
Screenshots

Watch trailer on Steam ↗ExtermiHate
IceVayne Games · Published by IceVayne Games
Last updated 27 Sept 2026
ExtermiHate is a top down twin stick shooter action rogue-lite where you play as Raven "Luna" Ticke. She is a lone prisoner-turned-soldier send in to reclaim Earth 2 from a bug invasion. Fight your way through random levels and level up your character to survive the waves and defeat the bosses.
Action, Indie, Early Access, Casual · More free games
Commandeer Raven "Luna" Ticke to reclaim Earth 2 from bugs in ExtermiHate. Navigate randomized levels, level up, and defeat bosses in this action-packed rogue-lite from IceVayne Games.
About this game
ExtermiHate is a top down twin stick shooter action rogue-lite where you play as Raven "Luna" Ticke. She is a lone prisoner-turned-soldier sent in to reclaim Earth from a bug invasion. Fight your way through random levels and level up your character to survive the waves and defeat the bosses.
Shortly after re-terraforming it we found out what lurked beneath. Forced to leave and regroup we are now ready to go back and fight for our new home. The issue is the powers that be only want to send criminals to do their dirty work.
You play as Raven Luna Ticke. One of the last ex-military criminals just crazy enough to be a one-woman-army and kill every last overgrown bug stopping humanity from taking over the planet.
Fight your way through multiple random maps with different modes like Wave and Kill All to succeed in reclaiming the planet.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7
- Memory: 16 GB RAM
- Graphics: Geforce 2070
- DirectX: Version 11
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i9
- Memory: 32 GB RAM
- Graphics: Geforce 3000 series
- DirectX: Version 11
- Storage: 4 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Final Demo Coming
Hey Exterminators, Thank you all for the feedback and for giving the game a try. We have a final demo build coming towards the end of this week with various bug fixes, visual updates, and balancing. Any further changes will happen in the full game as we prepare for launch. Thank you all again for all the downloads, plays and feedback.Read full article on Community Announcements (Bulletter)Patch NotesOfficial
Demo 2.4
Demo 2.4 is available. Just minor tweaks and polish. We are working on some quality of life things for the future like a quick look at what upgrades you have and a dummy to shoot in the upgrade hall. Tweaks adjusted the ceilings for some levels adjusted the collision for the explosive barrels so bullets hit it properly made the arrows for the arrowfall card bigger added more arrows for the arrowfall card adjusted the stats of the arrows for the arrowfall card and its upgradesRead full article on Community Announcements (Bulletter)Patch NotesOfficial
Demo 2.3
A new demo build is out with more tweaks and fixes. Fixes for the weapon system Fixes for the dodge ability Added an action lock that restricts or stops certain actions while dodging or switching weapons Removed the music playing in the main menu Added the missing gamepad input binding for steam overlayRead full article on Community Announcements (Bulletter)AnnouncementsOfficial
Demo v2
A new version of our demo is out with a good chunk of bug fixes. Again, thank you all for playing and giving our game a look. Bug Fixes Fixed the save system bug preventing a new save file Fixed the mission fail state that resets the player Fixed the xp requirement bug that kept the amount needed to level up the same, despite losing the points Fixed the weapon upgrade bugs preventing some weapons from being upgraded Overhauled the enemy spawn system to minimize enemy spawning in difficult to navigate spaces Fixed volume of the defend AI landing sound effects Fixed the defend AI health bar so its visuals are more clear Removed the large outdoor map due to various issues Added the defend variation of the cave map Move the collisions for the barrels upwards more so they don't block the player and bullets Small changes to a few mapsRead full article on Community Announcements (Bulletter)AnnouncementsOfficial
New Demo Soon/ Bug Fixing
Thank you all for your feedback. We are aware of many bugs in the demo and are fixing them now. We should have a new demo up addressing these issues in a day or so. Again thank you for reaching out and giving our game a try. Issues we are aware of: Too little XP/ Too much grind Settings not saving properly Enemies not always attacking Weapons not upgrading properly Visual bugs General quality of life thingsRead full article on Community Announcements (Bulletter)






