
Screenshots

Watch trailer on Steam ↗1941 - Operation Barbarossa
Antti Suni · Published by Antti Suni
2 user reviews — 50% positive (2 reviews) · 35 achievements
Last updated 27 Sept 2026
PC conversion of a turn-based hex-strategy board war game.
£4.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Strategy · 2023 · More under £5 games
Experience the strategic depth of World War II through 1941 - Operation Barbarossa, a turn-based hex-strategy game from Antti Suni. Navigate complex battles across a detailed map, making every move count in this immersive war simulation.
About this game
The game supports only humans as players. It can be played locally (hot-seat) or as a play-by-email type setting utilizing save files which can be transferred between remote players.
The game's files include a word document called 1941Rule.pdf, which contains an exact scan of the rules booklet of the original board game, and this document should be used for all details on rules and features of the actual game. The actual gameplay assumes a certain familiarity with the original game, or at least the rules in the rules document, so this is recommended reading.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Any running Windows 10
- Memory: 512 MB RAM
- Graphics: Any running Windows 10
- Storage: 30 MB available space
- Additional Notes: Should run on older windows versions, too - tested only on 10
Supported Languages
Latest news
Patch NotesOfficial
Optional rules development - first update
The original board game rules supported several 'optional rules' which could be taken to use in any combination in addition to the standard rules. In this update groundwork is laid for implementing such optional rules in this digital version as well. However, this update actually implements only one of such rules, namely the possibility for the Axis player to use airpoints for bombing Soviet railroads, reducing the Soviet rail capacity on a turn by two points for each airpoint spent to this purpose.Read full article on Community Announcements (suni)Patch NotesOfficial
Usability improvements for scrolling and mini-map zooming
- Implement map scrolling via down-held-mouse-wheel-drag. - Implement zoom of mini-map via mouse wheel over it. - Improved scrolling from mini-map click to be smoother.Read full article on Community Announcements (suni)Patch NotesOfficial
Fixed some achievement trigger conditions
Fixed city-capturing achievements to not trigger when watching recording. Fixed achievement on almost-safe odds exchange ("Even Safe Can Be Sorry") to not trigger when attacker did not lose a unit after all due to all attackers being at least triple strength compared to defender total strength.Read full article on Community Announcements (suni)Patch NotesOfficial
Fixed a crash on recording playback + other defects
Recording playback would crash if a combat event included units on the very edge of the map - fixed. The Axis non-rail portion of the supply line was not correctly reduced to one on muddy weather (turn 5) - fixed. Supply sources on map edges (east / west) were not checked for being friendly - it was possible to deploy a reinforcement to a hex under enemy control - fixed. Hexes 1506 (Yaroslavl) and 1005 erroneously acted like they didn't have railroad, preventing units in those to move by rail - fixed.Read full article on Community Announcements (suni)Patch NotesOfficial
Fixed recording airpoints + die roll being covered
Recording showed erroneously separate events for air points usage within combat, which could cause remaining air point amounts to be wrong (even go negative). Swapped recording playback and combat ratio dialog locations on playback to prevent the playback form from covering the die roll video form on combats happening on the east side of the map.Read full article on Community Announcements (suni)






