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Watch trailer on Steam ↗Deathtide
Luiz Pascoto · Published by Luiz Pascoto
Mixed — 69% positive (78 reviews) · 31 achievements
Last updated 27 Sept 2026
Conquer an apocalyptic world and wage war against legions of the undead, demons, and titanic bosses. Combine the powers of unique items and heroes to bring down entire armies to their knees.
£4.29
Lowest price we've ever recorded
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Price history
Action, Indie, RPG, Early Access · 2023 · More under £5 games
Embark on a harrowing journey to conquer a world overrun by the undead and demonic forces. Harness the abilities of special items and heroes to defeat massive bosses, all while exploring an expansive, dangerous landscape.
About this game
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About the Game
A Broken World
Embark on a journey across treacherous environments in a world teeming with the undead, demons, and bosses determined to annihilate you. Uncover lost pieces of lore during your adventures, survive brutal challenges, and become unstoppable. Not even entire armies will be able to bring you down.Addictive Gameplay
Each Hero has an unique combat style and special abilities for you to master. With over 40 items, including Artifacts that grant active powers, Equipment that modifies your Hero and Consumables such as potions and scrolls, you'll discover surprising synergies by combining these powers, ensuring no two runs are ever the same.Advanced Artificial Intelligence
Experience a fun and engaging combat system that challenges you with powerful Elite forces. These foes read the ever-changing battlefield and work as a team to bring you down.Made with Care
We are a small team of two people dedicated to developing a game with the utmost care for our community. We always listen and answer your feedback to make Deathtide the best game it can be. We appreciate your interest and look forward to seeing you in the Steam forums and on our Discord server. This game would never exist without your support!System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: 2.5Ghz
- Memory: 4 GB RAM
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update - Deathtide 3.0.4
• Added Deathtide difficulty • Tweaked the difficulty of Nightmare and Normal • Increased the drop chance of souls • Now bosses will drop souls and gold after being defeated. • Now the item shop sells equipment for gold • Increased the amount of keys sold by the shop • A few small bug fixes P.S: Work has started towards adding an endless mode that will seamlessly start after the player kills the final boss. It's not ready yet because it needs a few balancing passes.Read full article on Community Announcements (Nerevarine)Patch NotesOfficial
Hotfix - Beta 3.0.3
Fixed a problem that prevented players from opening chests (and a myriad of other problems) after dying to a boss and restarting a match.Read full article on Community Announcements (Nerevarine)Patch NotesOfficial
Hotfix - Beta 3.0.1
Fixed a small (but huge) problem that prevented players from opening chests and using the item shop.Read full article on Community Announcements (Nerevarine)AnnouncementsOfficial
Deathtide Beta 3 Release
We have finally released the complete remake of the game! Please remember this is an early access release, so even though the new experience is extremely polished, there might be sudden hiccups such as bugs or missing features. Just remember to post them on the forum/discord and I'll work on a fix! There is a huge amount of content in this update, here it is: • Complete overhaul and polish of all game mechanics (They are too many to list, just play it and see for yourself.) • 3 Playable Heroes. • 3 Maps. • Over 40 items. • 3 Brand new Bosses. • Code rework, now the game is more dynamic and there are less performance issues. • Over 10 different types of enemies. • A load of New Mechanics. • Graphics Overhaul. • Sound Overhaul. • Interface Rework. There is a LOT more coming in the next weeks, I'll wait for player feedback to start working on more changes and adding more content to the community's liking. I hope you enjoy playing the game, this has been a wild ride, and I'm glad to have finally released it.Read full article on Community Announcements (Nerevarine)Patch NotesOfficial
Deathtide Development Update #1
Welcome to the first development update for Deathtide Survivors! Before we begin, a bit of an explanation and some meta information about the development of the update itself: Development is very much alive (more alive than ever before), and the update is being worked on heavily every single day (except sundays). I have fixed for myself a very healthy work cycle, that keeps me refreshed and rested, while overall increasing the amount of time spent on development (sounds paradoxical, but it's just good time management). That means future updates will come in more frequently in a much more coherent schedule, the quality of the game and updates in general will massively increase, and I will no longer suffer from burnout due to late hours programming crunch-time, so I get to love my job while performing much better. Good stuff. In other news, I'm currently working on a partnership with a publisher, this partnership will be fully developed over the course of this (and the next) year, shortly before the release of 1.0 and the end of Early Access. As such, the game will also be ported to consoles (Switch, Xbox, Playstation) with their help. This port will happen after the final release, if the partnership goes forward and all goes well! Also, I expect that the reach and scope of the game will increase, because the amount of users will dramatically increase. Anyway, 47 days ago I released an announcement on our Discord server regarding the future of the game, and I promised a follow up on that in 45 days (I had a busy weekend, sorry for the 2 days delay). This is the promised follow-up: For those of you that don't follow our Discord, I had previously announced that the game would be going back to the drawing board. This means the game is currently going through a massive gameplay overhaul, and in the meantime our scheduled content updates on the roadmap have been postponed. The feedback I've received since launch and some new mechanics I've been working on are being applied...Read full article on Community Announcements (Nerevarine)






