaded Bug "Blueprint not loaded. Server is loading it." What server? Removed exchange entries when the program starts if there is no corresponding blueprint. Windmill Can we have a single windmill model, instead of groups of four of them? Done. Near/Far Clip Bug Planets morph strangely at a certain distance away. They seem to ooze into the scene. Fixed. Fleet Ship Maneuver Will a fleet ship with 0 maneuver drive cause the entire fleet to fal...
    Read full article on Community Announcements (Haxus)
  • Patch NotesOfficial

    2024-05-09 Fleets, Starforce, C4 Doors, Shield Types

    Fleets I don't always know what I'm going to work on next. Sometimes the current sweeps me away. This past two weeks I found myself unexpectedly delving into fleet formations of spacecraft. Here is the result. A ship can be designated as a flagship of a fleet. Any number of ships can be joined to that flagship's fleet. An empire can have more than one flagship thus more than one fleet. A new Fleet order was added to the Mission Orders list. Using a Fleet order, you can order a ship to become a flagship, to join a flagship, or to depart from their fleet. Ordering a fleet ship to become a flagship promotes it to the flagship and the previous flagship is demoted. Ordering a flagship to exit the fleet dissolves the fleet. A new Fleet page was added to the Spacecraft window tabs. There are some fleet management controls to designate the ship as a flagship, to join a fleet, and to exit a fleet. Fleet ships check in with the flagship periodically. The flagship lists those ships in a table with information about them on the Fleet page. Right click them to manage them. One handy action that is not obvious is that you can select multiple ships in your fleet and right click on the one that will be the new flagship. Then select the Make Fleet menu option and they will split off into a separate fleet with the new flagship. The Fleet page also has a combo box to select the fleet formation. This determines where the ships in the fleet belong relative to the flagship. Formation changes happen instantly; locked ships immediately change positions rather than have a gaggle of ships trying to rearrange themselves. At the helm, you see a box indicating your ship's position in the fleet when it is not locked into position. Once you are close enough to that spot, you can use a helm button to lock your ship into its formation position. At that point, your ship is slaved to the flagship and it will move in sync with the flagship until it is unlocked, which the pilot (or the flagship) can do...
    Read full article on Community Announcements (Haxus)
  • Patch NotesOfficial

    2024-04-27 Missiles, Ordnance, Sensor Lock, Salvage, Pirates

    Missiles Missiles don't seem to hit their targets very often, if ever. Fixed numerous issues with guided missiles and other projectiles. Ordnance Window Ordnance window doesn't work correctly on Gulliver when I access a weapon station from a captain's chair. Fixed. This would have also been a problem at a weapon station when trying to operate a different weapon system than the default system for that station. Sensor Lock Update Bug Sensor lock reticle range does not update if I lock on to a target then switch to the captain's chair. Fixed. Sensor Lock Linger Sensor lock reticle remains in space after destroying a target, when there are no other targets to lock onto. It just seems to drift away. Fixed. Salvage Order Salvage order needs to be easier to issue instead of being way down the list of orders. I find myself frantically trying to issue the salvage order before the TEUs drift away. Salvage order is now the first order on the list. Pirates Pirates got some minor improvements as a result of many battles with them.
    Read full article on Community Announcements (Haxus)
  • Patch NotesOfficial

    2024-04-26 Pirates, Sensor Screen, Christen Ship Vehicles

    Pirate Encounter Frequency It seems like pirates are pretty rare. Pirate encounters should occur more often now. Pirate Plunder Bug Pirates showed up. I ordered my crew to stand down. The pirates parked in a nice line out in front of my ship but they never plundered my ship. They kept calling out to wait until they arrived. Fixed several problems with this whole encounter. Sensor Screen Bug When the info pane is displayed for an object on the sensor screen, sometimes I can't scroll it back up to the topmost line. Fixed obob (off by one bug). Sensor Contact Long Lat It would be nice if contacts on the sensor screen showed their longitude and latitude. Sensor screen contacts now show their longitude and latitude on the info pane if the object is inside the atmosphere of a world. Christen Ship Vehicles After I christen my ship, its vehicles still identify themselves using the id only. When a ship is christened, it now updates the mothership name info on all of its vehicles in the solar system.
    Read full article on Community Announcements (Haxus)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.