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Pitch Silent

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Pitch Silent

Scott Craighead · Published by Scott Craighead

Mostly Positive — 72% positive (18 reviews)

Last updated 27 Sept 2026

The Earth has withered away. Guided by an angel in the dark. You must brave the underground of Eden to find all forms of creation to then journey to the center of the earth where a mystery awaits.

DJCTQ 14

£0.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £0.89 · Highest: £0.898 Oct 2026

Action, Adventure, Indie, RPG · 2023 · More under £5 games

Pitch Silent challenges you to explore the eerie underbelly of Eden as an angelic guide leads you on a quest for lost creations. Dive into this immersive indie RPG where every step could reveal something extraordinary or perilous.

About this game

The Earth has withered away. Guided by an angel in the dark. You must brave the underground of Eden to find all forms of creation to then journey to the center of the earth where a mystery awaits.

This is a SOLO project done by Scott Craighead to bring you...


RETRO themed gameplay.. Made to Emulate games from the 1990-2000's in terms of design, animation and functionality. This also doesn't pander to any modern sensibilities. It's made to be an OLD game in every way besides visuals. I have dumbed down the difficulty because some people just don't have what it takes.


MOVEMENT SHOOTER You need to scheme or jump then dash to dodge. If you stand there like a bump on a log. You will die. There is no regenerative health. So when you make a mistake. You actually make a mistake. This will prepare you for real life and give you a preferred balance in life.


MANUAL SAVES because there is no autosave. No checkpoints. YOU save the game when you want. You must have the mental capacity to save your game at your own will. Okay?


STORY ARC is mostly in the background. Made to be a retro game with very very little story but with one encompassing goal. It's not going to have lore sprinkled throughout. This game isn't a book! When you go out and journey into the real world.... Do you find lore papers throughout? No! The locations have titles use them as guidance. It's environmental story telling.. If you have no imagination then this game is not for you.... perhaps you could try using spreadsheets or predicting the cheese stock market instead. Just know that if you are here for an adventure and experiencing something different then this is for you! Otherwise let me know about that stock market with various cheeses will you? I'm looking to invest in lucrative things.


ENEMY TYPES 7 Different enemy types with various creative weapons for you to survive and endure. Please look at them up above. Please use your eyes. This is important! You see how they all look similar? You see how they have different backings and different colors? You see the words above them? These are the enemy types! Know them well! Know this very thing before you purchase the game so you are not overcome with shock during playing.


NO WAYPOINT CHASING No map. No Inventory screen. No crafting. None of that. You're not a child. I don't need to hold your hand. You can DO IT! Don't even get me started on crafting. My games will never ever have crafting. If you do need these things... well this game is not for you. Please move along.


ATOMSPHERIC locations to give areas a different breathe of life. You are taking a journey to the center of the earth after all. You may see dirt more than once. You may see more than one rock. I know this is hard to believe. Just know that locations have different themes and these themes are based on the book of genesis and creation. I want you to be aware that you may very well stumble upon a repeat rock or dirt texture. This is very important to be upfront about in the gaming community. Yes; it is all very real! *GASP*


5 CREATIVE magical weapons that is powered by remnants of creation. Plus a backup mace which should only be used on low level enemies or if you are simply out of ammo. If you take a mace to a shotgun and you die. This is because you have brought a knife to a gun fight. Think McFly THINK!


RENDERED in Unreal Engine 5.1 for cutting edge visuals with an abstract flair.

DIFFICULTIES 3 Different settings Easy, Normal and Very Hard.

OPTIMIZIED through and through for a beautiful frame rate.

The Unreal Engine 5 console is Unlocked for those who like to poke around.

Legal: Feel free to upload or stream gameplay to video/streaming websites. I will never come after you and copyright your videos.
Estimated Run Time: 1-3 hours depending on your ability.
Engine: Unreal Engine 5.1
Contact: Go to my twitter and DM me. Its on the right hand side of this Steam page.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit or later
  • Processor: Intel Core i5-3450/AMD equivalent
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 960/ AMD Radeon RX 550
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: This is for 40-60fps at 1080p.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Quad Core 3.5 GHz or faster
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 12 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Context Injection And Mace NERF

    Mace has been nerfed. (It's A Back Up Weapon) Beginning enemy types have been nerfed to match. (So mace isn't good mid to late game) Ammo added in various areas. Text added in center by alluring angel. Text added after chest. Super Mace has been assigned 6 instead of 7. Weapons 1-6 has been aligned with discovery. Secret Area Text Has Been Reworded. Seems my warning message wasn't clear enough for some odd reason. Beginning Text has been centered on screen due to people not being able to see it on the bottom. Master Sound Volume Added In. Story Text Has Been Added In Many Places To Give More Context. Weapon Names Are Now Presented After You Acquire Them. Textures/materials changed around and environments look more abstract and crazy now.
    Read full article on Community Announcements (Scott Craighead)
  • Patch NotesOfficial

    Quality Of Life Update

    Ammo has been added in cave area. Ammo totals have been increased. Lore added in second level to explain the clay enemies. Light added to maze section to show the player where to go. Meshes moved around to pronounce certain background features. White enemy has had shots reduced, damaged reduced and cooldown extended. Light added in water level to show player where to go in a dark tunnel.
    Read full article on Community Announcements (Scott Craighead)
  • Patch NotesOfficial

    Huge Update To Visuals And Progression.

    Key system has been dropped in favor of switch system. Visual overhaul in forgotten ruins. Secret Area added somewhere. Tutorial has been shortened even more. Save reminder text now shows up 3 times and no more. Light adjustments in various areas for an even more pleasing look. Level loading screen updated with new visuals. Doors replaced with fog walls. Breadcrumbs added in for guidance in more areas. Enemies are now more difficult. New enemy types have been rotated in different areas for a slower reveal. Very hard is now harder. Mesh fixes and collisions added. Time place has had it's end reworked for a better visual appeal. Door pressure plates have been removed and will auto open. Darkside of the moon is now without dwellings. Navmesh in light area has been pulled back so enemies don't mesh with animation. Abyss waters now have bluish tint. Fog has been added in hub areas for a better look. Player camera has been turned 180 when transferred to the void. Serpent only spawns once in the void.
    Read full article on Community Announcements (Scott Craighead)
  • Patch NotesOfficial

    Level Updates/Light Fixes/Collison Fixes/Balance

    Level Updates/Light Fixes/Collison Fixes/Balance
    Read full article on Community Announcements (Scott Craighead)
  • Patch NotesOfficial

    Breadcrumbs added to key...

    Breadcrumbs added to blue key Tut level made smaller Doors now open very quickly due to E key spamming. Later levels had more walls put up.
    Read full article on Community Announcements (Scott Craighead)

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