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Watch trailer on Steam ↗Grimshire
Acute Owl Studio · Published by Acute Owl Studio · Official site ↗
Overwhelmingly Positive — 98% positive (3,455 reviews) · 19 achievements
Last updated 27 Sept 2026
A deadly plague threatens the village of Grimshire. Manage your farmland, forage the bounty of the wilds, prevent your harvest from rotting away and keep the root cellar full. Can you help bring the community together and survive?
£10.23
£12.79Lowest price we've ever recorded
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Price history
Indie, RPG, Simulation, Early Access · 2025 · More £5 - £15 games
In Grimshire, you'll navigate the harsh realities of survival by managing farmland, foraging, and preventing rot in your root cellar. Can you rally the community and thrive against all odds?
About this game
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, a mysterious plague is coming. The community must work together if everyone is to survive.
Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Dual-core processor, 2.0 GHz
- Memory: 6 GB RAM
- Graphics: Intel HD Graphics 3000 or equivalent
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Update v0.29.2 Playable Dog, Sheep, Localizations French, Polish, and much more!
Hello farmers, we've taken a break from working on year 2 content to get out this update to improve the base game. I want to say thank you to all of the community who help us with beta testing and translations, we couldn't do it without you!The Year 2 update still has a long way to go. It won’t be coming out in 2026. I know a lot of you are rabidly awaiting it. I think this will be the last base game update for awhile because we want to hunker down and solely focus on year 2. Thank you for your continued patience while we work.New:Clothing system: clothing are now equippable items and New Clothing!Buffs system: all cooked dishes give temporary buff effects.Eating cooked dishes for the first time gives a permanent +1 increase to stamina.Localization for Polish and French.Player species Dog and Sheep.More subspecies, ear options, and tail customization options.Can now color each ear in player customization.8 decor path tile items.3 fence items and 2 gate items.Item display sign.Additional decor options for table tops.Casual Difficulty mode: With the same requirements as gentle but no deaths.Game settings: Mine lighting, Mute tutorials, Easy fishing.Walk/run setting now saves and loads.Level up visual effect on player (butterflies/fireflies).“Skip prologue” option when starting a new game.Breakable coal rock objects in the mines. Changes and tweaks:Updated critter building interiors.New reinforced temple sprite.Tool changes:Watering Can: Infinite water capacity on final upgrade.Pickaxe: Highlights all weak spots in the mines on final upgrade.Scythe: Chance to drop a seed when scything any withered crop/forage on final upgrade.Axe: Drop a plank on every tree cut down on the final upgrade.Rod: Max Fish bites -1 per upgrade.Hoe: Chance to drop items on dig farm tile, rarer items for each upgrade.“Saving…” critter icon randomized.Pressing fish now gives variable amounts of oil based on size (1,2,3,4)All dish prices and stamina amounts have been adjusted.All furniture item ...Read full article on Community Announcements (AcuteOwlStudio)AnnouncementsOfficial
Lavender Alpheep Plush
*Edit The plush availability has been extended by 1 one week, it now Ends: Jun 6 @5:00AM GMT+2 The Lavender Alpheep Plush is now available at Makeship.com. We created a Plush poll for the discord community to vote on in August of 2025, then we collaborated with Makeship in January on designing this cute lil guy, and it's finally ready! I named mine Meatbag.Read full article on Community Announcements (AcuteOwlStudio)Patch NotesOfficial
Update v0.28.11 Localization for Korean and Brazillian Portuguese, Fixes, Tweaks
Hello farmers, we've just uploaded Version 0.28.11 Localization: It took longer than expected, but we finally have the localization system/backend implemented. This will allow us to load in new translations, make adjustments, and keep track of new dialog that needs to be translated as we work through early access to v1. We've been working with 100+ fan translators in 19 language teams on the discord server. Adding translations to a game with a lot of dialog is a massive effort and we really appreciate the fan translators hard work and dedication in working with us, especially while we were building out the system and discovering all the issues that needed to be solved. Korean and Brazilian Portuguese are the only languages that are ready to be released, hopefully we can release more in the near future. If you are a native speaker of Korean or Brazilian Portuguese, can you provide us feedback on the quality of the translations?Year 2 status update: We've been writing out the story and working on the systems for year 2. It's still a long ways off. Thanks for your patience and understanding while we work. NewLocalization for Korean and Brazilian Portuguese.All species now have the Tunic shirt option.Changes & TweaksThe quest pin now displays remaining items needed.Completed pinned quests now go away after completion.Meet everyone Pin now displays totals.Milking and shearing now cover a large area instead of a single critter.Animals now display Wool and Mushrooms above their head when they're ready to be harvested while shears are held.Added Bday cake icons to calendar.Fin is no longer a Hawthorne.Fin no longer contributes to town projects.Theo's likes adjusted to include pickled peppers and cheese.FixesMushroom log from accepting dry mushrooms and girtle shrooms.Lying mailbox flag.Fish trap bugs. Unable to collect when mush is inside, and fixed animation update delay.Respawning mine gems in the mines.Final project spoilage next day bug.Rowan exploit (full inventory + l...Read full article on Community Announcements (AcuteOwlStudio)Patch NotesOfficial
Update v0.28.8 Fixes, Tweaks, and new Display items
Version 0.28.8 is here! We've been super busy working on the localization system, code base refactoring, and year 2 content, but wanted to get out this patch of mostly fixes and tweaks. We've added a few new "Display Furniture Items" for funsies. These can be used to store and display inventory items.NewItem: Bomb sold by Gruff, use it to collapse a mine.Item: Display Shelf, Mounted Display, and Shelf Display allow you to store and display items. These are all default crafting recipes.Changes & TweaksSet up the Localization system/backend, currently working on the translations.Added more slots to the root cellar (75->96)You can now add kibble by interacting with the trap while holding kibble. You can also take out the fish by interacting with the fish trap.You can now add mushrooms to the mushroom log outside of the menu while holding a mushroom.New page to Mining tutorial that explains cave-ins/collapse.Mail menu selection lock and gift icon.Recolored Seed bags to represent their planting season.Bottled notes added to collections. Contained item shown.Now showing "not donated" items in collections menu.Changed some cutscene dialog. Adjusted some death cutscenes visuals.Recalculated Fermented Item stamina values (Oil, Vinegar, Honey).Gruff and Wilfred now mention the time required to upgrade tools before you pay.The "Your tool is ready" letter now appears on the day your tool is ready for pickup.Changed town project completion cutscenes to occur after waking up rather than when you enter the corresponding area.Some Introductory gifts are now randomized.Added nickel to all floors of marsh mine.FixesRefactored/Optimized a lot of "under the hood" code stuff.Simplified "isRaining" logic. Fixed an issue when snowing/raining.No longer get "dont water hay" msg when planting hay while snowing.No longer loading crops/forage when a festival is currently active (prevent forage blocking interactions).Rowan location now shown at the farm while building.Possibly fixed watering ca...Read full article on Community Announcements (AcuteOwlStudio)Patch NotesOfficial
Update v0.28.1 Feline, Raccoon, Rodent, Pig Player Species and Farm Time lapse
Introducing 4 new Player Species and the "Time lapse" feature with which you can view the progress of your farm over time. Check it out in the Exit tab of the pause menu. (If you get this update mid play thru, your time lapse will be missing images for any past days.) We've also added lots of fixes and tweaks. Thanks for all the feedback and bug reports to helps us improve things! A lot of folks have been asking when year 2 will be coming out. We have no estimated release date for year 2 currently. I'll post an update when we do. It's not coming out any time soon.NewTime lapse Viewer (in the exit tab of the pause menu)Feline Player SpeciesRaccoon Player SpeciesRodent Player SpeciesPig Player SpeciesSable pattern for StoatsCutscene after the first tax man introChanges & TweaksUpped Stoat skill drop chance to 2%.Upped charcoal burn time to 180 secondsCan now make make Dried OffalCan now preserve pepperwort leavesCan now make smoked sausagesAdded clarification to Mushroom Log tutorial regarding single useAdded a "you don't need to water hay" popup msgAdded critter names to critter building mentionsYou can now see other scarecrow ranges while placing a scarecrowAdjusted placement of produce items in the critters barnsModified Big Critter Buildings to require different materialsModified Rabbit player character head sizeCritters are now effected during the end game (they lose weight and happiness)Changed the Titanium and Mithril tool colors.Gave Kai and Taro some cheek fluff in their in-world sprites.Mourning music now plays on Spring 2 instead of the seasonal daily music.Adjusted the bear idle sprites to remove loose pixels.Ramps can no longer be fermented with vinegar, instead they are immersed in oil.Pepperwort leaves in oil do not decay, and the dried leaves can be processed into oil.Can no longer open compost menu when it's in progress.Now Faint at 12:00 instead of 11:55Set seed maker processing time to 12 hrsMine walls with ores now also drop the base wall material ...Read full article on Community Announcements (AcuteOwlStudio)






