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Watch trailer on Steam ↗Eat the Rich: Greed Games
Maccima Games · Published by Monstronauts
Content notice: The game references post-apocalyptic situations where competitors are pitted against each other to the death. There are also references to humans being eaten, but in a light hearted way with cartoony graphics.
Positive — 98% positive (44 reviews) · 16 achievements
Last updated 27 Sept 2026
Social deduction online party game for 6–10 players. Compete as billionaires in a deadly game show. Forge alliances, stage betrayals, and vote out the competition across rounds of fun minigames. Only one billionaire survives.
£6.02
£6.69Lowest price we've ever recorded
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Price history
Action, Casual · 2026 · More £5 - £15 games
In Eat the Rich: Greed Games, you vie for survival as a billionaire on a deadly game show. Forge treacherous alliances or stage shocking betrayals across rounds of fun minigames, aiming to be the last player standing.
About this game

BILLIONAIRES. ONE GAME SHOW. ZERO MERCY.
Eat the Rich is a social deception party game for 6–10 players. Compete as obscenely wealthy elites, earn pennies in rounds of brawls and mind games, and vote each other into oblivion. The richest player wins… if they can hide it long enough.
PLAY MINIGAMES. EARN PENNIES.
Brawls and mind games are your bread and butter. Win rounds to stack your wealth. But remember, the richest player is everyone's biggest target.
VOTE THE RICHEST OUT
Wealth is hidden. You'll need to deduce who's sitting on the biggest pile and rally the others to vote them out before they reach the finals and win. But the standings shift fast: one good round can turn the poorest player into the frontrunner.
MAKE ALLIES...
You can't survive alone. Build voting blocs, make deals, and keep your allies close to gain an advantage.

...THEN BETRAY THEM
The perfect ally is just a future target. Know when to flip, when to lie, and when to let someone else take the fall to keep winning.

SECRET ADVANTAGES
Got pennies to burn? Spend them on powerful items that can turn any vote on its head. Redirect eliminations, silence opposition, or pull the rug out from under the frontrunner. The right play at the right time wins games.
FEATURES
6–10 players (AI billionaires fill empty slots)
8 Brawl minigames and 3 Mind Games
12 game-changing Secret Advantages
In-game text and voice chat
Fun character customization options

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 x32bit
- Processor: INTEL i3-4330
- Memory: 1 GB RAM
- Graphics: INTEL HD Graphics 4600
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Eat the Rich 1.0
Eat the Rich 1.0We're very happy to finally release Eat the Rich 1.0! We've made a major overhaul and added many new content throughout our Early Access period. Please read further for all the detailed changes for our game's 1.0.Main Structural ChangesWe've reworked the structure from the ground up to make that first game far easier to grasp, without losing the social scheming at the heart of Eat the Rich.Every game now runs exactly four rounds, regardless of player count.Every round now follows the same three phases: Challenges → Private Talks → Voting.Conspire or Betray and Pay or Bluff are now optional games that players can start during the Private Conversations phase.Player Spotlights now appear only once, between Rounds 2 and 3.Secret Gifts have been removed. This may return in the future in a tweaked format, once the playerbase is already familiar with the game's base structure.Challenge Phase ChangesMinigames now run until the 2 minute timer expires — no more racing to a fixed point target.Instead of rewarding only the Top 3, every team or player now earns pennies equal to the points they scored.Minigames may now be either team-based or solo.By default, the top player in Solo Brawls earns Immunity from being voted out. This can be toggled on and off by the lobby host. Brawl Immunity can also be toggled on for Team Brawls but this may significantly reduce the pool of players eligible for elimination for smaller lobbies.Most minigames were revamped to work with the changes mentioned above.Corporate RivalsChanges the composition of point values per briefcase. In general, increased the point values and reduced negative briefcases to balance it with other Brawl Games.Resets the entire board once only 3 briefcases remain.Each Building visual now represents up to 4 points.Game no longer ends when a team reaches 10 points.Doomsday BunkerAfter confirming inputted code, the digit display will now light up green if the number is correct, and red if the number is wrong....Read full article on Community Announcements (Marvin)AnnouncementsOfficial
Eat the Rich hits 1.0 on August 28th!
We're thrilled to announce that Eat the Rich is finally leaving Early Access — 1.0 launches on August 28! Here's a rundown of everything new.A Streamlined Game StructureThe biggest hurdle for new players during Early Access was information overload. On top of learning the core loop — voting players out and playing your advantages — newcomers had to learn a bunch of different minigames all at once.We've reworked the structure from the ground up to make that first game far easier to grasp, without losing the social scheming at the heart of Eat the Rich.Every game now runs exactly four rounds, regardless of player count.Every round now follows the same three phases: Brawl → Private Conversations → Voting.Conspire or Betray and Pay or Bluff are now optional games that players can start during the Private Conversations phase.Player Spotlights now appear only once, between Rounds 2 and 3.Secret Gifts have been removed. This may return in the future in a tweaked format, once the playerbase is already familiar with the game's base structure.Revamped Brawl PhaseBrawl minigames now run until the timer expires — no more racing to a fixed point target.Instead of rewarding only the Top 3, every team or player now earns pennies equal to the points they scored.Brawls may now be either team-based or solo.By default, the top player in Solo Brawls earns Immunity from being voted out. This can be toggled on and off by the lobby host. Brawl Immunity can also be toggled on for Team Brawls but this may significantly reduce the pool of players eligible for elimination for smaller lobbies.Revamped Private ConversationsPlayers start the phase in separate private tents. After a set amount of time, the tent doors open and the Teleporter activates, letting players move between tents.Some tents contain Conspire or Betray and Pay or Bluff terminals. Anyone can start a game by interacting with a terminal, as long as at least 2 players are in the tent.Players can also head out through the Tent Doo...Read full article on Community Announcements (Marvin)Patch NotesOfficial
Doomsday Bunker Update - June 2026
Hello everyone! The pacing of our update has slowed down a bit. Most of our focus is on completing the structural revamp and other content we plan to include for our upcoming 1.0 release.New Minigame - Doomsday BunkerThis is basically a counting minigame! Players visit three tents in the circus map to count various elements. These three numbers must then be used as the passcode to unlock their bunker.ChangesAdded a configurable shortcut key to quickly mute self's voice chat.Read full article on Community Announcements (Marvin)Patch NotesOfficial
Private Tents Update - March 2026
Hello everyone,We're still working on our major structural rework. It looks like we're on track to have that ready around May. In the meantime, we've made some smaller tweaks primarily focused on improving conversations inside the Private Tents.Private Tent ChangesThere will now always be 5 Private Tents with different visuals. Depending on the number of players during the round, some tents may initially be empty but can later be used via Teleporter.We've also placed a max capacity on Private Tents to 4 to prevent players from all camping in one tent and stifling private conversations.Teleporter ChangesWe've tweaked the Private Tent teleporter to allow for more targeted private conversations.Players can now invite other players using Teleporters. Limited to one invite per player. When invited, the target will be notified and then teleported after a few seconds.Teleporting to a different tent now cost Pennies. Cost increases each use. Teleporting through this method also resets your player invite.Lobby host can now customize initial starting teams.The lobby host can now assign players to their starting teams through the Lobby Settings UI.Updated Title ScreenWe replaced the characters in the Title Screen with some rich-looking folks. Any resemblance to actual persons is purely coincidental.Maccima TeamRead full article on Community Announcements (Marvin)Patch NotesOfficial
Achievements Update - February 2026
Hello everyone! We have our first update for the year. This is a relatively small update while we work on a huge modification to the game structure to further streamline and simplify its structure.AchievementsWe've added 16 Achievements in the game. A few examples:Bluffer - Bluffed at least 4 times and still won Pay or Bluff.Comeback - Won the game as a Defector.Karma - Successfully reflect another player's Advantage use against you.Additional Volume ControlYou can now separately adjust the audio volume of in-game voice overs. In addition, You can also adjust the volume of individual players in your lobby.ImmunityWhen enabled, the 1st place winners of the Brawl Game each round will gain Immunity from the vote but only if there are no ties for the 1st place. This gives more incentives for players to perform better in the brawl round since.New Advantage: IntelWhen Immunity setting is On, the Defector's Immunity offer is replaced with a new special Advantage called Intel. When a player uses this on another target, they will be informed about some important info:the target's Advantage Inventorythe target's active Advantages such as Scapegoat, Amnesty, Reflect and Fake Protectionif the target has Vote Switcherif the target has InvestmentsTweaksBots may now purchase and use Fake ProtectionImproved visual effect when a Fake Amnesty or Scapegoat is used.Thank you!Maccima Games TeamRead full article on Community Announcements (Marvin)






