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Command & Conquer™ Generals

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Command & Conquer™ Generals screenshot 1

Command & Conquer™ Generals

EA Pacific · Published by Electronic Arts · Official site ↗

Very Positive — 88% positive (2,162 reviews)

Last updated 27 Sept 2026

Command & Conquer Generals puts your trigger finger on the pulse of modern warfare. Prepare your forces General... it's time to engage in the next generation of real-time strategy.

Free to PlayPEGI 16

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Strategy · 2024 · More free games

Lead your forces into battle in Command & Conquer™ Generals, where real-time strategy meets modern warfare. Prepare to engage in intense conflicts as the next generation of strategy gaming awaits.

About this game

Command & Conquer Generals puts your trigger finger on the pulse of modern warfare. Prepare your forces General... it's time to engage in the next generation of real-time strategy.

Command. Wage real-time war in more ways than ever with a modern and near-future arsenal. Command the powerful U.S. forces, the vast Chinese war machine, or the resourceful Global Liberation Army.

Conquer. Battle it out in unprecedented detail on full 3D environments. All-new units and tactics with maximum destructive capability, including Aurora Strike Bombers, Dragon Tanks, and much more.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2.2 GHz Intel or AMD CPU
  • Memory: 1 GB RAM
  • Graphics: GeForce 4+/ Radeon 8500
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 2.2 GHz Intel or AMD CPU
  • Memory: 1 GB RAM
  • Graphics: GeForce 4+/ Radeon 8500
  • Storage: 2 GB available space

Supported Languages

English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish, Portuguese - Brazil, Traditional Chinese
*languages with full audio support

Latest news

  • Press Coverage

    Linux support for Command & Conquer Generals Zero Hour is coming along now it's open source

    Now that the code for Command & Conquer Generals (along with other classic RTS games from EA) is open source, the community is working on getting it working natively on Linux without the need of Wine / Proton. Read the full article here: https://www.gamingonlinux.com/2025/03/linux-support-for-command-conquer-generals-zero-hour-is-coming-along-now-its-open-source/
    Read full article on GamingOnLinux
  • AnnouncementsOfficial

    Big savings on Command & Conquer

    Celebrate the franchise with time-limited discounts: Get 70% off Command & Conquer Remastered and Command & Conquer Ultimate Collection until March 13th!* Feeling nostalgic? Treat yourself with C&C classics including C&C Renegade, C&C Generals & Zero Hour, C&C 3 Tiberium Wars & Kane's Wrath, C&C Red Alert 3 and Uprising, and C&C 4 Tiberium Twilight, now enhanced with Steam Workshop support. https://store.steampowered.com/sale/commandconquer-franchise *Offers may vary. See retailer site for details.
    Read full article on Community Announcements (Electronic Arts)
  • AnnouncementsOfficial

    C&C Steam Workshop Support & Source Code

    Dear C&C Community, I hope the past year has treated you well and it’s great to re-connect once again. As you may remember, about a year ago we launched the C&C Ultimate Collection on Steam. This was a positive step towards maintaining the legacy of Command & Conquer, but we always had the ambition to deliver even more C&C franchise improvements to all of you in the community. So shortly after launch in 2024, we commissioned Luke "CCHyper" Feenan (a veteran of the C&C community who was a part of our Community Council for the C&C Remastered Collection, and was involved in bringing the C&C Ultimate Collection to Steam back in March 2024), to officially research improvements to many of the games in the Ultimate Collection. With full access to the C&C Archive at EA, Luke proposed a couple ambitious ideas on behalf of the community, and over the past year, he has devoted himself to deliver upon these initiatives. These items have required dedicated persistence and extended collaboration with our teams at EA, support from leadership, plus months of engineering work and deep engagements with key C&C community leaders. Today, we’re excited to say that effort has paid off, and the C&C franchise is getting even better as a result! I’m eager to invite Luke to provide the details in his own words: Hello C&C Community! For those of you awesome C&C fans who I have not crossed paths with before, my name is Luke Feenan, aka. “CCHyper”. I’m a 20+ year veteran of the C&C Community, a long time modder, and an Admin of CnCNet. I was also very fortunate to have been involved in the development of the C&C Remastered Collection under the mentorship of Jim Vessella. Over the past year I have been working alongside the amazing C&C stakeholders here at EA to restore the Perforce source code archives for the C&C games back to buildable states, which now provides us with the ability to patch these classic games in a deeper way going forward. As a long time modder, it was amazing to finally get...
    Read full article on Community Announcements (EA_Tethras)

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