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Watch trailer on Steam ↗Caves of Lore
by Mike Robins · Published by by Mike Robins · Official site ↗
Very Positive — 92% positive (442 reviews) · 36 achievements
Last updated 27 Sept 2026
I created Caves of Lore because of my deep love for RPGs. This project took me 6 years to make and I learned a lot about coding, art, and storytelling. If you reach the end then be sure to let me know! Caves has deep combat, classic-styled pixel art, and (of course) LORE! 📖
£8.50
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Price history
Indie, RPG, Strategy · 2023 · More £5 - £15 games
Explore Caves of Lore, a rich RPG where every pixel tells a story. Created by Mike Robins over six years, this strategy game challenges you with deep combat and classic art, perfect for fans of immersive storytelling.
About this game
New Game Plus Mode
Caves of Lore is now updated with New Game Plus Mode, giving you more ways to continue, rebuild, and replay after completing the game.
After finishing the game, you can restart with bonuses from your last game or continue the game without restarting. New Game Plus lets you carry forward permanent stat increases, some memorized abilities and spells, previously unlocked traits, and equipped necklaces and rings.
You may choose to reuse your stats or re-roll them for a fresh approach while keeping permanent gains.
This update also adds new equipment options. Necklaces now have Resonance, which increases damage when worn with other items made from similar materials. Enchantments can now be destroyed, giving you more control over your gear and builds.
MY JOURNEY MAKING THIS GAME
I'm a self-taught solo-dev who built this passion project over 6 years while holding down a full time job and raising a family. I dedicated myself to work 5 minutes a day no matter what, and built the game piece by piece, not really knowing where I was going or how it would all end.
CAVES OF LORE
Caves of Lore is a turn-based, pixel-art, fantasy CRPG that combines elements of environmental exploration and character interaction with tactical, grid-based combat.
Fun and weird adventures await as you progress through a world full of monsters and humor. Hidden secrets and strange powers abound, allowing for a highly customizable party. Vast amounts of loot and treasure constantly increase your power, while dialogue, books and lore are waiting for those who want to be drawn into the world further.
Dark themes and ancient horrors don’t keep this game from remaining upbeat and funny, with a story that unfolds in unexpected ways. Tactical combat, endless magical item combos, and a vast array of spells, abilities and traits make for great replay value.
6 character capacity party, 65+ spells, 65+ abilities, 65+ traits, 50+ monsters, 40+ NPCs , 30+ quests, and 20+ areas to explore. Hundreds of items and tens of thousands of enchantment combinations make for all manner of powerful items.
System Requirements
Will my PC run this? →Minimum
- OS: 10
- Processor: Dual 2.3 GHz or better
- Memory: 512 MB RAM
- Graphics: DirectX 9 compatible video card with at least 512MB of VRAM.
- DirectX: Version 10
- Storage: 700 MB available space
Recommended
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
New Game Plus!
+Added New Game Plus! Caves of Lore is now updated with New Game Plus Mode, giving you more ways to continue, rebuild, and replay after completing the game. After finishing the game, you can restart with bonuses from your last game or continue the game without restarting. New Game Plus lets you carry forward permanent stat increases, some memorized abilities and spells, previously unlocked traits, and equipped necklaces and rings. You may choose to reuse your stats or re-roll them for a fresh approach while keeping permanent gains. + New Weapons! (one Unique)+ Improved Spell: Erupt+ New necklace types and art+ Necklaces now give Resonance with similar worn materials (damage bonus)+ HP display can now be set to always on rather than mouse hover (better for mobile)+ Fixed issue with color of text in item/stat buff popup when pressing and holding for info+ Fixed being able to endlessly poison enemies by delaying turn between two characters+ Fixed Destruction Damage not being applied to Magic Missile and seeking missile+ Fixed Controller issues with naming and Ability/Trait scrolling+ Enchantments can now be destroyed+ Extended sell pages for shops (for those of you dumping lots of items at once)+ Other minor issuesRead full article on Community Announcements (cavesoflore)Patch NotesOfficial
New "Travelling" Spellbook!
+ Added new Spellbook! + 6 New Spells! + Fixed a very old bug with a blank slot in combat inventory after fighting a certain something that shall go unnamed + Fixed a bug in the Fungal Shelf with a rock not being interactable due to interference from another object + Error pop-up panel now contains more specific information for bug reports + Other minor bugs fixes + TyposRead full article on Community Announcements (cavesoflore)Patch NotesOfficial
Unique Weapons Update
The time has finally come to make Unique weapons more unique. I've also added a few new bows and a potion. Another requested feature is allowing other characters to purchase starting abilities that Lannon has access to. They are pricier, but you get the primary and secondary when purchased. Only one character may have each of these abilities at a time, so there can be no duplication. I've also increased the frequency of Ability points slightly to help with these purchases. And, of course, bug fixes. Enjoy! 3/24/25 +1.7.6.0 + Added 3 new Unique Weapons + Buffed some unique weapons + Each Unique weapon now has a totally unique attribute + Added 2 new bows + Added a new super rare potion type + Starting abilites can now be purchased by other characters, but only one time each by the party + Ability points now come every 6 levels instead of 7 + Changed max damage from 9999 to 999999, because some of you are ridiculous and I'm here for it + Fixed bug that generated too many copies of some cloaks + Fixed a bug that kept generating unique items at stores after they had already been bought or generated + Fixed Rycard leaping onto invalid tiles in rare circumstances + Fixed a rare screentouch bug when selecting items in a stash + Fixed a bug with Mana Fire reduction math + Fixed a bug where the inventory was not expanding properly on rare occasions, causing an error + Fixed a bug where Lannon would gain skill points after training + Fixed a rare pathfinding bug late game in Undermoor, using Seeking Lights + Fixed inventory size reducing to 120 (minimum is 240)Read full article on Community Announcements (cavesoflore)Patch NotesOfficial
Prep and bug fixes
This update is a small patch meant to precede the next update that will add more content. It provides important bug fixes and paves the way for more content. +1.7.5.0 (prep for a bigger patch coming soon) + Changed max damage from 9999 to 999999, because some of you are ridiculous, and I'm here for it + Fixed bug that generated too many copies of some cloaks + Fixed a bug that kept generating unique items at stores after they had already been bought or generated + Fixed Rycard leaping onto invalid tiles in rare circumstances + Fixed a rare screentouch bug when selecting items in a stash + Fixed a bug with Mana Fire reduction math + Fixed a bug where the inventory was not expanding properly on rare occasions, causing an error + Fixed a bug where Lannon would gain skill points after training + Fixed a rare pathfinding bug late game in Undermoor, using Seeking Lights + Fixed inventory size reducing to 120 (minimum is 240)Read full article on Community Announcements (cavesoflore)Patch NotesOfficial
Item Updates and Bug Fixes
10/15/24 +1.6.8.0 + Fixed an issue with Adventurer's Helm + Fixed some inaccuratedisplay with spell level when using items with lots of level boosting enchantments + New Weapon: Broadsword + New Unique Club(Mace) + New Unique Hand-to-Hand Weapon + New Unique Set Helm + Increased Long Sword mim damage by 2 + Increased Claymore min damage by 5 and max damage by 5 + Fixed enchanting bug that let you strip and amplify stacked enchantments. Item stacks are now split when performing these actions + Using Cure now gives you the option to Skip Turn afterwards + Fixed an issue that could prevent you from entering the Gargoyle Crypt + Fixed Crevice stunning flying monsters + Text clarification + TyposRead full article on Community Announcements (cavesoflore)






